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Action Comics Vol 1 16

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"Superman and the Numbers Racket"

Cover for Action Comics #16 (1939)

"Bodyguard"

"Adventures of Marco Polo (Part XVI)"

"The Pharaoh's Treasure (Part III)"

"Tex Thompson, Double Agent"

"Trouble at the Box-M"

"The Terror from Saturn"


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Appearing in "Superman and the Numbers Racket"

Featured Characters:

Supporting Characters:

Villains:

  • Jack O'Leary (Single appearance)
  • Marty Kaye (Single appearance)
  • Butch (Single appearance)
  • Nick (Single appearance)
  • Pete (Single appearance)

Other Characters:

  • Commissioner Watson (Single appearance)

Locations:

Items:

  • None

Vehicles:

  • None

Synopsis for "Superman and the Numbers Racket"

Superman saves a confessed thief from committing suicide. The man is distraught over having gambled away his money. The next day, as Clark Kent, Superman sets out to crack down on gamblers. He visits the police commissioner who refuses to act on Clark’s concerns. Superman goes out and finds several gambling rings, destroying each. Within one of the gambling dens, a racketeer calls city hall for help against the Man of Steel. The police commissioner arrives, and Superman learns that he is on the take. Superman threatens the commissioner and the racketeers, forcing them out of town.

Appearing in "Bodyguard"

Featured Characters:

Supporting Characters:

  • Mr. Smith

Villains:

  • Slug (Single appearance)
  • Antone (Single appearance)
  • Slim (Single appearance)

Other Characters:

  • Mary Smith (First appearance)

Locations:

Items:

  • None

Vehicles:

  • a small yacht

Synopsis for "Bodyguard"

Because he helped to save his warehouse business, Mr. Smith trusts Pep with another job. One that was much more personal to him. He had received several letters threatening harm to his daughter, Mary, unless he came up with 200,000 dollars to pay in protection. He wanted Pep to guard her, but without alerting her to any danger. Smith didn't want her to worry, after all. So Morgan spends the next week as a guest at the Smith home, as he spends the time showing Mary how to swan dive, after which they share a meal together. A few nights later, the house servant opens the door for a bunch of crooks, leading them to Mary's room. They kidnap the poor young lady, dragging her back to their car. Pep wakes up and gives chase to their vehicle, following it all the way to the city cemetery. The thugs grab Mary and pull her out of the car. Pep is on top of them almost immediately! He steals one of the thug's guns and holds up the others until the police arrive. The next day, Pep and Mary celebrate aboard one of Mr. Smiths boats.

Appearing in "Adventures of Marco Polo (Part XVI)"

Featured Characters:

Supporting Characters:

  • None

Villains:

  • Abu El-Kaf of Siddrah
  • Slavers & Bandits

Other Characters:

  • None

Locations:

Items:

  • None

Vehicles:

  • None

Synopsis for "Adventures of Marco Polo (Part XVI)"

Marco clears the gate before the portcullis comes crashing down. Abu el Khaf offers one hundred gold coins to whoever captures Marco and brings him back. Marco is chased into a swamp, where he hides under the water using a hollow reed to breathe through. While his pursuers search the area on foot, Marco swims back to the bank and steals a horse, herding the others along as he rides. But further up ahead, an ambush is laid out for him by the ford. Bandits appear and start pelting him with stones and arrows. His horse is killed, forcing Marco to climb up a nearby ravine in desperate escape! Climbing up to a narrow pass, Marco follows it. Unfortunately, it stops at a dead end, and with the slavers and bandits at his back, it looked like he was done for! Suddenly, the men started falling left and right, hit by large rocks being thrown from above by Marco's mysterious rescuers...

Appearing in "The Pharaoh's Treasure (Part III)"

Featured Characters:

Supporting Characters:

  • Jim Blake (Final appearance)

Villains:

  • Sergeant Beatty (Final appearance)
  • Arab Bandits (Final appearance)

Other Characters:

  • Mummy (robot dummy) (Final appearance)

Locations:

Items:

  • None

Vehicles:

  • Biplane

Synopsis for "The Pharaoh's Treasure (Part III)"

Clip Carson and Jim Blake have found the entrance to the treasure room blocked by a casket and a mummy that spoke!
The skeptical Carson fires a shot at the mummy, exposing it as a robot that spoke with the help of a record player. Further in, they come upon a large door, behind which was the chamber they've been searching for! The fabled Treasure Room of Cheops! The excited duo are then greeted by a bevy of sharp swords held by angry bandits. From the entryway comes a man dressed in regal clothing. Calling him their master, the Pharaoh Cheops, the Arabs all bow down before him. Clip breaks up the charade by revealing the Pharaoh is actually Sergeant Beatty, trying to fool the bandits into giving him all the treasure. Instead, they angrily attack the Sergeant, giving Clip and Jim a chance to escape in a plane that was being used to transport the gold.
As they fly off, Clip mentions that he should pay Jim for showing him such a great time.

Appearing in "Tex Thompson, Double Agent"

Featured Characters:

Supporting Characters:

Villains:

  • Spies (Single appearance)

Other Characters:

  • None

Locations:

Items:

  • None

Vehicles:

  • None

Synopsis for "Tex Thompson, Double Agent"

While vacationing in France, Tex Thomson is approached by a spy ring. He reports the spies to an agent of the French government. He convinces Tex to work with the spies in order to find out who they are. After delivering one set of secret plans, Tex becomes suspicious. When he is asked to deliver another, he alters them before turning them over to the spy ring. He then discovers that the government agent is part of the spy ring and is using Tex to help him. With the help of Bob Daley and Gargantua T. Potts, Tex is able to shut down the spy ring and expose the traitorous agent.

Appearing in "Trouble at the Box-M"

Featured Characters:

Supporting Characters:

  • Blacky (Chuck's horse)

Villains:

  • Killers from Bar-U (Single appearance)

Other Characters:

  • Jim Mason (Single appearance)
  • Sheriff (Single appearance)

Locations:

Items:

  • None

Vehicles:

  • None

Synopsis for "Trouble at the Box-M"

Chuck Dawson rides down a rocky trail on his horse, Blacky, when two men attack him and knock him out! When he comes to, he's in the sheriff office being accused of murder. The two goons that brought him there seem to have told the sheriff that Chuck had killed old Jim Mason, owner of the Box-M ranch. Before the sheriff can lock him up, Chuck pushes him to the ground, then makes for the exit! He hops back on Blacky and heads for the Box-M to make sense of this murder he's being framed for. And old man carrying a shotgun and wearing a bandage on his head comes running out, thinking that Chuck was part of the group that tried to kill him. After explanations are made, Chuck joins Mason in his cabin just as the sheriff and the two thugs show up. They are surprised to find old Mason still alive. Mason tells the sheriff he's made a mistake, and it was actually the men with him who tried to kill him. Chuck's name is cleared and the men are arrested.

Appearing in "The Terror from Saturn"

Featured Characters:

Supporting Characters:

Villains:

  • Saturnians (First appearance)
    • Ool (Single appearance)
    • Gorla (Single appearance)
    • Porra (Single appearance)

Other Characters:

  • Djersinsky (Single appearance)

Locations:

Items:

  • None

Vehicles:

  • None

Synopsis for "The Terror from Saturn"

Zatara witnesses a man being abducted in a beam of cosmic rays. After rescuing the man, Zatara investigates and learns that a man from Saturn is responsible. Zatara is sent to Saturn, so that Ool their ruler can determine if Earth can be invaded. Using his magic, Zatara fights off several attacks. He then convinces Ool to build irrigation systems which will save Saturn and make the invasion of Earth unnecessary. Following his adventure, Zatara returns to Earth.

Notes

  • Writer/artist Fred Guardineer is also credited as Gene Baxter in this issue.
  • Zatara once again uses backwards speech to cast his spells, which he hasn't done since issue #3.


Trivia

  • First named appearance of the city of Metropolis.



See Also


Recommended Reading


Links and References

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