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Action Comics Vol 1 58

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"Superman: "The Face of Adonis"": Actor James Trevor seeks to repair his failing career. Doctor Menace, a plastic surgeon, offers to restore Trevor's good looks. However, Menace really has criminal intent and transforms Trevor into a hideous man. Menace then blackmails Trevor into robbing his Ho


Quote1 It is too quiet here! If only I had Americommando locked up in this concentration camp, I'd feel safer! Quote2
-- Doctor Ito, not knowing that Americommando (in disguise) was in his concentration camp.



Appearing in Superman: "The Face of Adonis"

Featured Characters:

Supporting Characters:

Villains:

  • Adonis (First appearance) (Dies)
  • Doctor Menace (Only appearance; dies)

Other Characters:

  • George Fenton (Single appearance)
  • Fred Chandler (Single appearance)
  • Philip Minton (Single appearance)
  • Sergeant Hennigson (Single appearance)

Locations:

Items:

  • None

Vehicles:

  • None

Synopsis for Superman: "The Face of Adonis"

Actor James Trevor seeks to repair his failing career. Doctor Menace, a plastic surgeon, offers to restore Trevor's good looks. However, Menace really has criminal intent and transforms Trevor into a hideous man. Menace then blackmails Trevor into robbing his Hollywood friends as Adonis.

Clark Kent and Lois Lane are in Hollywood to research a story. They attend several parties where the robberies take place. Police begin to suspect Clark's involvement and follow him. The surveillance makes it difficult for him to become Superman.

When Menace thinks that Trevor will betray him, he shoots him. The actor lives long enough to take down Menace with him. With the crooks exposed, Clark is cleared by police.

Appearing in Vigilante: "The Dummy and the Dumbbell"

Featured Characters:

Supporting Characters:

Villains:

  • Dummy
  • Bobo (Single appearance)

Locations:

Items:

  • Vigilante's Lasso

Vehicles:

Synopsis for Vigilante: "The Dummy and the Dumbbell"

Inside the city prison, the Dummy, dangerous criminal mastermind, plots his escape with the help of his large new companion, Bobo. The air ducts are laced with laughing gas, making the prison fall over in fits. Dummy and Bobo escape with handkerchiefs covering their mouths, the guards are unable to catch them. Later at the radio station, Greg Sanders show is suddenly interrupted by a special news report. Stuff was listening to the radio at the time. He quickly heads to the studio and informs Greg as soon as he steps out. The prairie troubadour changes into his Vigilante outfit right away. The Dummy likes his loot in small packages, Greg reasons, so the Wholesale Jewelry District was the most likely place he'd strike first.

Meanwhile, the Dummy has packed himself into a small box for his partner Bobo to deliver to the Jeweler's Exchange. The night watchman lets Bobo, dressed in a deliveryman's uniform, deliver the package to the men working upstairs. After five minutes have passed, the box opens and Dummy climbs out. He walks among the employees in a stiff gait, pretending to be a mechanical toy. The men are amused by this strange little "automated man". Their fun is short lived when the Dummy suddenly pulls out a hose and sprays them in the faces with knockout gas. He gathers the cut diamonds in his top hat, then jumps out the window where Bobo was waiting to catch him. The drop was hard and Bobo falls over in pain. The Dummy chastises his foolish partner just as Vigilante and the Chinatown Kid pull up on the Vig-Cycle. Vig catches the Dummy's leg in his lariat, but Bobo rushes to his aide. However, Bobo may be large, but he's also slow, and Greg uses that against him when he surprises him with a quick jab! Dummy uses the momentary distraction to cut himself loose and drop a smoke bomb between himself and the duo Vigilante and Stuff. He and Bobo escape by stealing the Vig-Cycle.

That night in their hideout, the Dummy hatches a plan to get rid of his nemesis, the Vigilante, for good. Bobo says he wants no part of it, he was too afraid of the masked crimefighter. The Dummy lashes him with his cane, slinging verbal abuse at his cowardly cohort until Bobo admits that he was even more afraid of him than of Vigilante. So it is that Greg Sanders, known to be the only one who can get "in touch" with the Vigilante, receives a phone call from Bobo. The trembling lackey has had enough of the Dummy's abuse and wanted to help the Vigilante capture him. He gives Greg the location of the hideout.

Vigilante and Stuff drive up to the small woodland cottage, fully expecting a trap. Bobo answers the door and guides them inside. Just as Greg and Stuff thought, as soon as they step into the center of the room, the floor drops out from under them. The Dummy appears peering over them. He gives Bobo a swift kick, sending the unsuspecting brute down into the pit as well. He has outlived his usefulness. A valve is turned, and water starts pouring into the trap room, as the Dummy seals the trapdoor. Greg glances around as Stuff and Bobo panic, when he notices a gas meter on the wall. He removes the casing and lets the fumes seep out. After telling Stuff and Bobo to dive under the water, Vig uses the spur on his boot to create a spark. The gas explodes, blowing off the sealed hatchway that the trio then use to escape.

The Dummy is tracked down by Vigilante, who then allows Bobo to get his licks in first. Later, at the police station, Bobo turns himself in along with the wounded and humiliated Dummy.

Appearing in Three Aces: "Double-X for the Axis"

Featured Characters:

Villains:

  • Nazis
    • Hans (Single appearance)

Other Characters:

  • Commander Paulson (Single appearance)
  • Helga (Single appearance)

Locations:

Items:

  • None

Vehicles:

  • U.S. Aircraft Carrier
  • Nazi Battleship (Destroyed)
  • Navy Fighter Planes

Synopsis for Three Aces: "Double-X for the Axis"

The U.S. Aircraft carrier Roosevelt turns slowly into the wind to receive some planes returning from their mission. Gunner lands on the runway strip, but there wasn't any sign of his friends Fog and Will. Sadly, he saw their planes get shot down by the enemy. Intelligence Officer Paulson calls Gunner inside to listen to a strange transmission. The voice on the other end was Will's. But he seemed to be praising the Nazis, saying they're misunderstood, that they weren't bad at all in truth.

A small fishing village on the coast of Norway plays host to a Nazi occupation. Whistler Will and Fog Fortune have been pretending to be model prisoners so they'd have freedom to move about the village. Off the shore, he and Fog spot the Nazi prized battleship, the Kaiser Wilhelm, as it is being prepared for raiding Allied convoys. Will comes up with a plan, and he whispers it to Fog as they head back to the radio room. A new announcement is made under Nazi supervision; Will talks about his walk along the harbor, comparing it to how peaceful it was that time in San Diego after the fleet has left. Fog jumps in, saying what a silly idea it was to send U.S. convoys across the pond.

Back on the carrier, Gunner Bill listens to the broadcast in wonder. He knew there had to be some kind of hidden message... And then he understood. The day in San Diego when the fleet left, their convoys were all sunk by the Kaiser Wilhelm battleship. Will and Fog were saying that the Nazis were sending the Wilhelm to raid their convoys! Paulson grabs the phone to get in touch with the captain right away!

Fog and Will have been busy, themselves. They managed to locate the underground resistance forces hidden away in one of the houses, and recruits them to help with their plan. They sneak their way into the airport just off from the village, and grab bags full of sugar, which they then pour into the petrol tanks. It'll have the effect of clogging the carburetors and feed pipes. What's more, sugar in the gas can catch fire! At that moment, the loudspeakers sound up; The Kaiser Wilhelm is being attacked by American planes. Simultaneously, another fighting squadron appears over the airport! The Nazi pilots climb into the cockpits of the fighters, but the engines spontaneously explode when they try to start them up. Meanwhile, Gunner joins in the attack against the Wilhelm. The battleship staggers under the bombardment until she can't take anymore, and sinks beneath the sea.

Though the attack was successful, Gunner returns to the Roosevelt disheartened that he didn't find his pals during the assault. The carrier returns to the harbor in North Ireland, where a Norwegian fishing vessel moors itself at the same wharf. Gunner is delighted when Fog and Will step off the boat, having hitched a ride with some fishermen who wanted to escape the Nazis. And so the trio is reunited, ready to join together again for the next mission...

Appearing in Americommando: "The Brigade of the Biting Rabbit"

Featured Characters:

Villains:

Other Characters:

  • Pierre (Single appearance)
  • Jean (Single appearance)
  • DeLapin (Only appearance; dies)

Locations:

Items:

  • None

Vehicles:

  • None

Synopsis for Americommando: "The Brigade of the Biting Rabbit"

Tex Thompson, the Americommando, disguises himself as a prisoner at a nearby concentration camp. His goal; to free members of the French Resistance so they can blow up a bridge that's part of the Nazi supply line. Coincidentally, Dr. Ito was currently acting as the camp's overseer, unaware that his enemy was right under his nose.

As he moves inconspicuously from group to group, Tex finds others who are willing to join the resistance. Pretty soon, the entire camp is willing to follow the Americommando. All except one. A fellow named DeLapin wanted nothing to do with fighting. The others give him the nickname of "the little rabbit" because of his strict pacifism. Despite his objections, the other prisoners carry on with Tex's plan.

At midnight, a speeding car comes hurtling down a side road straight towards the camps fence. A man from the French resistance leaps from the vehicle before it crashes through! Americommando and the camp prisoners smash into the armory while the guards are distracted, grabbing all the weapons and ammo they can carry. DeLapin had no choice but to tag along now, for fear he'd be shot by the Nazis if he stayed behind. Tex leads them to the hidden cache of dynamite. The group each grabs a crate and head for the bridge. Doctor Ito suspects the car was just a distraction and takes with him a few Nazi officers to follow the prisoners trail. They arrive at the target bridge just as Americommando finishes laying down the wire that connects the TNT to the plunger. But Dr. Ito cuts the line with his sword just as the plunger is pushed! Only one chance left. Tex picks up a grenade and bids his fellows goodbye as he prepares to rush through the oncoming enemy. But then, DeLapin, the cowardly "little rabbit" finds his courage. He grabs the grenade from Tex and rushes towards the dynamite pile, the resistance watch the resulting explosion! The little rabbit was gone, having given his life to see the mission through.

Later, deep in the hills, Americommando joins the others in a tribute to DeLapin. The resistance fighters tell Tex that they have decided to name their force the Brigade of the Biting Rabbit, in honor of the man who wasn't afraid to die.

Appearing in Congo Bill: "The Full-Dress Rebellion"

Featured Characters:

Villains:

  • Nazis
    • Major Von Krump (Only appearance; dies)
  • Ojubi Tribe (Single appearance)

Other Characters:

  • Dr. John Reid (Only appearance; dies)
  • Joan Reid (Single appearance)

Locations:

Items:

  • None

Vehicles:

  • None

Synopsis for Congo Bill: "The Full-Dress Rebellion"

A scientific expedition in the deep Congo turns tragic when Dr. John Reid is shot. His daughter, Joan, screams when members of the Ojubi tribe step out of the jungle carrying rifles. She runs for her life,and they follow in pursuit. Meanwhile, a lone canoe makes way down the river, paddled by Congo Bill, who suddenly hears the gunshots and hurries to shore. He arrives at an abandoned camp, save for a tribe of gun wielding natives and a very scared white girl. Bill rushes into the scene, knocking native heads with his flying fists until they are knocked down for the count! Relieved that she won't be killed, Joan offers her thanks to her brave rescuer. Bill is troubled at the event. He knew the Ojubi was an outlaw tribe, but until now, they never dared attack- let alone kill- any white people before. The guns they carried were Mausers, a German model rifle. Swastikas on the armbands they wore cinched it; the Ojubi were being armed and stirred up by the Nazis! Bill threatens force on one of the fallen tribesman, getting him to reveal the location of the Nazi camp.

Minutes later, Congo Bill and Joan Reid travel down the river to meet with the Ojubi chief, who knew Bill and was friendly with him. Together they should be able to sort all this out. As they near a herd of elephants bathing at the river edge, Bill and Joan decide to go the rest of the way by foot. The pachyderms wouldn't hurt them, but if they got too close, the trumpeting sound could alert the Nazis of trouble. They hike until the basecamp is within sight. The next instant, the Ojubi tribe catches Bill and Joan in an ambush! Bill tells Joan to surrender calmly. The tribe will take them to Joru, the chief, and Bill can then settle things.

Things look bad for Bill when he meets the chief, who was actually Major Von Krump, a Nazi commander. The Major explains that the previous chief, Joru, didn't see eye to eye with him, and had to be eliminated. He was using the Ojubi tribe to kill every white person they see to spread terror, and recruit other natives into an army large enough to raid all the way north to Egypt. Von Krump orders the tribesmen to burn Bill and Joan at the stake! Bill makes his next desperate move by nabbing one of the rifles off a native and aiming it past the Major and the others. He fires at a stack of gunpowder crates, causing an earth shaking explosion! Crazy though it may seem, his idea paid off. The herd of elephants down by the river. The reverberations startle the large animals, causing them to stampede towards the campsite! Soon, Bill becomes the least of the tribes worries. He helps Joan up into a tree, then joins her as the charging beasts flatten all in their way. This includes one Nazi Major, who is trampled by the great beasts. At the conclusion of the carnage, the Ojubi return to what remains of the camp. Much friendlier and wiser now that the Nazi chief was dead, they ask if Bill would lead them. Congo Bill declines their offer, saying he needed to help Joan get back to civilization. He promised to return and help them if they wanted to wage war on the Nazis who lied to them.

Back in the canoe, Bill and Joan paddle down the river. She only wishes he could have saved her father too. Bill reminds her that Dr. Reid didn't die in vain. His death helped save the lives of countless others.

Appearing in Zatara: "The Seven Year Itch"

Featured Characters:

Villains:

  • Willie Walker (Single appearance)

Other Characters:

  • Dot (Single appearance)

Locations:

Items:

  • None

Vehicles:

  • None

Synopsis for Zatara: "The Seven Year Itch"

A small circus springs up in town. Zatara visits his friend Dot, a trapeze performer who also fancied herself an amateur detective. She was very suspicious of the sideshow barker, Willie Walker. All the mystery books she's read makes her think that Willie isn't making all his money just from the circus. The money he flashes around, plus his shiny new limousine, makes her suspicious. Zatara doesn't tell her, but he also thinks it's odd. Meanwhile, Willie sits in his limo putting together a strange gun that had a canister attached. It was itching powder, irritating enough to drive a person crazy. The limo stopped in front of a bank, Willie got out carrying his spray gun, lying to the security guard that he was a "fumigating demonstrator". He is let in where the bank president and some others were discussing their deposits. After a spritz of powder, they begin itching uncontrollably. The biting, scratching, teasing itch drives them all half-mad, unable to do anything about as Willie just helps himself to the contents of the vault. Later, he returns to his trailer to give the boys their cut. Two crooked men have been tipping Willie off to any banks with low security. After they get their payment, one of them thinks they should move in on the itching powder idea themselves, cutting Willie out of the deal.

Late in the evening, as the rest of the performers were retiring for the day, Dot sneaks into Willie's trailer. She finds several canisters full of itching powder. Dot locates Zatara and tells him that Willie was the Itch Thief from the news! The magician had just heard another flash bulletin about the thief striking a factory tonight. But when they peer through Willie's bedroom window, they find him sleeping peacefully. Zatara casts a spell to make him fly to the factory; maybe he can still pick up the thieves trail. He finds the factory workers itching like mad. Water spouts appear out of thin air, dousing the men and giving them sweet relief. When the last of the itching powder is washed away, Zatara asks the workers about the robber. Unfortunately nobody could identify him because he was wearing a mask. So Zatara uses less conventional means to find the culprit, by enchanting the telephone poles to speak, and having them reveal the direction the crook went. The master magician soon finds two criminals in a car, bragging about the robbery. He blows the lid off the car, and the wind causes the itch powder to scatter. The crooks stomp on the brakes and exit the vehicle screaming for water. Zatara obliges them by making two barrels-full appear for them to jump into. They reveal with little resistance that Willie Walker thought up the triple power itching powder scheme, they were just trying to cut him out of the deal.

Back at the circus, Dot was still practicing her 'sleuthing' skills. As Willie gets into his car, she stealthily hitches a ride in the backseat. What she doesn't realize is that Willie noticed her in the rear view mirror, deciding to allow her to follow him. He steps into an apartment building, and when Dot goes in after, Willie was waiting for her!

Failing to find Willie at his trailer, Zatara floats over the city for a higher vantage point. That's how he finds Dot, dangling from a flagpole at the top of a building. The pole snaps under her weight and she falls! Zatara shouts a spell, making a tightrope appear beneath her. From there, Dot just needed to remember her training and walk it to safety. Together, they chase after Willie Walker's trail, until they see him berating the crooks for stealing his powder gun. Zatara and Dot confront him, with Zatara's magic working it's stuff. The itch powder canister Willie holds comes to life and sprays him with it's contents. Then his own car attacks him, pummeling him with it's fender-turned-fist. As soon as the police show up, Willie and the other criminals are more than happy to be going to jail, so long as they don't have to wear a straitjacket. As for Dot, she was through playing detective, tossing her book away. The very thought of a mystery now made her skin itch.

Notes

Trivia

  • No trivia.



See Also


Recommended Reading

  • None.


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