Fandom

DC Database

Adventure Comics Vol 1 267

97,119pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.


"Prisoner of the Super-Heroes!": Superboy is shocked when his friends from the Legion of Super-Heroes have appeared in 20th Century Smallville, and are doing their best to upstage and beat Superboy in saving the day, solving crimes and stopping menaces. This eventu


Quote1 Those other three super-characters have made you look like a fool! I'm ashamed of you! I-I wish I could send you back to the orphanage! Quote2
-- Jonathan Kent



Appearing in "Prisoner of the Super-Heroes!"

Featured Characters:

Supporting Characters:

Other Characters:

Locations:

Items:

Vehicles:

  • None

Synopsis for "Prisoner of the Super-Heroes!"

Superboy is shocked when his friends from the Legion of Super-Heroes have appeared in 20th Century Smallville, and are doing their best to upstage and beat Superboy in saving the day, solving crimes and stopping menaces. This eventually causes everyone to turn against Superboy, even his adoptive parents and his pet Krypto turn his back on the boy of steel.

Deciding to travel to the 30th Century to find out that what the Legion is up too. Arriving in the future, Superboy is shocked to find that there is now a Superboy planet, an entire world that is dedicated to honoring him. However, when the Legion members return to their own time, they capture Superboy and imprison him in a Kryptonite cage, telling the boy of steel that they consider him a criminal.

Explaining, they tell Superboy that they created a monitoring device to view the past to help construct their Superboy planet when they see in Superboy's not too distant future destroying US military vehicles and have come to the conclusion that he is a criminal. However the boy of steel manages to break out of his cell and shows the Legion on the monitor why he destroyed those vessels: That under special orders of the President of the United States, Superboy was ordered to destroy the vessels in order to cover up the transport of a top secret gas so that it cannot fall in the hands of foreign spies.

With everything sorted out, the Legion goes back to the past and explains everything to everyone, and reinstilling peoples faith in the boy of steel.

Appearing in "The Manhunt On Land!"

Featured Characters:

Supporting Characters:

Villains:

  • "Shark" Norton
  • Horace "The Wizard" Kates

Other Characters:


Locations:

Items:

  • None

Vehicles:

  • None

Synopsis for "The Manhunt On Land!"

One day two prisoners, "Shark" Norton and Horace "The Wizard" Kates, who were both locked up by Aquaman and Green Arrow respectively, are plotting a break out. Both deciding to change their crime methods, "Shark" decides to become a land pirate, while "The Wizard" takes performing his robberies at sea. The two crooks successfully escape, and the authorities begin their search for them.

Days later, a naval ship finds Aquaman at sea and asks him to aid in capturing the "Shark" on the main land explaining that Green Arrow has already started his manhunt for "The Wizard". Dawning a special water filled sea helmet (So that he doesn't remain out of contact with water for an hour) and a large sea-tank full of his friends from the deep, Aquaman arrives at police headquarters a week later to help the police out. During one of Aquaman's patrols of the city he is attacked by a number of the "Shark's" thugs, but they are easily captured with the help of his sword fish. Throughout the day, Aquaman begins to bust up the "Shark's" gang, even stopping some of them from escaping in a hot air balloon. Sick of Aquaman's interference, the "Shark" holds the sea life in the local aquarium hostage to get Aquaman to surrender. Entering the aquarium, Aquaman tricks the "Shark's" goons into breaking the glass of the aquarium tanks, allowing the sea-life inside to break free and quickly take out the gang, who are all promptly arrested. With the "Shark" and his gang busted up, Aquaman returns to the sea wondering how Green Arrow fared against "The Wizard."

Appearing in "The Underwater Archers!"

Featured Characters:

Supporting Characters:

Villains:

  • Horace "The Wizard" Kates

Other Characters:

Locations:

Items:

Vehicles:

Synopsis for "The Underwater Archers!"

Arriving at his secret hideout, "The Wizard" informs his thugs that they will begin committing crimes at sea where they will be safe from Green Arrow. However, Green Arrow has been tipped off by this plot so he and Speedy begin developing bows and arrows that work underwater and begin training so that they can properly fight their foe at sea.

When "The Wizard" attempts to hijack a ship to steal it's gold, Green Arrow an Speedy arrive to stop the crooks, but they manage to escape in a miniature sub. Later Green Arrow and Speedy go to the rescue of a a ship that has crashed into an ice berg. They soon discover the ice berg is really a secret ship belonging to "The Wizard" and they use salt to dissolve it, but not before "The Wizard" and his main thugs get away once more.

Finally sick of Green Arrow interfering, "The Wizard" finds a giant undersea lizard that breaths fire that was awoken from it's slumber by recent nuclear tests. He goads the monster into attacking Green Arrow and Speedy, however the tides are turned when they see Aquaman's pet octopus Topo, who helps them turn the sea monster away. Green Arrow manages to capture "The Wizard" and send him off to jail. Returning to Star City, Green Arrow and Speedy are greeted by Aquaman who congradulates them for defeating "The Wizard"

Notes

Trivia

  • No trivia.



See Also


Recommended Reading


Links and References

Also on Fandom

Random Wiki