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Adventure Comics Vol 1 36

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"Barry O'Neill: "Fang Gow of China: Part 34"": With Dr. Bonfil's antidote to the hypnotic drug in hand, Barry O'Neill re-enters Fang Gow's stronghold where he is attacked by the inspector. He brought the sacred blade down on Barry, attempting to cut him, but Barry kicks out his legs and kno



Appearing in Barry O'Neill: "Fang Gow of China: Part 34"

Featured Characters:

Supporting Characters:

  • Jean Le Grand

Villains:

Other Characters:

  • Inspector Le Grand
  • Rug merchant (Single appearance)
  • Lin (Mentioned only)
  • Doctor Bonfils (Mentioned only)
  • Ah Hamid (Mentioned only)
  • Naida (Mentioned only)

Locations:


Items:


Vehicles:




Synopsis for Barry O'Neill: "Fang Gow of China: Part 34"

With Dr. Bonfil's antidote to the hypnotic drug in hand, Barry O'Neill re-enters Fang Gow's stronghold where he is attacked by the inspector. He brought the sacred blade down on Barry, attempting to cut him, but Barry kicks out his legs and knocks Inspector Le Grand to the floor. The antidote is injected into Le Grand's bloodstream, neutralizing the hypnotic drug that caused him to follow orders. Once his senses are regained, Fang Gow's men come stampeding around the corner after hearing sounds of a scuffle. Barry and Le Grand fight their way through towards the water where they dive and swim for freedom.

Lost while trying to reach the oasis after her escape, Jean Le Grand soon tires in the merciless heat of the desert sun. She soon collapses from complete exhaustion, the vultures circling above sense her inevitable doom. A rug merchant traveling with his camel spots the vulture gathering and moves in closer to get a look at what they've found. Jean is semi-conscious in the sand weakly crying out for water, the merchant proceeds to grab his canteen and gently kneel beside her as he slowly helps her to drink the contents...

Back in the Inspector's office, Barry starts to put on his old merchant disguise as he explains to the inspector that he plans to travel after the sheik that took Jean. But outside, Fang Gow's men are listening to every word, and when Barry comes out onto the street they rush him! Overpowered and relieved of his disguise, Barry is brought before the vile Fang Gow...

Appearing in Cotton Carver: "The White Warriors"

Featured Characters:

Supporting Characters:


Villains:

  • Queen Alara (Single appearance)
  • White Warriors (Single appearance)

Other Characters:

  • Volor
  • Loalla (Final appearance)
  • Atzatl (Final appearance)

Locations:

  • Mayala

Items:


Vehicles:

  • Vicla (A red miniature tornado) (Single appearance)

Synopsis for Cotton Carver: "The White Warriors"

Since his last adventure helping Atzatl reclaim the throne of Mayala, Cotton Carver has earned high honors among the court. However his heart still yearns for the chance to return to the world above, his home. But as Loalla has explained, the passage he took originally has been closed off due to the above world's winter season. Atzatl takes pity on Cotton, though, and tells him of another path that could take him back where he came from, though the dangers along the way are many. The tribe of white warriors own the path and have warned that none but them shall walk it. Cotton, wanting to return home more than anything, decides to disregard the warning and early the next morning he departs the village.

Many strange creatures and plants are seen as Cotton Carver makes his trek through the strange Mayalan wilderness. Once on the roadway of the white warriors, he is suddenly confronted by a whirling red cloud resembling a mini tornado. It seems to show signs of intelligence as it looms up before him. Then, an armored figure emerges from the swirling vortex, his skin white as a sheet, telling Cotton to turn back or face the consequences for setting foot on the roadway. Cotton responds with a right hook that knocks him to the ground, but then the warrior uses a strange ray-like gun that stops Cotton in his tracks. Soon after, he finds himself inside the red cloud, called a Vicla by the warrior, being transported to the gate of a mighty palace. The doors slowly swing open to admit them, the warrior telling Cotton that he is to be brought before Queen Alara who will decide his sentence. Alara, beautiful yet fearsome, orders that Cotton gets fed to something called "Bolla." As he is thrown in an arena, he finds out that Bolla is, in fact, a large bull and that it is charging right for him. With his twin pistols, he fires several shots into the beast's huge mass until it drops dead at his feet. Next, Cotton climbs up to the balcony to confront the queen, but she is already calling for her guards to finish him off. He fires his gun into a few of the warriors, slowing them down while he makes his getaway. He manages to climb over the gate, using his six-shooters to mow down anyone in his path, then races into the jungle with the guards riding the Viclas in swift pursuit! The fleet is too fast for him to run away, so Cotton turns and fires a shot with his rifle into one of the red clouds, killing the man within. He then jumps inside and quickly discovers that the strange vehicle is responding to his thoughts. With hard concentration, he is able to maneuver the Vicla to make a fast escape from the others.

The Vicla stops right before a wide canyon, and won't move any further despite Cotton's mental commands. He has no choice but to follow the path down on foot. The canyon trail twists around a cliff face, and it is here that Cotton's passage is blocked further by a short man who introduces himself as Volor the dwarf. He carries two heavy axes upon his belt and at first he prepares to challenge Cotton to a battle, but when he sees Loalla's gem glistening in the sunlight around his neck, Volor graciously offers his services. It would appear Cotton has gained himself an ally...

Appearing in Federal Men: "On the Wrong Side of the Law: Part 5"

Featured Characters:

Supporting Characters:

Villains:

  • Red (Final appearance)
  • The "Phantom Gang"


Other Characters:


Locations:


Items:


Vehicles:



Synopsis for Federal Men: "On the Wrong Side of the Law: Part 5"

The Phantom Gang holds a meeting where their leader Dan Steele, who is actually Steve Carson with amnesia, discusses the "ultimate heist", though he refuses to give any details at that time. After the meeting dispersed, Red decides to try pulling a simple hold-up behind the gangs back, earning himself some extra money on the side that he won't have to split with the others. His target is a small jewelry store that doesn't seem to have any customers. The store's owner, who's years of experience gives him a unnerving feeling about Red the moment he enters, cautiously finds the silent alarm button under the counter with his thumb. Red whips out his gun and demands all the jewelry be put in a sack. The police arrive a moment later in response to the alarm to arrest Red and take him down to the station. There, the police chief tells him that because it is his third conviction he'll be serving a life sentence. Red pleads that he can give them information about the Phantom Gang's next heist if he is allowed to go free. The chief makes a call to Ralph Ventor, who tells him to let Red go free for 24 hours in which time he must report with the information they request.

An hour later, the gang meets again to finally learn of Steve's plan. A cargo worth forty million dollars in cash is going to be shipped to the government's storage stockade, a destination Steve muses that it will never reach. The gang becomes shocked, they have never planned a heist with so big a reward! Red quietly slips away to the next room where he makes a phone call to Ralph, giving him an address to meet at. After hanging up, he then makes another call to "Dan Steele", giving him the same address. That night at the address given, Red lies in wait with his gun out, not noticing Steve as Dan Steele watching him from behind. The two of them simultaneously spot Ralph Ventor coming around the corner. Red aims his gun at the G-Man, but before he could pull the trigger Steve tackles him and delivers a flying left hook to his chin. Ralph rushes to his side, in disbelief at the sight of his friend whom he thought had died in the explosion! When Ralph shouts Steve Carson's name, Steve's memory suddenly starts to come back! He recognizes Ralph's face and in one blinding instant he recalls everything, including the heist of the cargo! But now that he was himself again, and with Ralph's assistance, Steve was confident he could stop the gang...

Appearing in Tod Hunter: "The God of the Ruby Eye: Part 9"

Featured Characters:

Supporting Characters:

  • Dante (First appearance)

Villains:

  • Tamir (First appearance)
  • The Omar Tribe (Final appearance)
  • Paul Manners (Final appearance)

Other Characters:


Locations:


Items:


Vehicles:



Synopsis for Tod Hunter: "The God of the Ruby Eye: Part 9"

Tod Hunter loses his memory and wanders off into the jungle where he is captured by a cannibalistic cave tribe. He is dragged before the chief who sits at a throne of rock, and standing there beside him is Paul Manners the traitor. Paul pulls the chief aside and whispers something in his ear, the chief turns back to Tod and demands that he hands over the rubies if he wishes to live, but in his amnesiac state, Tod has no idea what he means. His refusal to cooperate earns him a taste of fifty lashes from the whip. As he is tied to the whipping post on a high cliff edge, an attack from a rival tribe commences with arrows being fired and men climbing up to rock face. Paul panics and cries out that he doesn't want to die, while Tod tells the chief that if he'll let him go, he will help them. He also asks for Paul's gun, which the chief gladly takes from the shivering coward and hands over to Tod. Tod fires a whole round at the attacking tribe, felling several of it's men, until finally they retreat in fear.

In thanks for saving the tribe, the chief rewards Tod by letting him enter the Symian Temple, a mysterious place thought holy by the Omar Tribe. A tribesman is sent with him to act as a guide through the perils that the temple has to offer. After making their way through many traps, including a volcanically heated floor, the two arrive at a large archway. This is where the guide takes his leave, for only Tod has been blessed to go further. Tod walks through a beautiful hall where a very old man sits at a table. The man is Dante, a wizened old wizard who greets Tod and bid him to tell his name, which Tod can't answer due to his amnesia. So the wizard simply calls him "Nemo" and calls in his wife, Tamir, to meet him. The young woman who enters catches the eye of Tod, causing anger and jealousy to stir in Dante. When Tod follows her to the back room, Dante begins to chant a powerful spell to cast on the unsuspecting adventurer...

Appearing in Don Coyote: "In Arabia: Part 4"

Featured Characters:

Supporting Characters:


Villains:


Other Characters:


Locations:


Items:


Vehicles:



Synopsis for Don Coyote: "In Arabia: Part 4"

  • Synopsis not yet written.

Appearing in Dale Daring: "The Plantation Uprising: Part 5"

Featured Characters:

Supporting Characters:

  • Don Brewster

Villains:

  • Ivory Smugglers

Other Characters:

  • Military General (First appearance)

Locations:


Items:


Vehicles:



Synopsis for Dale Daring: "The Plantation Uprising: Part 5"

Dale Daring and Don Brewster are being held captive on a small island off the mainland by a group of ivory smugglers. The duo's boat was destroyed in a storm the night before, and the thugs manage to repair and confiscate it for their own use. When a cabin cruiser being driven by the rest of the smugglers gang arrives, Dale and Don are tied up and led aboard. As soon as they finish loading up the ivory, the boat sets out to sea towards the mainland where the gang had their secret hideout. Left alone in the cabin, Don starts to work on escaping from his bonds before the smugglers decide to finish them off. Dale watches through the window as they pass through a great canyon and into some dense foliage on a course that's certain to throw off any pursuers. She suddenly feels her ropes being loosened and turns to see that Don has managed to get himself free. Once her ties are loose enough, Don tells her to jump out the window quickly, before the gang comes in to check on them. The leader of the smuggler group orders the boat to be stopped so they can chase after the captives, but unfortunately a rock below the water's surface tears a hole in the hull causing them to sink fast. They will have to work quickly to save the ivory.

Dale and Don continue running after they've climbed onto land, eventually coming across a small military outpost. The general inside listened to their tale and ordered a regiment to join them as they showed where the boat was. Another regiment was sent by boat out into the river to watch for anymore smuggling cruisers. The general's unit soon found the smugglers that had been chasing after Dale and Don, but they ran off into the jungle as soon as they saw the soldiers. The General found the set of ivory tusks among the abandoned camp and had them transported back to the outpost for evidence. He then has his regiment, along with Dale and Don, to head for the launch where they can pursue the gang by following the river. Meanwhile, the thugs were still running until they got to their hideout, a hut built with bamboo, in the deep wilderness. The head of the smuggling ring was there, and once told the situation, he thought up a plan to sink some mines downriver that will blow up the military vessels that were trailing them...

Appearing in Captain Desmo: "Hidden Paradise: Part 1"

Featured Characters:

Supporting Characters:

  • Gabby McGuire

Villains:


Other Characters:

  • Marie Gordon (First appearance)
  • Irma Gladstone (First appearance)

Locations:

Items:


Vehicles:



Synopsis for Captain Desmo: "Hidden Paradise: Part 1"

In a small Indian village, Captain Desmo and Gabby spend the afternoon exploring the market when Gabby spots a familiar face in the crowd: Marie Gordon, news columnist for the Brooklyn Courier, and Gabby's old friend, now seen talking to a young woman. After an exchange of introductions, Marie introduces the boys to Irma Gladstone, the daughter of famed explorer Wellington Gladstone who disappeared during an expedition to the Himalayas 15 years ago. Yet Irma holds a strong belief that her father is still alive, and she wishes for Captain Desmo to help locate him, a feat that even the adventurous captain finds to be a tremendous undertaking! Nevertheless on the very next day, he and Gabby, with Marie and Irma riding along, take off in the plane for the snowy peaks of the Himalayas and their unknown goal. Soon, Desmo has to exert all his piloting skills as he battles against the elements - snow, sleet, and ice forming on the wings! A single slip-up could spell disaster for the plane and her passengers...

A blinding gale turns to clear skies once the plane reaches the territory of Nephul, the last place where Wellington Gladstone was seen alive. Landing nearby, Desmo and his companions are greeted by an elderly man. After hearing their story the elder nods, explaining that a stranger recently staggered into their camp telling the same tale, but that he is near-death and now speaks in a delirium. The man did carry with him an odd charm that Irma recognizes immediately as the watch she gave her father on the year he left. The elder also presents Desmo with a map that they found in the man's supplies. Because of the harsh weather that nearly downed their plane, the journey will have to be continued on foot. Hiring guides and porters to help them along the way, the team resumes their search, climbing until they are mere specks on the face of the mountain. The weather turns cold as they near the top, with the rushing winds making it hard to see. Disaster then strikes when Irma, blinded by snow, almost falls into a crevice, saved only because Desmo moves quickly to grab her hand and pull her back to safety. The danger becoming clear, Desmo decides to let the group camp for the night in a cave on the cliffs until the blizzard lets up. On the day after, when the weather has calmed and the climb up the mountain path continues, one of the guides makes an amazing discovery. After crawling through a hole in the mountain to the other side, the group beholds a land of tropical wonder!

Appearing in "Stowaway"

Featured Characters:

  • Tommy (Single appearance)

Supporting Characters:

  • The Captain (Single appearance)

Villains:


Other Characters:


Locations:


Items:


Vehicles:



Synopsis for "Stowaway"

This is a written short story. One day, young Tommy ran away from home and stows away aboard a small fishing vessel. He goes unnoticed until the next day when a crewman nearly trips over him. The lad is brought before the captain, who looks over him with a hearty laugh. The crew decide to have a bit of fun with him, and so Tommy is told what happened when other kids just like him were found stowing away. One refused to help with the dishes and so the ship's cook chopped him up and put him in a stew. Another boy fell off the bow when he tried to avoid scrubbing the deck. Tommy gulped as they told him the stories of past stowaways, the crewman muses that if he had heard the tales sooner, he might have thought twice about running away. But since he was already aboard and the boat had left dock, the captain allows Tommy to stay, saying that they were bound for a two year journey, much to Tommy's dismay! The captain laughs and sends him off to the galley to get fed. The cook smiles as the boy enters and prepares a fine meal for him, leaving Tommy to wonder if such a nice man really did cut someone up? The cook then takes him to the sleeping area and lets him get some sleep.

The morning sun shines in through the room where Tommy slept. He woke up and sadly trod up to the deck to begin his two-year duties. What he saw surprised him... the New York skyline was on the horizon. His home! Confused, Tommy asked the captain why they came back so soon. The captain and crew let out a hearty laugh and tell him that they were only joking around. The boat was only out for a day while repairs were being made at the dock, but next week they were due for a three month trip on the ocean and the captain said he'd let Tommy come with if it was alright with his parents. After all, the captain started out as a young stowaway too, which is what got him interested in boating. Now that he sees how nice all the crew are, Tommy is excited to get home and ask his folks if he could join them on the trip...

Appearing in Tom Brent: "The Shai Poa Necklace"

Featured Characters:

Supporting Characters:

  • Tang (Single appearance)

Villains:

  • General Chang (Single appearance)
  • Count Rolaff (Single appearance)

Other Characters:

  • Sin-Loo (Single appearance)
  • Lin Fu (Single appearance)

Locations:

Items:

  • Shai Pou Necklace

Vehicles:



Synopsis for Tom Brent: "The Shai Poa Necklace"

The priceless jade necklace of Shai Poa was being returned to it's home of origin, China. Tom Brent has been tasked with finding and delivering it to the proper authorities. Bringing his Chinese servant Tang along to act as a translator, Tom steps out of a Curio Shop after receiving information that the necklace is being held by a merchant in the city of Yun Sing. The following day on a train bound northward, a Russian gentleman approaches Tom, calling him by name. Tom has never seen him before, but the gentleman acts as if they were old colleagues. A bad feeling arises in his chest so Tom lies when the man asks where he is headed. The Russian steps off the train at the next stop, and Tang gets his name from the conductor. Count Roloff...

Tom Brent and Tang get off at the station in Kong Lai where they spend the night. The townsfolk speak of a rumor that the infamous bandit General Chang was also spotted heading for Yun Sing. Tang believes they should head back and regroup with the chief, but Tom won't let the rumors keep him from his mission, and so the two begin the hike to Yun Sing. After four days they arrive, and Tom finds the shop of Sin-Loo and presents his credentials that prove he was sent to deliver the Shai Pou necklace.

That night, Tang woke Tom Brent from his bed at the inn they had rented with a note of urgency in his voice. General Chang and his bandits had overtaken the town! Even as he spoke, the pounding of a battering ram against the inn's heavy oaken door could be heard. His automatic pistol does little to dissuade the oncoming bandits, and they soon have Tom overpowered and drag him out into the courtyard where Chang waits. The bandit General glares at Tom in an attempt to intimidate as he demands the necklace. Tom feigns ignorance which angers Chang, and he has him thrown into a small room that's to serve as a cell. But what has happened to Tang? The answer comes as the guards outside are knocked out by someone dressed in their uniform. The door is unlocked and opens to reveal Tang, who had gained help from his cousin who lived in this city. He and Tom Brent escape from the city to an address in the outskirts that Tang's cousin had given him. It led them to a large mansion. Tom knocked, and a familiar face opened the door, that of Count Rolaff. He seemed pleased to see them again and was more than willing to harbor them for the night. But it all turned out to be a trick, because when Tom slid aside a sliding doorway he found General Chang sitting at a table waiting for him. Rolaff had pulled out a gun and kept it close in Tom's back in case he should try anything. Chang finds the Shai Pou necklace hidden around Tom's neck and rips it off him. However, the one thing General Chang and Count Roloff didn't account for was that the Chinese authorities had been trailing Tom since the train station and now that the necklace was found, they burst in the room, arresting all criminal parties. The captain of the force thanks Tom for all his hard work and relieves Chang of the Shai Pou...

Appearing in "Golden Dragon: Episode 31"

Featured Characters:

Supporting Characters:

  • Jim Reilly (Final appearance)
  • Ja Lama (Final appearance)

Villains:

  • The Gold Dragon (chinese dragon) (Final appearance; Dies)
  • Torgadoff (Appears only as a corpse)

Other Characters:

  • Doris Willis (Final appearance)
  • Pan Chi-Lou (Final appearance)
  • Walker (Final appearance)
  • Ken Cockerill (Final appearance; Dies)

Locations:


Items:


Vehicles:



Synopsis for "Golden Dragon: Episode 31"

Conclusion of story. Ian grabs Doris and attempts to exit the temple while the priests are fleeing in terror from the gold dragon that just killed the evil Tartar Torgadoff. Walker, followed by Murphy and Pan Chi-Lou, ran along the floor of the temple. Behind them came the Cossacks, stopping to fire the occasional shot at a skulking form behind the pillars. The dragon advances toward Ian with it's jaws agape. Ian fires a few rounds into it's head causing it to flail wildly around, knocking over columns and slamming priests into walls before, at last, the dragon ceases it's movement.

A short time later, the entire group waited in the late Tartar's throne room for Ian and Reilly to return after finding Ken Cockerill. Grim faced, Ian and Reilly walk through the doorway reporting that they found Ken's body, apparently stabbed by a guard while trying to escape to rescue Doris. The entire room gave their fallen comrade a moment of silence. Finally Ian addressed the Ja Lama about what he said before about Pan Chi-Lou having ownership over the treasure of Genghis Khan. The Ja Lama explains that Pan is otherwise known as Nandan Khan, the lineal descendant of Genghis. Pan Chi-Lou offers to show them where the treasure was hidden. As the rest of the group follow Pan through the lower tunnels of the great temple, Ian and Doris linger behind to share a passionate kiss.

In the treasure room, located behind a covered passageway beyond the dragon's stage hall, Pan Chi-Lou divides the gold up between the caravan and the Cossacks for their help. Then for his friend Ian, he gives treasure enough for ten camels to carry, along with the seal of Genghis Khan to protect him on his trip back to civilization. And so, saying goodbye to all but one member of the caravan, as Doris has decided to stay at his side, Ian leaves the temple with the memory of the greatest adventure he ever had.

Appearing in Rusty and His Pals: "The Pirate Ship: Part 11"

Featured Characters:

Supporting Characters:

  • Steve Carter

Villains:

  • Ichabod Slade (Flashback only)
  • Hunch (Flashback only)
  • Dr. Kurtz (Flashback only)

Other Characters:

  • Alfred P. Forrest (Flashback and main story)

Locations:


Items:


Vehicles:



Synopsis for Rusty and His Pals: "The Pirate Ship: Part 11"

While being pursued by the evil Ichabod Slade and his gang, Steve and the boys take refuge into the depths of a salt cave, where they are befriended by a queer old man. He reveals that he is Alfred P. Forrest, the very same who crashed on the island months ago...

About a year ago, he had gone on a fishing cruise with a few of his sailors on a small boat. One day as they were sailing along on calm waters, a huge upheaval of waves began crashing down as an island amazingly rose up out of the deep. When all was once again calm, the crew moored the boat by the beach and swam ashore to investigate the "new born" isle, which seemed the perfect place to spend fishing on their vacation. A month passed without incident, then a strange craft was sighted cruising towards the island shore. A couple men arrived on the beach in a small boat, where an inquisitive, stout looking man greeted Forrest and his crew. That man was Ichabod Slade, requesting that he and his men be allowed to share the island with them. Despite his bad feeling, Alfred agreed. Over the next week, he confided in Ichabod about how he discovered the island after it rose out of the sea. Ichabod's interest rose when he mentioned the isle's absence from any sea charts. As he walked along the beach that evening, Alfred heard gunshots sound out from the crew's campsite and he rushed out to find Slade and his men with guns standing over the bodies of the dead crew! Ichabod Slade was taking the island for himself as a headquarters to his crimes, and he told Forrest that all witnesses must be eliminated, including him! He tried to run, but Slade opened fire with a bullet grazing his head, and he fell off the cliff to the waters below...

Alfred tells Steve how he had been hiding out in the cave and only going into Slade's camp at night to steal food. He's tried to get him alone several times, but Slade always keeps his men guarding him. An idea strikes Steve as he brushes away powdered dust from his hands. He tells them that Alfred P. Forrest may yet get his revenge...

Appearing in Anchors Aweigh: "El Diablo: Part 9"

Featured Characters:

Supporting Characters:

  • Red Murphy

Villains:

  • El Diablo (Behind the scenes)
  • Diabolo's men

Other Characters:

  • Colonel Vargas

Locations:


Items:


Vehicles:



Synopsis for Anchors Aweigh: "El Diablo: Part 9"

Don Kerry and Red Murphy have been captured and sentenced to be shot by El Diablo. While they await their own execution, Red makes a lot of noise while Don digs his fingers in the sandy floor of the cell. One of the guards opens the door at the disturbance and shouts for Red to stop. Instantly, Don hurls a fistful of sand straight into the guard's face! He picks up the guard's rifle and takes down the second guard in one shot. Each now armed with a weapon, Don and Red race out of the cell and across the clearing towards the jungle. El Diablo's soldiers spot the two escapees and take pursuit while firing after them. From their delirious former cellmate, Don and Red know that El Diablo was on his way to Rio in order to destroy their navy battleship, and that they needed to stop him fast. The only way to get there quickly, though, was to steal one of the enemy planes from the base they just escaped from. Returning shouldn't be too difficult, as Diablo's men were all searching the jungle and wouldn't expect the two Americans to backtrack. Only three men guard the flying field, they are dispatched quietly with the bayonets. As soon as they start up the plane's engine the men from the jungle come running. Red grabs the mounted machine gun and squeezes the trigger, downing several guards as Don drives the plane down the field at take-off speed. Soon, the duo are flying over the jungle towards the ocean, with only five minutes until the fort fires a salute at the battleship passing in review.

El Diablo has secretly overtaken the fort and replaced the empty blanks with real artillery shells in the giant cannons, ready to destroy the entire ship once the clock tolls nine. Aboard the ship, the Ambassador and the crewmen stand on deck for the event, ignorant that it will result in their deaths. As the hour hand moves onto the 9, the ship passes by and a small plane in the sky carrying Don and Red swoops down and opens fire on the fort in a hurried attempt to stop the destruction...

Notes

  • Aside from the stories above, this issue contains several short strips, including:
    • "Butch the Pup" by Alec Stockton
  • This is the final appearance of the "Golden Dragon" feature, but the "Skip Schuyler" feature that begins next issue is a spin-off.

Trivia

  • No trivia.



See Also


Recommended Reading

  • None.


Links and References

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