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"Justice Society of America: "$1,000,000 for War Orphans"": At the behest of the team's new chairman, Green Lantern, the Justice Society pledge themselves to raise a million dollars for children orphaned by World War II. John
- As you know, we've always fought crime together, but at this meeting I think we should consider the fate of the world's war children! Homeless orphans! Starving little tots.... Things are bad over there....
Appearing in Justice Society of America: "$1,000,000 for War Orphans"
- Hotfist Gilhooley
- Killer Blane
- Mu King
- Phony Atom
- Phony Sandman
- Roughhouse Rogan
- Sharpie Slocum
- Arthur Wonders
- Dean of Calvin College
- Felix Doon
- Killer Kratzer
- The Masked Demon of Calvin College
- Matthew Doon
- Swami Ikthak
- Will Harring
- Amulet of Anubis
- Cloak of Destiny
- Green Flame of Life
- Green Lantern Power Battery
- Green Lantern Ring
- Helmet of Fate
- Nth Metal Wings
- Sandman's Gas Gun
Synopsis for Justice Society of America: "$1,000,000 for War Orphans"
At the behest of the team's new chairman, Green Lantern, the Justice Society pledge themselves to raise a million dollars for children orphaned by World War II. Johnny Thunder himself pledges to raise $300,000, but has no idea how he will do it. Green Lantern earns a reward by rescuing a business tycoon from kidnappers. The Spectre earns a small sum in a boxing match, and uses his power of the occult to increase his money by investing and gambling. The Atom is paid to break up a sports gambling operation at Calvin College, while Doctor Fate enters a writing contest on committing crime, and has to stop his own plan for a bank robbery. Hawkman is hired to break up a gang harassing a newspaper, and Sandman collects police rewards from rounding up wanted criminals. Hourman is called away on business to Mexico, but winds up collecting a reward for discovering hidden Aztec treasure. Johnny Thunder tries and fails to earn money by becoming a street vendor, but in his typically half-accidental manner, Johnny gets some help from the Flash, from Batman, and from Superman.
Appearing in Hop Harrigan: "Secret Airport"
- Ikky (Tank Tinker)
- Prop Wash
Synopsis for Hop Harrigan: "Secret Airport"
Hop Harrigan follows Prop Wash to a secret airport where Prop and Ikky are developing new planes. Upon arriving, Hop learns that both Prop and Ikky are gone, from presumed accidents. Hop follows their trail, and finds that Ikky was shot down, and that spies have captured Prop and Ikky. Hop disables the spies' airplane, rescues Prop and Ikky, then captures the spies.
- Reprinted in All-Star Comics Archives Vol. 2.
- No trivia.
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Links and References
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