Fandom

DC Database

Arthur Curry (Prime Earth)

99,372pages on
this wiki
Add New Page
Talk4 Share
Bruce Wayne 020

This project page needs to be cleaned up.

This article needs maintenance and organization, as it may have become cluttered or confusing. Its heart is in a good place, it's just a little special. Won't you please help out an article in need? This template will categorize articles that include it into the Clean Up task category.

DC Rebirth Logo


Arthur Curry is Aquaman, an adventurer who is half-Human and half-Atlantean. This gives him a variety of powers including superhuman strength, telepathic control over marine life, and the ability to survive both in water and on land. He belongs to the royal family of Atlantis, and normally acts as their King. His romantic partner is the princess Mera of Xebel. He is a founding member of two superhero teams, the world-famous Justice League and the clandestine Others.

Early Life

Roy Harper Cry for Justice
DC Rebirth Logo

Incomplete
There's something missing here. This section of the article is incomplete, and contains information, but requires more before it can be considered complete. You can help the DC Database Project by editing this page, providing additional information to bring this article to a higher standard of quality.

Justice League

Roy Harper Cry for Justice
DC Rebirth Logo

Incomplete
There's something missing here. This section of the article is incomplete, and contains information, but requires more before it can be considered complete. You can help the DC Database Project by editing this page, providing additional information to bring this article to a higher standard of quality.

The Trench

Aquaman and Mera vs. the Trench

Aquaman and Mera vs. the Trench
Main article: Aquaman: The Trench

As Aquaman, Arthur Curry began protecting Boston, having decided to completely abandon Atlantis to pursue a life on land with Mera.[1] Soon, Boston is attacked by a carnivorous underwater species called The Trench, and Aquaman and Mera fended off the invasion.[2]

Chasing the Trench, having taken hostages, to the Marianas Trench, they discovered the predators dying out and desperately trying to feed their children in the remnants of an Atlantean craft. The heroes saved the captives, and Aquaman reluctantly caused the Trench's extinction to prevent further loss of human life. During the US Navy's investigation of the hideout after the fact, Aquaman came in contact with the ship's black box, discovering a centuries old warning inside.[3]

The Others

Main article: Aquaman: The Others

Reuiniting with an old ally of Aquaman's named Ya'Wara, the woman informed Aquaman and Mera that Black Manta had taken one of the Artifacts of Atlantis - the Seal of Clarity.[4] Aquaman and Ya'Wara then began to work together to contact the keepers of the other Atlantean relics - called the Others - before Manta ambushed them, stole Ya'Wara's necklace, and escaped. [5]

Once the Others were finally assembled, one of their members called the Operative informed them that Black Manta planned to steal the seventh relic, the Dead King's Scepter. Although the Others tracked down the villain's location and Aquaman managed to defeat Manta, the heroes did not succeed in time to stop Manta from delivering the scepter to a mysterious stranger.[6]

Throne of Atlantis

Aquaman vs. Orm for the fate of the surface world

Aquaman vs. Orm for the fate of the surface world

After a series of aggressive moves made by the US government on the area surrounding Atlantis, the underwater state declared war on the surface world. Though Aquaman wanted to stop the conflict peacefully with the help of the Justice League, he soon learned that his own half-brother Orm was leading the invasion.

Conflicted between his loyalties to the Justice League and Atlantis, Aquaman learned by investigating into the matter that Orm had not secretly caused the mysterious attacks by the United States in order to start the war, instead the culprit being Vulko, who was exiled from Atlantis after Curry's departure and wanted revenge.[7]

Battling Orm's oncoming fleet in Boston, Aquaman tried to explain to his brother the conspiracy brought on by Vulko, though Orm refused to stand down. Usurping Orm and declaring himself king once more, Aquaman ended the war on the surface and declared the arrests of both Vulko and Orm. [8]

Return of the Dead King

Taking back Atlantis

Taking back Atlantis

Once king again, Aquaman soon received news that Mera has disappeared inside the Bermuda Triangle. He traveled to the Triangle and reached the kingdom of Xebel, Mera's homeland, where he came face to face with the Dead King, who had imprisoned the entire city in ice.[9] After freeing Mera and fighting the Dead King, [10] Aquaman and Mera retreated to Atlantis to find the city under attack by the villainous Scavenger's fleet. Aquaman summoned Topo, a massive underwater monster, with his telepathy to destroy the Scavenger's forces but the strain of controlling the beast caused him to go into a coma just as the Dead King arrived to reclaim Atlantis.

Growing a beard, Aquaman awakened six months later under Vulko's care in Antarctica.[11] Returning to Atlantis, Arthur commanded the Trench to liberate his home from its tyrant. After a lengthy brawl, Arthur killed the Dead King, being acknowledged as the king of Atlantis once again. [12]

Around this time, the Crime Syndicate arrived on Earth and trapped Aquaman and the Justice League within the Firestorm Matrix, declaring the world belongs to its villains. [13] However, the League was eventually freed by Lex Luthor and his Injustice League. [14]

Quest against the Giant born

Working alongside the researcher Daniel Evans to learn more about ancient Atlantis, Aquaman was not able to stop his partner from accidentally unleashing the dreaded Giant Born upon the world from an artifact. The beasts, who recognized Aquaman's Atlantean royal symbol, attacked him for associating with the ancient family who once imprisoned them.

Though he managed to fend off the Giant Born, also unleashed from that artifact was the ancient hero Hercules, whose mind had been warped after having such an extended stay in the hellish scape he was trapped in. He, too, was defeated by Aquaman, who sent him back into the artifact and swore that he would one day find a way to help the man reclaim his sanity. [15]

On The Run & The Other Atlantis

Roy Harper Cry for Justice
DC Rebirth Logo

Incomplete
There's something missing here. This section of the article is incomplete, and contains information, but requires more before it can be considered complete. You can help the DC Database Project by editing this page, providing additional information to bring this article to a higher standard of quality.

Rebirth

Roy Harper Cry for Justice
DC Rebirth Logo

Incomplete
There's something missing here. This section of the article is incomplete, and contains information, but requires more before it can be considered complete. You can help the DC Database Project by editing this page, providing additional information to bring this article to a higher standard of quality.


Powers

  • Atlantean Hybridized Physiology: Like most Atlanteans, Arthur Curry is an offshoot homo sapiens who is biologically adapted to the deep ocean environment. For most Atlanteans, this means they can breathe underwater, endure the pressures of the deep (among other adaptations), and can only spend a very limited time out of water. However due to either Aquaman's chimeric nature or his heritage to royal blood, he possesses a number traits other's of his mother's side of the species do not, for instance while he shares many of their faults he can spend an elongated time out of the water with little ill effect and is shown to be 20-50 times stronger, faster, tougher and more or less tireless compared to others of his race. Also akin to other Merefolk is his ability to not only function indefinitely within water but can easily withstand the crushing depths of the ocean deep as well as harsh natures of the sea itself. Making Arthur among other things a super-Atlantean as well as super-human.
    • Superhuman Durability: Tough enough to resist small arms fire with minor injury, the teeth of most trench dwellers break on his body, surviving an RPG blowing in his face and thrive in the darkest deepest bowls of the ocean deep suffering no discomfort. He can even live through falling back to earth after being launched into orbit by Mera, coming back down hard on top of a sea monsters head, without injury.[16]
      • Energy-Heat Resistance: Having taken and lived through multiple energy blasts in the past and been flash frozen by the dead kings ice magic. His ultimate resilience is tested when he dipped into an open lava bed beneath the sea and emerged unscathed.[12]
    • Superhuman Stamina: Aquaman is able to function much longer than any human, without tiring or becoming weak.
    • Superhuman Senses: Aquaman's senses are several times more acute than human capacity, once even hearing a police siren from several miles away.[1]
    • Superhuman Reflexes: Aquaman's reflexes are heightened to levels far beyond that of any human.
    • Superhuman Speed: Arthur is phenomenally fast be it while running or swimming, in the sea he's able to outrace a spy plane owned by The Operative which can travel up to speeds of Mach 5.[17]
    • Superhuman Strength: Aquaman's super Atlantean status enables him to bench insurmountable amounts of weight, towing around fishing boats while tidal waves were crashing down upon them.[4] To knocking the likes of Superman and Wonder Woman several dozen feet away with singular blows,[18] lifting a 160000 ton Sea Liner barehanded and as well as taking a sunken cargo ship and chucking it at the dead king.[9][10] Some of his greatest feats of might however preclude pushing a tectonic plate over the entrance to the trench's lair, the heft of which is roughly 4.0678242e+22 kg. or 44 quintillion metric tons.[19] To matching the legendary Hercules blow for blow.[20][15]
      • Super-Leaping: Aquaman can make use of his powerful bodily muscles to launch himself into the air either from jumping on and off land or propelling himself out of open water like a torpedo.[1]
    • Marine Telepathy: Aquaman doesn't actually talk to fish or other seaborn fauna, but can redirect the thought processes of their brains to compel them into helping him when he needs it.[1] He is capable of sending out world wide telepathic broadcasts if and when necessary.[8] He can also with great difficulty assume control over the mind of the great sea Leviathan Topo but with extreme levels of difficulty as the stress of such an act left him comatose for six months.[11] it seems he has gotten a better control over his power as commanding topo to sunder a dreadnought from Thule wasn't as difficult as it used to be.[21]
  • Divine Empowerment: After receiving the blessing and trident from the Olympian God of the seas, Poseidon, Aquaman gain various mystical powers.[22]
    • Weather Manipulation: Aquaman states control over the storm, rain, wind, thunder, and lightning was bestowed upon him.[22]
      • Electrokinesis: Aquaman is capable of summoning bolts of lightning from his trident.[22]
        • Electro-Blast: Aquaman can project powerful bolts and arcs of electricity from his trident.[22]
      • Hydrokinesis: Through both his blessings and the Trident given to him, Arthur is able to bend and manipulate water around himself for various purposes.[23]
        • Hydroportation: With an extent water source, Arthur can teleport global-interplanetary distances at will.[24]
      • Cryokinesis: Aquaman was able to use his trident to summon large icicles from the ground, and freeze an Atlantean by grabbing him.
    • Thule Magic Resilience: With the blessing he received from Poseidon, Aquaman was granted a degree of defense against magic, most prominently the magic of Thule users.[21]
      • Bane Field Manipulation: Even before receiving Poseidon's gifts Arthur showed a limited capacity to bend the poisonous aura of Thule realm structures.[22]
    • Flight: By Poseidon's blessings, Arthur can fly unaided.[25][26]

Abilities

Weaknesses

  • Water Deprivation: Aquaman must return to water after a period of time or he will weaken.


Weapons

  • Trident of Neptune: Forged from enchanted gold by Atlan, first king of Atlantis, the trident of Neptune serves as a symbolism of the royal line. Arthur wields as both his right to rule and as a lethal weapon that can pierce mystical fortitude's and draw blood from New Gods like Darkseid. He eventually lost this trident when the villainous Siren, posing as Mera, usurped his leadership and kingdom but has since regained it.[21]
  • Trident of Poseidon: A divine blessing bestowed upon him by it's previous wielder Poseidon. The trident given to Arthur, blessing him with host of mystical powers and enchantments; as a means to help him battle the invading force known as the Thule. He eventually sacrificed it in order to destroy the encroachment of dimensions,[26] but has been lent a replacement by the gods since then.[27]

Related


Footnotes

  1. 1.0 1.1 1.2 1.3 Aquaman (Volume 7) #1
  2. Aquaman (Volume 7) #2
  3. Aquaman (Volume 7) #5
  4. 4.0 4.1 Aquaman (Volume 7) #7
  5. Aquaman (Volume 7) #10
  6. Aquaman (Volume 7) #13
  7. Aquaman (Volume 7) #16
  8. 8.0 8.1 Aquaman (Volume 7) #17
  9. 9.0 9.1 Aquaman (Volume 7) #21
  10. 10.0 10.1 Aquaman (Volume 7) #22
  11. 11.0 11.1 Aquaman (Volume 7) #23
  12. 12.0 12.1 Aquaman (Volume 7) #25
  13. Forever Evil #1
  14. Forever Evil #6
  15. 15.0 15.1 Aquaman (Volume 7) #30
  16. Cite error: Invalid <ref> tag; no text was provided for refs named AQ26
  17. Cite error: Invalid <ref> tag; no text was provided for refs named AQ11
  18. Cite error: Invalid <ref> tag; no text was provided for refs named JL17
  19. Cite error: Invalid <ref> tag; no text was provided for refs named AQ4
  20. Cite error: Invalid <ref> tag; no text was provided for refs named AQ29
  21. 21.0 21.1 21.2 Aquaman (Volume 7) #43
  22. 22.0 22.1 22.2 22.3 22.4 Aquaman (Volume 7) #42
  23. 23.0 23.1 Aquaman (Volume 7) #41
  24. Aquaman (Volume 7) #44
  25. Aquaman (Volume 7) #46
  26. 26.0 26.1 Aquaman (Volume 7) #48
  27. Aquaman (Volume 7) #50


Justice League 0002
Justice League member
DC Rebirth Logo

This character is or was a member of the Justice League of America, or the Justice League in any of its various incarnations, sworn by a duty to act as guardians of America and the world by using their skills and/or superpowers to protect Earth from both interstellar and domestic threats.
This template will categorize articles that include it into the "Justice League of America members" category.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.