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Batman Annual Vol 1 2

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"The Underseas Batman": This story is reprinted from Batman #86.



Appearing in "The Underseas Batman"

Featured Characters:

Supporting Characters:

Villains:

  • "Slant" Stacy (Single appearance)

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Synopsis for "The Underseas Batman"

This story is reprinted from Batman #86.

During a criminal raid, some valuable tanks fall to the bottom of the Gotham River and in order to retrieve them, Batman and Robin dive underwater using special equipment. However, the Dynamic Duo spend too much time underwater and they are no longer able to rise to the surface without suffering a brutal death due to decompression.

The manager of a salvage company learns of the heroes' misfortune and he decides to send help in the form of a special Bat-Submarine. Batman and Robin use the ship to avoid death, but they still have to wait until they're ready to come to the surface. Meanwhile, Slant Stacy and his gang learn about Batman's trouble and they decide to take advantage of the situation by going on a crime spree. Batman and Robin find a way to stop Slant's crimes without leaving the water, and using a special robot, the criminals are captured. Shortly after, Batman and Robin are finally able to return to the surface.

Appearing in "The Lord of Batmanor!"

Featured Characters:

Supporting Characters:

Villains:

  • Sam Smathers (Single appearance)
  • "Smoothy" Mathers (Single appearance)

Other Characters:

  • Angus McLaughlie (Only appearance; dies)

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Synopsis for "The Lord of Batmanor!"

This story is reprinted from Detective Comics #198.

The owner of Batmanor castle in Scotland dies, but before going he writes his last will in which he gives his castle to Batman, hoping that the great detective could solve the mystery of the missing gold from 400 years ago.

Batman and Robin travel to Scotland and they start looking for the lost treasure. Meanwhile, an American criminal is also looking for the gold and he places all sorts of traps for the Dynamic Duo, but in the end, his plan fails and he ends up captured by Batman and Robin. After having solved the mystery and captured the criminals, Batman and Robin give the castle and the treasure back to the government and they return to Gotham, where they don't have to wear kilts anymore.

Appearing in "Batman -- Indian Chief!"

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  • Black Elk (First appearance) (Flashback and main story)

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Synopsis for "Batman -- Indian Chief!"

This story is reprinted from Batman #86.

Batman and Robin are on their way back to Gotham City when they spot a bat-signal made of smoke and a kid who looks just like Robin on a nearby field. The Dynamic Duo descend to investigate and they come upon a duo dressing like the Indian version of Batman and Robin. They introduce themselves as Chief Man-of-the-Bats, whose real name is Great Eagle and his young sidekick, Little Raven. They inform Batman that they became the local heroes after being inspired by their amazing adventures in Gotham City, but there is a downside to their presence. A man called Black Elk has become suspicious about Great Eagle being the Man-of-the-Bats and he has found a way to prove the truth.

Without delay, Batman and Robin offer their help and they play the roles of Man-of-the-Bats and Little Raven in order to throw off the attention from the Indian Chief and his son. During their charade, Batman and Robin follow Black Elk to his hideout, where they are ambushed by the rival indian faction and they have to be saved by Great Eagle and his son, on his normal identities. After witnessing the Indian Chief and the Man-of-the-Bats together, Black Elk's theory is thrown away and Great Eagle's secret is safe again.

Appearing in "The Jungle Batman!"

Featured Characters:

Supporting Characters:

Villains:

  • Sinister 8
  • Frency le Doix (Single appearance)
  • Singh Dan (Single appearance)
  • Baron Hengler (Single appearance)
  • Ling Chee (Single appearance)
  • Luigi Veranova (Single appearance)
  • Aldo Toledano (Single appearance)
  • Liverpool Kid (Single appearance)
  • Sumate Joe (Single appearance)

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  • Donna Cruz

Synopsis for "The Jungle Batman!"

This story is reprinted from Batman #72.

After capturing the feared Sinister Eight, Commissioner Gordon asks Batman and Robin to deliver the crooks by radio-controlled ship to their prison at Satan's Island. The ship is torpedoed and sunk during a storm at sea by the Sinister Eight's minions, and all are washed ashore on an island, where Batman and Robin have to avoid capture by the villains before they can capture them.

Using every trick available in the environment of an abandoned island, Batman and Robin capture the criminals and they hold them prisoners until they're rescued and taken back to Gotham City.

Appearing in "When Batman Was Robin"

Featured Characters:

Supporting Characters:

Villains:

  • Arthur Mellon (Flashback only) (Single appearance)

Other Characters:

  • Bellew (Flashback only) (Single appearance)
  • Gerritt (Flashback only) (Single appearance)
  • Van Marden (Flashback only) (Single appearance)

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Synopsis for "When Batman Was Robin"

This story is reprinted from Detective Comics #226.

When the late detective Harvey Harris has an old Robin costume sent to the Wayne estate, the modern Robin first learns of how a teenaged Bruce Wayne created the costume and identity of Robin to secretly become the apprentice of Harris and learn the art of detection.

Appearing in "Batman the Magician!"

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Villains:

  • Unnamed Gang Boss (Single appearance)

Other Characters:

  • Merko (Single appearance)

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Synopsis for "Batman the Magician!"

This story is reprinted from Detective Comics #207.

The great magician Merko is kidnapped by a gang "Boss", wanting him to find a way to remove a pair of handcuffs from his wrists that were put on him by a rival gang and which supposed contain explosives. Batman and Robin substitute for Merko and his assistant on stage until they get a lead to the whereabouts of Merko, and can save him.

Appearing in "Batman -- the Superman of Planet X!"

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Synopsis for "Batman -- the Superman of Planet X!"

This story is reprinted from Batman #113.

Batman of Zur-En-Arrh

Batman of Zur-En-Arrh
The Batman of the planet Zur-En-Arrh teleports the real Batman to Zur-En-Arrh, where Batman/Bruce Wayne has powers equivalent to Superman's. Batman assists the Batman of Zur-En-Arrh fight off a horde of robot invaders. Using his newfound super powers, Batman manages to defeat the enemies without trouble. When the invaders starts using special technology to fight Batman, the Batman of Zur-En-Arrh uses his own special device, the Bat-Radia and counters the effects of the invaders' weapons, making it easier for Batman to crush the enemy. After the robots are destroyed, the Batman of Zur-En-Arrh gives Batman his Bat-Radia device as a keepsake, and returns him to Earth.



Notes

Trivia

  • No trivia.



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