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Batman Vol 1 117

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"The Mystery of the Batman Bus": Batman and Robin fail to capture the Red Gloves Gang on a dock as the criminals shove a man they were assaulting into their path. The man, Bennet Carson, is the head of the new citizens' investigating committee probing into the Red Gloves Gang itself, and, when



Appearing in "The Mystery of the Batman Bus"

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Synopsis for "The Mystery of the Batman Bus"

Batman and Robin fail to capture the Red Gloves Gang on a dock as the criminals shove a man they were assaulting into their path. The man, Bennet Carson, is the head of the new citizens' investigating committee probing into the Red Gloves Gang itself, and, when he revives, he claims to have amnesia. All he can remember, he says, is that he was on the Batman Sightseeing Bus and it stopped somewhere important. To try and jog his memory, Batman and Robin board the Batman Bus with him, as the vehicle makes a tour of the sites of some of Batman's and Robin's most famous battles. Though the Red Gloves Gang attempts to kidnap Carson on another stop, nothing seems to restore his memory. Finally, when the tour bus stops at the Antique Fair Grounds, where antique means of transportation on land, sea and air are stored and near which the Red Gloves Gang pulled a $100,000 bank heist, Carson appears to regain his memory. He grabs a gun and forces Batman and Robin, bound tightly, into the gondola of a balloon. Carson reveals that he was never amnesiac, that he was really the head of the Red Gloves Gang, and that the gang wanted him for his holding out half of their $100,000, with which he hoped to relocate to Mexico. The villain sets the balloon aloft, but Batman uses one of the sandbag hooks on the ring of the gondola to pry loose his ropes and brings the balloon safely back to Earth. Shortly afterward, he and Robin nab the Red Gloves Gang and Carson, and use the Batman Bus to take them to prison.

Appearing in "Bruce Wayne -- Batman"

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Synopsis for "Bruce Wayne -- Batman"

Bruce Wayne, Dick Grayson and Alfred are suprised, to say the least, when they discover someone has sent them a Batman costume one morning. But a note with it explains it is from a charity club committee to be worn at a masquerade ball tonight, and, since Wayne has often been suspected of being Batman, they decided to make the costume "joke." Bruce Wayne takes along his real Batman gear in case of emergency. Once there, he discovers all his fellow members wear costumes designed to lampoon their personalities (for instance, a handsome man wears a Frankenstein mask, and a dour fellow is made up as a clown). When they begin bidding for charity on antique auction items, the proceeding are halted by gangster Eddie Luden and his two hoods, out to rob the wealthy club members. Batman, stymied for a second as to how to stop the theft and yet not give away his identity by acting like a professional crime-fighter, hits on the tactics of seeming to bumble into actions that happen to block the crooks. When Luden threatens Upton, their host, with a gun, Batman goes ahead and knocks it away with his Batarang, knowing a human life is on the line. But Robin and Alfred have come along, the latter in a spare Batman outfit, and help him create a ruse that convinces the club members, seeing two Batmen together, that Wayne is not really Batman.

Appearing in "Manhunt in Outer Space"

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Synopsis for "Manhunt in Outer Space"

While Batman and Robin are pursuing Eddie Marrow, a thief, they and their Batrope are frozen in mid-air by the ray of Garr, an alien thief who has landed on Earth. He offers Marrow a chance to become his partner and teach him about the new planet he has landed on. Just as Marrow accepts, Garr's shipboard alarm sounds, signifying the approach of interstellar police. He and Marrow take off in his space ship before Chief Inspector Tutian of the Universal Police Corps lands and thaws Batman and Robin with his neutralizer ray. Comparing notes, Tutian and Batman realize what has happened, and the alien lawman offers Batman the chance to team with him, which he and Robin take. Tutian's "space scanner" shows them the thieves have gone to Planetoid X, a "remote and unexplored asteroid" with an Earth-like atmosphere. Once there, Batman, Robin and Tutian begin a deadly game of catch-as-catch-can with Garr and Marrow, being bombed with giant fruit, encountering a giant lizard, and battling a giant sea beast. Finally, Batman and Robin don jet-skates in order to cut through a forest and surprise the two criminals as they are entering their rocket. Garr is unable to draw a bead upon them with his ray-gun before being kayoed by Robin, while Batman racks up Marrow. Tutian returns the Earthmen to their own planet, while taking off with Garr for his interplanetary prison.

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Superboy Vol 4 69
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