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Batman Vol 1 226

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"The Man with Ten Eyes!": A security guard tries to stop a gang of thieves from taking valuable furs from a heaily closed vault, but he is easily outnumbered by the thugs. The crooks prepare a large amount of explosives to destroy the vault and they lit the fuse that will explode the door. [[Bru



Appearing in "The Man with Ten Eyes!"

Featured Characters:

Supporting Characters:

Villains:

  • Ten-Eyed Man Next (First appearance)
  • Li'L Jeff (Single appearance)
  • Marty (Single appearance)

Other Characters:

  • Dr. Engstrom (Single appearance)

Locations:

Items:

Vehicles:

Synopsis for "The Man with Ten Eyes!"

A security guard tries to stop a gang of thieves from taking valuable furs from a heaily closed vault, but he is easily outnumbered by the thugs. The crooks prepare a large amount of explosives to destroy the vault and they lit the fuse that will explode the door. Batman arrives moments before the explosion, but he is confronted by the security guard, who mistakes Batman for a criminal and starts fighting him. They struggle for too long and the explosives blow up near them, blinding the guard and knocking Batman unconscious.

The crooks take the furs and their leader carries the security guard Reardon, to an ophthalmologist, who can help Reardon recover his sight by having his optic nerves connected to the tips of his fingers, giving him ten “eyes” to see with. Accordingly, the Ten-Eyed Man goes after revenge on the man he blames for his blindness--Batman.

Meanwhile, Batman's vision is also slightly affected and he is forced to use black contacts in order to restore his sight. Batman installs a camera in his cowl that will project the images back to a monitor in the Wayne Foundation laboratory, where Alfred keeps an eye on to guide Batman through a microphone. As Batman is confronted by the Ten-Eyed Man, Alfred helps Batman avoid some of the incoming attacks. During the struggle, the black contacts slip out of Batman's eyes and he has to fight a man with a serious advantage over him. When Batman finally realizes that Reardon can see with his hands, he uses this knowledge to incapacitiate his hands using his cape and Batman manages to knock the villain unconscious. Batman decides to contact the doctor responsible for giving Reardon his ability, but by the time they get to the place Batman left Reardon, the villain is already gone. Batman is concerned as he realizes that a serious threat to Gotham is on the loose.

Appearing in "The Case of the Gigantic Gamble!"

  • Appearances not yet listed

Synopsis for "The Case of the Gigantic Gamble!"

This story is reprinted from Gang Busters #37.

Notes

  • This book was first published on September 3, 1970.
  • No special notes.

Trivia

  • No trivia.



See Also


Recommended Reading

  • None.


Links and References

  • No external links.

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