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Blackhawk Vol 1 40

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"Valley of Yesterday": More than 800 years in the past, Sir Grenfall of Galwain organized a mighty army, supposedly to join a Crusade to drive the Saracens from the Holy Land. However, their real motivation was to raid the southern lands whose armies had already left for the Crusade. After raidi


Quote1 Non of us vear dot shade of lipstick. Quote2
-- Hans Hendrickson



Appearing in "Valley of Yesterday"

Featured Characters:

Villains:

  • Lady Melinda (Apparent Death)
    • two score knights (Apparent Death)
  • Sir Grenfall of Galwain (Flashback only)

Other Characters:

  • Haro, a herder (Flashback only)
  • President Valga
  • unknown number of servants and peasants (Apparent Death)

Locations:

  • a valley near Bulgania

Items:

  • belt radios

Vehicles:

Synopsis for "Valley of Yesterday"

More than 800 years in the past, Sir Grenfall of Galwain organized a mighty army, supposedly to join a Crusade to drive the Saracens from the Holy Land. However, their real motivation was to raid the southern lands whose armies had already left for the Crusade. After raiding several cities, they forced a herdsman named Haro to guide them through a mountain range. Haro led them to a narrow pass, but it was a trap. There was no other exit from the valley, and when the looters entered, the local residents caused a landslide, blocking the exit.

In the present, President Valga decides to open the valley in order to establish a trade route with the neighboring country of Bulgania and asks the Blackhawks to try flying into the valley to scope it out. The Blackhawks find a place to land their planes in the valley, but are immediately attacked by a knight on a horseback, then encounter more knights. The Blackhawks defeat them, and capture their leader, Lady Melinda of Galwain Castle. Blackhawk tells Melinda of the advances of the outside world and shows her how to fire a gun. She turns the gun on them and forces them into the castle. The Blackhawks scare the knights with their belt radios and escape in their planes. Meanwhile, Valga has grown impatient and orders the blasting to begin, causing an avalanche which kills Melinda and her knights.

Appearing in "The Eighth Blackhawk"

Featured Characters:

Supporting Characters:

Villains:

  • Baron Vargo
  • Nasha

Other Characters: Locations:

Items:

Vehicles:

Synopsis for "The Eighth Blackhawk"

Baron Vargo sends an assassin, Nasha, to kill a candidate in Monclava’s elections. The Blackhawks stop Nasha and have him lead them to the Baron, however the Baron’s men capture them. Suddenly the lights go out. The Blackhawks overpower the men, but the Baron escapes. As they head back to their planes, they realize that none of them could have turned out the lights. Also, someone kissed Blackhawk in the dark. During the flight back, Chuck and Stanislaus realize there are seven planes instead of six, but Blackhawk assures them that there are no duplicates of their planes, and a recount gives six planes. They return to Blackhawk Island and Chop Chop fixes Chop Suey for the men. He fixes plates for each one and hands them out the window, only to find there is no plate left for him. Blackhawk does a roll call, and they discover there is an extra person. They attack this person, then discover it is a girl. Her name is Sheila Hawke, a wealthy woman who found her life boring and decided to join the Blackhawks as She-Hawke. Blackhawk tells her to leave first thing in the morning, then takes the men to work out in the gym. Olaf defeats all the others in hand-to-hand combat, but is then defeated by She-Hawke. Sheila goes to the radio room and hears a call that Baron Vargo is attempting to seize control of Monclava. She flies to Monclava and the Blackhawks quickly follow. They catch up to her at the Monclava airfield where Sheila warns them that it is already under Vargo’s control. She proves it by approaching for a landing and a 90MM cannon is fired at her. In the capital city, the Baron hears the cannon and assumes that Blackhawk has been killed. He addresses the people, telling them that elections are cancelled. Suddenly, the Blackhawks appear in a balcony above him. The Blackhawks overpower Vargo’s guards. Vargo attempts to escape, but is captured by Sheila, who has already captured the rest of Vargo’s men. The elections are held as scheduled, and Blackhawk “volunteers” Sheila to remain in Monclava to help the new government establish itself. Sheila promises that he hasn’t seen the last of her.

Appearing in "The Red Raiders Vs. The Blackhawks"

Featured Characters:

Supporting Characters:

  • United Democracies troops

Villains:

  • Josef Stalin (shown, not named)
    • Red Raider
      • Wolwin
      • Bluth
      • Pippo
      • Kazmir
      • Fang
      • Boylan

Other Characters:

  • Lady Ardis

Locations:

  • Lorphah, a besieged democracy

Items:

  • wrist radios

Vehicles:

Synopsis for "The Red Raiders Vs. The Blackhawks"

In the office of a dictator, a general reports that he has a plan to destroy the Blackhawks. He has perfected fast and powerful planes and recruited special pilots for them: Wolwin, who has studied Olaf’s fighting methods; Bluth, a former Nazi and Hendrickson’s counterpart; Pippo, Andre’s opponent; Kazmir, and old schoolmate of Stanislaus; Fang, Chop Chop’s counterpart; and Boylan, an American gangster to correspond to Chuck. The tyrant dubs the general Red Raider. Red Raider challenges the Blackhawks to a fight at the democratic city of Lorphah. Lorphah’s defenses, led by Lady Ardis, are surrounded by the time the Blackhawks arrive. The Red Raiders are forced to withdraw, but not before Blackhawk’s plane is shot down. Blackhawk bails out and lands inside the city’s defenses. With his leadership, they drive back the enemy’s land forces. That night, the Red Raiders hire some scouts to find a weak spot in the city’s defenses. The scouts signal, and the Red Raiders attack. However, the scouts were really the Blackhawks setting a trap. Each Blackhawk defeats his corresponding Raider. In the morning, UN forces arrive and defeat the dictator’s army. Red Raider finds that his men have joined the side of democracy.

Appearing in Chop Chop: "Loller Skating"

Featured Characters:

Supporting Characters:


Villains:


Other Characters:

  • Foo Yung

Locations:


Items: Vehicles:



Synopsis for Chop Chop: "Loller Skating"

Chop Chop and his friend Foo Yung decide to attend the grand opening of a roller skating rink. Foo Yung’s wife refuses to let him go, so Chop Chop goes alone. Two thieves plan to steal the gate receipts. One offers to adjust Chop Chop’s skates, but really loosens a bolt. The crowd thinks Chop Chop’s out-of-control skating is a comedy act and become focused on him. The crooks use the distraction to rob the ticket office, but as they are leaving Chop Chop runs into them and the police are able to capture them.

Appearing in "Smuggler’s Trick"

Featured Characters:

  • Major Juan Perez

Supporting Characters:

  • Captain Ramon Peronia

Villains:

  • Walter Greer.

Other Characters:


Locations:

  • Cabo Negro

Items: Vehicles:



Synopsis for "Smuggler’s Trick"

Major Juan Perez, head of the Anti-Smuggling Patrol of Cabo Negro, and his assistant Captain Ramon Peronia, in charge of the harbor patrol, are searching for a way to capture Walter Greer. It is believed that Greer has obtained the treasures seized by a group of Nazis. In the past two years he has made fifteen trips to Europe. Each time except for the first, within days of his arrival in Cabo Negro, the city has been flooded with valuables. When Greer arrives again aboard the steamship Velasquez, Perez secretly has everyone leaving the ship x-rayed. No jewels are smuggled off the ship, but several rings are sold in the Plaza Machita the next day. Perez realizes the rings must be from Greer’s previous trip. Greer waits until the ship is about to sail again before getting the jewels off. Perez confronts Greer and a hunchback named Jose Garcia in Greer’s stateroom. Perez discovers the hunchback really contains the smuggled goods. Greer pulls a gun on Perez, but Peronia shoots him.

Appearing in Blackhawk: "The Schemes of Spider Webb"

Featured Characters:

Villains:

  • Spider Webb

Other Characters:


Locations:

  • Kude Airfield

Items: Vehicles:

Synopsis for Blackhawk: "The Schemes of Spider Webb"

The Blackhawks stop at Kude Airfield to refuel. Some mechanics check the engines while the planes are there. On the way from the airfield to Blackhawk Island, Hendrickson and Andre disappear. The remaining Blackhawks return to Kude, but see no sign of them. While searching the next day, Blackhawk’s radio goes out and his plane is pulled away from the others. The force acting on the plane causes it to land at a camouflaged airfield. Gunmen take Blackhawk and Chop Chop to their leader, Spider Webb. He has been using a giant magnet to gather an armada of planes, with which to conquer the world. The mechanics at Kude have been sabotaging the planes to make them more susceptible to magnetism and unable to radio for help. Blackhawk and Chop Chop are placed in a cell with Andre and Hendrickson. Spider Webb has them taken to a waterfall and tells his men to throw them over a waterfall. The Blackhawks fight back, so Webb decides on a firing squad instead. The other Blackhawks arrive, Spider Webb’s men are defeated, and he goes over the waterfall while trying to escape.

Notes

  • Blackhawk Island has palm trees.
  • The armed forces that arrive to defend Lorpah in this issue's 3rd story are from the "United Democracies". At some point later in the series, this entity will change to "United World".
  • Smuggler's Trick is a text story.

Trivia

  • No trivia.



See Also


Recommended Reading

  • None.


Links and References

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