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DC Special Blue Ribbon Digest Vol 1 9

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"Birth of the Atom!": This story is reprinted from Showcase #34.



Appearing in "Birth of the Atom!"

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  • Ivy Town Nature Club

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  • White Dwarf Star

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Synopsis for "Birth of the Atom!"

This story is reprinted from Showcase #34.

When scientist Ray Palmer finds a dwarf star fragment, he creates lenses out of it to create a shrinking device. However, all of his tests finds that every object he shrinks with the lenses explodes after an hours work.

One day while taking out his fiance Jean Loring and an hiking club to a cave, they get trapped in an avalanche. Going on his own to find a way out, Ray decides to use his lenses to shrink himself down to size to climb up to an opening and make it larger, using an engagement ring he has for Jean.

After succeeding in making an opening, Ray returns to his original size, and believes that he survived the experience when drippings from the cave landed on the lenses. However, after everyone is safe, Ray still finds that his lenses still cause items to explode after an hour, leaving Ray to realize that perhaps something in his own body prevents him from being destroyed when staying at a small size for an extended period of time.

Appearing in "Battle of the Tiny Titans!"

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  • Alma Wilson
  • Simmons (a banker)

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Synopsis for "Battle of the Tiny Titans!"

This story is reprinted from Showcase #34.

When one of Jean Loring's friends is accused of stealing money from the bank where she works as a teller, she explains that a little man appeared and stole the money. When Jean tells Ray that her friend is a trustworthy person, Ray decides to see what he can do with his shrinking powers.

Having created a costume and dubbing himself the Atom, Ray springs into action, however before he can investigate he finds the strange little man appearing in his apartment.

After a battle against the little man, he learns that he's an alien named Kulan Dar. Dar's is of a race of people who can teleport across the universe when they use the element Europium. However, arriving on Earth, he became prisoner of a crook who took control of his will bending device and has been using him to commit robberies on his behalf.

With the help of Kulan, the Atom tracks down the criminal down and after a battle against Dar who is back under the crooks control, the Atom manages to defeat him and turn him over to the authorities. Kulan Dar appears in court and clears Jean's friends name before returning to his home planet.

Appearing in "Swamp Thing"

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Supporting Characters:

  • Linda Olsen Ridge

Villains:

  • Damian Ridge

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Synopsis for "Swamp Thing"

This story is reprinted from House of Secrets #92.

Sometime in the last century, Alex Olsen and Damien Ridge had been best friends. However, they both vied for the affections of a woman named Linda. Linda eventually married Alex and Damien had to endure his heartache in the form of the supportive friend. But his desire for Linda overrode the bonds of friendship and he conspired to eliminate Alex. He sabotaged the equipment in Alex's lab causing an explosion that killed him. Keeping the knowledge hidden from Linda, Damien buried Alex's body in the swamp.

Damien eventually married the widow Olsen and they lived together in an old Victorian plantation house. But Linda never recovered from Alex's death. As months passed, Damien began to suspect that Linda might soon learn the truth, so he prepared to kill her. But Alex had been resurrected as a swamp thing and broke into the house and killed Damien. Linda fled from the creature in horror, never realizing that the beast who saved her was her beloved Alex.

Appearing in "The Million Dollar Debut of Batgirl!"

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  • Larva
  • Pupa

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  • Burton Talbot (Single appearance)

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Synopsis for "The Million Dollar Debut of Batgirl!"

This story is reprinted from Detective Comics #359.

Barbara Gordon, daughter of Gotham City police commissioner, James Gordon, prepares to attend a policeman's charity masquerade ball. She designs a costume in the style of Batman and names herself, Batgirl.

As she arrives at the country club, she finds a villain named Killer Moth and his Moth-Men attacking one of the guests, Bruce Wayne. Batgirl dives into them, giving Wayne a chance to escape. Bruce takes this opportunity to change into Batman, then returns to the spot to give Batgirl a hand. Killer Moth uses his silk gun to web Batgirl to the side of Bruce's car, and then escapes with his underlings. Batman pulls Batgirl free and introductions are made between the two.

The following day, Bruce Wayne receives a letter in the mail. Killer Moth wants him to pay 100,000 or else he will murder him. Bruce consults with Dick Grayson and the two lay a trap for Killer Moth.

Barbara gears into Batgirl

Barbara gears into Batgirl
That evening, Barbara Gordon leaves the library where she works. She has acquired a rare book that she intends on selling to Bruce Wayne. As she arrives at Wayne Manor, she finds Bruce lying dead in his study, with Killer Moth and his goons hovering above him. She hurriedly changes into Batgirl and leaps into the study. She fights off all three men at once, but once again, they succeed in escaping. Batman and Robin appear and tell her that the body of Bruce Wayne is actually just a dummy. They were laying a trap for Killer Moth in the hopes of tracking him back to his lair, but Batgirl spoiled their plans. Fortunately, Batgirl had planted a tracer on the Mothmobile so they can easily trail their foes back to Moth Mansion.

Batman and Robin arrive at the mansion first and enter through the front foyer. They suddenly discover that the room is in fact a gravity-well and they begin floating towards the ceiling. Batgirl follows in behind them and uses magnetic boots to keep herself on the floor. She disables the gravity-well, setting the caped crusaders free.

Batgirl manages to find the secret closet panel where Killer Moth is hiding. Batman and Robin each knock him out with one solid punch. After taking the villain to prison, they say goodbye to Batgirl wondering when, or if, they will ever meet her again.

Appearing in "The Kid from Atlantis!"

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  • None

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  • None

Synopsis for "The Kid from Atlantis!"

This story is reprinted from Adventure Comics #269.

One day while on patrol, Aquaman comes across a small boy sleeping in a craft, upon waking the boy, he finds that the child is scared of sea life. Calling his undersea friends away, Aquaman finds that the boy has purple eyes, marking him as one of the people of Atlantis. Aquaman soon learns that the boy was rejected by the society of Atlantis because he was deathly afraid of marine life. Aquaman then takes it upon himself to teach the boy that he has nothing to fear from aquatic life. The boy --dubbed Aqualad -- finally overcomes his fear when he helps Aquaman land a plane with the aid of luminous fish. Cured of his phobia, Aqualad is brought back to Atlantis to rejoin his people. The next day, Aquaman finds that he misses the boy, and is soon shocked when Aqualad reappears, explaining that he much prefers living with Aquaman as his sidekick to returning to Atlantis.

Appearing in "The Origin of Green Lantern's Oath!"

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  • Hank (Flashback only)
  • Train Robbers (Flashback only)

Other Characters:

  • Mr. Burbank (Flashback only)
  • Mr. Davis (Flashback only)

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  • None

Synopsis for "The Origin of Green Lantern's Oath!"

This story is reprinted from Green Lantern (Volume 2) #10.

One day while watching Green Lantern charge his power ring, Pieface asks Hal where the oath he speaks came from. Hal tells Pieface that it started after three of his most earliest cases that inspired him to say the oath each time he charged his power ring. "In Brightest Day" was inspired by a time when Green Lantern battled crooks who used a blinding light to prevent people from stopping them from making their heists, whom Hal managed to capture. "In Blackest Night" came from another adventure when Hal had to travel into a foggy cave in order to round up some bandits. And "No Evil Shall Escape My Sight" came from a time when Carol's safe was stolen, and Hal (as Green Lantern) was able to find the crooks who took it by scouring the city with his power ring.

Appearing in "The Super-Dog from Krypton!"

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Synopsis for "The Super-Dog from Krypton!"

This story is reprinted from Adventure Comics #210.

When a white dog in Smallville exhibits super-powers, Superboy investigates and finds a Kryptonian rocket ship in which the dog came to Earth. He learns that the dog is Krypto, his own pet from babyhood, and that Jor-El sent him into space in an experimental rocket that was knocked off-course by a meteor. Superboy has a good time romping with Krypto, but he causes problems with his tasks and his secret identity. The Superdog eventually returns to exploring space, and though Superboy is glad to be free of trouble, he is sorrowful that his dog is gone again.

Appearing in "The Origin of Doctor Fate"

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  • Negal, Ruler of Charn (First appearance)
    • a shadow being

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Synopsis for "The Origin of Doctor Fate"

This story is reprinted from More Fun Comics #67.

As a young child, Kent Nelson was exploring Mesopotamia with his father. Sven Nelson was an archaeologist who believed that the Pyramids were not created by Egyptians, but by beings from another planet. Kent wandered off alone and found a statue of Nabu the Wise, who telepathically signaled him to operate a nearby lever. This brought Nabu back to life, but also released poisonous gas that killed Kent's father. To repay him for his loss, Nabu promises to teach the young child the secrets of the universe. He said that through learning molecular control of his body he had grown to almost half a million years old, and was born on the planet Cilia as it passed Earth in orbit. Nabu raises Kent into a young man, and taught him skills such as levitation and telekinesis. Believing that he was finished with his training, Nabu told Kent that his mission was to do good and fight against evil, and
Nabu 004

Nabu passed on his amulet, cloak and helmet

to young Kent.

Returning to America, Kent met a woman named Inza Cramer in Alexandria who would become his traveling companion.

Negal 002

Fate challenged Negal

In the present day Kent Nelson and Inza Cramer are attending a dinner party in New York City, where they meet a man who believes he is being haunted. The man is a believer in reincarnation and had made a pact with several friends to help them return to life in case of their death, but finds that their spirits are now trying to claim his soul. Kent returns to his tower in Salem, and comes back as Doctor Fate. Driving the ghosts back easily, he realizes he must stop them at their source by visiting the underworld of Charn. Negal is the ruler of this realm, and he prepares to attack the doctor until Fate demonstrates his great powers and the demon is forced to surrender.

Appearing in "The Green Arrow's First Case!"

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  • Mutineers (Single appearance)

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  • Captain Carter (Single appearance)

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Synopsis for "The Green Arrow's First Case!"

This story is reprinted from Adventure Comics #256.

When an expedition of Starfish Island is reported to begin, Oliver Queen is concerned that it will lead to the revelation that he is the Green Arrow. Oliver explains to Speedy that Starfish Island was where the Green Arrow was born, explaining that one night years ago he fell overboard a ship and swam to the island. There he was stranded and in order to survive he crafted a makeshift bow and arrow and began writing a diary on a cave wall of his time on the island.

When he spotted ship hijackers, he created a makeshift Robin Hood costume and foiled the plot. He was rescued, and when asked who he was, he told the captain that he is the Green Arrow. With his story finished, the two arrive on Starfish Island and deter an explorer of the island by setting off their Geiger counters and making them think the cave where the Green Arrow's old diary is located is radioactive. After the expedition leaves, Green Arrow and Speedy destroy the diary to insure that no one learn his secret identity.

Appearing in "The World's Worst Archer!"

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  • Unknown

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Synopsis for "The World's Worst Archer!"

This story is reprinted from Adventure Comics #262.

Trained in archery by Brave Bow, an Indian his father once rescued, Roy Harper attempts to impress Green Arrow with his archery skills. However, every time he tries to show Green Arrow his abilities, the arrows seem to veer away from their appointed targets. Not giving up, and helping Green Arrow stop some robbers, both soon learn the reason why Roy's arrows never hit their targets: The non-flit arrows were vulnerable to the magnets inside the Arrowcar. Afterward, Green Arrow accepts Roy as his new partner, Speedy.

Notes

  • No special notes.

Trivia

  • No trivia.



See Also


Recommended Reading


Links and References

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