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Daxamites

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Daxamites

Name
Daxamites
Universe

Base Of Operations

BodyType
Humanoid

HomePlanet

First appearance

Unknown

Contents

History

Daxamites are an alien humanoid race of beings who originate from the planet Daxam. Daxamites are basically humans in their structure and appearance, but their biology is far more advanced than that of Earth-based humans where they are able to utilize energy in their body with far more direct and elaborate manners than humans do. Various dimensional Daxamites have developed super-powers that vary drastically in comparison to their various native dimensions. Super speed, heat vision, x-ray vision, and super breath are among many their many super-powers.

A xenophobic race by nature, Daxamites traditionally avoid interaction with other races except in cases where doing so will help to further their own goals, or secure the defense of their planet. It was an instance such as this that moved the Daxamites towards siding with the Dominators during the alien invasion of Earth several years ago. [1]

During the Imperiex War, Daxam was besieged by dozens of Imperiex Probes, which were responsible for killing hundreds of Daxamites. The Earth heroes known as the JSA, as well as a full compliment of reserves, traveled to Daxam and liberated the planet without suffering a single casualty. [2]

Many years later, Daxam was taken over by the galactic despot known as Mongul. Armed with six Qwardian Power Rings, Mongul made Daxam the new base of operations for the Sinestro Corps. Green Lanterns Arisia and Sodam Yat (himself a Daxamite) flew to Daxam to try and save the people from Mongul's brutality. After a hardfought battle, Sodam realized that the only way to save Daxam was to empower the people to fight for themselves. Sodam flew to Daxam's red sun and infused it with the power of the Ion, transforming it from a red star into a yellow star. The yellow ultraviolet radiation gave the Daxamites superior physical capabilities, as well as the ability to fly and project thermal radiation from their eyes (similar to a Kryptonian). This heroic act cost Sodam Yat his life, but the people of Daxam now had the power to defend themselves. Arisia volunteered to train the Daxamites and forge an underground rebellion to oust Mongul. [3]

Powers and Abilities

Powers

Daxamite Physiology: Daxamites possess various abilities when in a solar system with a yellow sun, similar to Kryptonians.

Longevity
Light Gravity Augmentation: Like Kryptonians, born on a giant world with a heavy gravity, Daxamite muscles automatically become super-strong in Earth's light gravity. From this source, they can also acquires super-strength, super-breath, super-speed and flying.
  • Superhuman Strength
  • Superhuman Speed
  • Superhuman Breath
  • Superhuman Stamina
  • Flight: Daxamites can fly at speeds almost uncomprehendable to an ordinary human being.
Soler Radiation Absorption: Born under the influence of Daxam's red sun, the ultra solar rays of Earth's yellow sun can super-energize their brain and five senses to give them other, non-muscular, super-powers, such as super-senses and mental powers, x-ray vision, telescopic vision, microscopic vision, super-hearing, super-memory and super-calculations.
  • Invulnerability: Also, yellow-sun rays, which only tan Earth people's skin, harden Daxamiteskin like steel. Neither radium rays, nor lightning, nor fire can harm them, making him virtually invulnerable.
  • Superhuman Senses
  • Acute Hearing
  • Telescopic Vision
  • Microscopic Vision
  • X-ray Vision:
  • Heat Vision

Abilities

None known.

Average Strength level

Unknown.

Weaknesses

Lead: Unlike Kryptonians, whose super-powers are driven from them by the radioactive remnants of their home world, a Daxamite's major weakness is his vulnerability to lead, which does not exist on their planet. Another difference is that, while Green Kryptonite can eventually kill Kryptonians after prolonged exposure, once it is removed the pain eases and the Kryptonian's strength and powers eventually return to him/her. For Daxamites, any exposure to lead causes pain and weakness permanently, even after they is taken to safety. Before a cure was found, Mon-El had to stay in the Phantom Zone, without a corporal body, in order to stay alive. He was only ever able to exit the Zone permanently after Brainiac 5 invented an "anti-lead serum".

Miscellaneous

Type of Government: Government type unknown.
Level of Technology: Technology level unknown.
Cultural Traits: Cultural traits unknown.
Representatives:

20th Century

30th-31st Century

Pre-Zero Hour

Post-Zero Hour

Post-Infinite Crisis


Notes

  • No special notes.


Trivia

  • No trivia.


See Also

Links and References

  • None.