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in: Dan DiDio/Executive Editor, Dustin Nguyen/Cover Artist, Paul Dini/Writer Dustin Nguyen/Penciler, Derek Fridolfs/Inker, John Kalisz/Colourist, Randy Gentile/Letterer, Mike Marts/Editor, Bruce Wayne (New Earth)/Appearances, James Gordon (New Earth)/Appearances, Tweedledum and Tweedledee (New Earth)/Appearances, Dumson Tweed (New Earth)/Appearances, Deever Tweed (New Earth)/Appearances, Jervis Tetch (New Earth)/Appearances, Wonderland Gang/Appearances, Harriet Pratt (New Earth)/Appearances, Lewis Yarnell (New Earth)/Appearances, Skitch Benson (New Earth)/Appearances, Moe Blum (New Earth)/Appearances, Jenna Duffy (New Earth)/Appearances, Anthony Marchetti (New Earth)/Appearances, Mister ZZZ (New Earth)/Appearances, Gotham City/Appearances, Arkham Asylum/Appearances, Batmobile/Appearances, Comics, 2008, 2008, April, 2008, February (Publication), Detective Comics Vol 1, Modern-Age, Synopsis Written

Detective Comics Vol 1 841

English

Detective Comics Vol 1 841

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""The Wonderland Gang!"": Batman investigates a growing new team of costumed crooks, "The Wonderland Gang". Led by the Mad Hatter and featuring Tweedledum and Tweedledee, they quickly amass high-class muscle from all over [[G



Appearing in "The Wonderland Gang!"

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Synopsis for "The Wonderland Gang!"

Batman investigates a growing new team of costumed crooks, "The Wonderland Gang". Led by the Mad Hatter and featuring Tweedledum and Tweedledee, they quickly amass high-class muscle from all over Gotham dressed as different Lewis Carroll characters. Finding the crimes somewhat amiss, Batman eventually tracks the gang down to the House of Mirrors at the Gotham Amusement Park. He finds Tetch, the Mad Hatter, spinning aimlessly on the Teacups ride. Sure enough, Tetch is victim of one of his own mind-controlling chips, which Batman removes. He then goes in and confronts the gangs real leaders, Tweedledum and Tweedledee. While Batman is battling the rest of the Wonderland gang, Tweedledum and Tweedledee both escape outside only to be subdued by the Mad Hatter, who beats them both unconscious with an oar. Batman calls Jim Gordon to tell him where to pick the gang up, and to make sure his men know to take it easy with Jervis Tetch, who really hadn't done anything wrong. Later, in Arkham, the frightened Tweedledum and Tweedledee try to apologize to the Mad Hatter. He slips two mind-control chips onto their necks, and then has them fight each other.



Notes

  • Editor's Note: The events in this issue take place prior to Salvation Run.
  • Collected in Batman: Private Casebook.

Trivia



See Also


Recommended Reading


Links and References

  • No external links.

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