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""The Wonderland Gang!"": Batman investigates a growing new team of costumed crooks, "The Wonderland Gang". Led by the Mad Hatter and featuring Tweedledum and Tweedledee, they quickly amass high-class muscle from all over [[G



Appearing in "The Wonderland Gang!"

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Synopsis for "The Wonderland Gang!"

Batman investigates a growing new team of costumed crooks, "The Wonderland Gang". Led by the Mad Hatter and featuring Tweedledum and Tweedledee, they quickly amass high-class muscle from all over Gotham dressed as different Lewis Carroll characters. Finding the crimes somewhat amiss, Batman eventually tracks the gang down to the House of Mirrors at the Gotham Amusement Park. He finds Tetch, the Mad Hatter, spinning aimlessly on the Teacups ride. Sure enough, Tetch is victim of one of his own mind-controlling chips, which Batman removes. He then goes in and confronts the gangs real leaders, Tweedledum and Tweedledee. While Batman is battling the rest of the Wonderland gang, Tweedledum and Tweedledee both escape outside only to be subdued by the Mad Hatter, who beats them both unconscious with an oar. Batman calls Jim Gordon to tell him where to pick the gang up, and to make sure his men know to take it easy with Jervis Tetch, who really hadn't done anything wrong. Later, in Arkham, the frightened Tweedledum and Tweedledee try to apologize to the Mad Hatter. He slips two mind-control chips onto their necks, and then has them fight each other.



Notes

  • Editor's Note: The events in this issue take place prior to Salvation Run.
  • Collected in Batman: Private Casebook.

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