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|As a result of the 2011 initiative, the New 52, the entire line of DC characters was relaunched, incorporating properties belonging to the company's imprints: Wildstorm, Milestone, and Vertigo. As such, elements of this character's history have been altered in some way from the previous incarnation's. For a complete list of all versions of this character, see our disambig.|
- I promise you this: I... will always... be your monster.
- -- General Zod src
General Dru-Zod is a former Kryptonian military general and an enemy to Superman. Exiled to the Phantom Zone by his people for treason, he survived the destruction of Krypton and swore revenge against the son of Jor-El.
Dru-Zod was the son of Kyptonian scientists. One day, his family took on a scientific expedition to Krypton's wilderness where they were attacked by dangerous animals. After his mother was killed, Zod's father urged his son to escape. He does so, killing his father in the process to distract the creatures and give himself time to flee. For over a year, Zod managed to survive on his own until being found and rescued by Jor-El and Zor-El.
By adulthood, Zod became a distinguished soldier in the Kryptonian military and became concerned with Krypton's violent neighboring alien species, the Char. Although the Char had remained pacified for the last twenty-seven years, Zod was frustrated by his fellow Kryptonians' lax attitude towards them. In response, he forged a group of like-minded followers, such as his lieutenants Faora and Non, and engineered a false flag operation, creating and unleashing a Char-like creature on Krypton's populace to justify a war against the Char. However, Jor-El discovered Zod's deception and turned him over to the authorities. The Kryptonian Science Council found Zod guilty of treason and sentenced him and his followers to be exiled to the Phantom Zone.
But being thrown in the Phantom Zone would not mean the end of Zod's villainy. During their time within the Zone, Zod and Faora became acquainted with the Warworld, a humongous alien war machine and planned to use its endless armies to conquer the outside worlds. Their plan also involved the Kryptonian monster known as Doomsday, also a prisoner within the Zone. Zod and Faora released the beast from his captivity and threw him across the boundaries of the Phantom Zone, weakening them and allowing for their eventual escape.
Arrival at Earth
Zod's plan worked, and Doomsday's actions allowed Zod's escape from the Phantom Zone. Zod traveled to Earth, landing in the Sahara Desert. There, Zod's Kryptonian powers began to manifest for the first time, brutally slaughtering a group of travelers. Zod was soon attacked by the Justice League of America until Superman and Wonder Woman arrived, the latter restraining him with her magic lasso. Zod recognized Superman as Kal-El, the son of Jor-El. Superman decided to keep Zod in the Fortress of Solitude's menagerie. While there, he reveals to Superman that another Kryptonian, Faora, also traveled to Earth with him, who vows to track her down. But Zod had lied; much like himself, Faora was also trapped within the Phantom Zone. Zod tricks Superman into giving him access to his Phantom Zone Projector and frees himself from the shipping container Superman had placed him in, alongside all the other creatures in the Fortress' menagerie. With Superman busy fighting the alien animals, Zod uses the projector to release Faora from the zone.
Grabbing her ally, Zod leaves the fortress and flies to a forest. Initially, exposure to Earth's atmosphere had caused Faora to become aggressive and incoherent, but as soon as her obtained her powers, her sanity returned. Suddenly, Superman catches up to the two criminals and engages in combat. Knowing their opponent cares for the humans, Zod and Faora initiate a forest fire that puts a nearby town in danger. Superman saves the village but leaves himself defenseless, until Wonder Woman arrives, evening the odds. Seeing Wonder Woman is willing to kill Faora to protect Superman, the General threatens Superman's life unless Wonder Woman lets him and Faora leave. Wonder Woman is forced to comply.
With Superman and Wonder Woman in retreat, Zod and Faora construct a Phantom Zone portal in the South Pacific, using stolen human technology. In all of a sudden, Superman and Woman return, wearing magic armor and seeking a rematch. Zod reveals his plan was that Doomsday would break the barrier between normal space and the Phantom Zone, facilitating an invasion from the Warworld. Although the heroes initially defeat Zod and Faora by detonating their armors at point-blank range, Zod and Faora are empowered a direct beam of sunlight, sent by the Greek god Apollo, who sought revenge from an earlier defeat by Superman, even if it was by proxy. Zod and Faora brutally defeat their opponents and throw them into a nuclear reactor, believing they would no longer be a threat. But while Zod and Faora enter the Phantom Zone in order to liberate the Warworld, Superman and Wonder Woman manage to set off a large nuclear explosion that destroyed the portal, trapping Zod and Faora in the Zone once again.
Much later, Batman and Wonder Woman travel to the Phantom Zone, hoping to a find a cure for Superman, who had become a new iteration of Doomsday. They stumble upon Non, who revealed Zod and Faora had mysteriously vanished after Doomsday was released from the Phantom Zone.
- Kryptonian Physiology: Under the effects of a "yellow" sun, Zod possesses the same potential powers as an average Kryptonian. These include:
- Solar Energy Absorption: Under optimal conditions, this is the main source of Zod's super powers as they are contingent upon exposure to solar radiation from a yellow sun star system. His biological make up includes a number of organs which lack analogues in humans and whose functions are unknown. It is believed that between one or more of these and his bio-cellular matrix, "yellow" solar energy is stored for later use. This allows for the use of these powers to fade when yellow solar radiation is not available instead of immediate failure.
- Heat Vision: Zod can, as a conscious act, fire beams of intense heat at a target by looking at it. He can vary the heat and area affected.
- Super-Hearing: Zod's hearing is sensitive enough to hear any sound at any volume or pitch. With skill and concentration, he can block out ambient sounds to focus on a specific source or frequency.
- Enhanced Vision Zod's vision processes the entire electromagnetic spectrum as well as allowing vast control over selective perception and focus.
This umbrella ability includes the following:
- Electromagnetic Spectrum Vision: Zod can see well into most of the electromagnetic spectrum. He can see and identify radio and television signals as well as all other broadcast or transmitted frequencies. Using this ability, he can avoid detection by radar or satellite monitoring methods. This also allows him to see the aura generated by living thing.
- Telescopic Vision: This is the ability to see something at a great distance, without violating the laws of physics. Though limited, the exact extent of the ability is undetermined. In function, it is similar to the zoom lens on a camera.
- X-Ray Vision: This is the ability to see through any volume of matter except lead. Zods can see things behind a solid, opaque object as if it were not there. He can focus this ability to "peel back" layers of an object, allowing hidden image or inner workings to be observed. The exact type of energy perceived - such as x-rays, cosmic rays, or some other energy invisible to normal humans - is unclear. This ability perceives an ambient energy source though, it does not involve the eye projecting a concentrated, possibly toxic, beam to be reflected back from objects.
- Microscopic Vision: This is the ability to see extremely small objects and images down to the atomic level.
- Infrared Vision: Zod can see with better acuity in darkness, and to a degree in total darkness.
- Flight: Zod is able to manipulate graviton particles to defy the forces of gravity and achieve flight. This ranges from hovering to moving in any posture, in any direction.
- Invulnerability: Due to the interaction of his dense molecular structure and supercharged bio-electric aura, Zod is nigh-invulnerable to extreme energy forces. In addition, his extends this protection against toxins and diseases.
- Superhuman Stamina: Zod is able to maintain continuous strenuous physical action for an indefinite period of time. This based on his body converting yellow solar radiation directly to energy, but is limited by physiological and psychological needs to eat, drink, and sleep.
- Superhuman Strength: Zod's strength is augmented by yellow solar radiation interacting with the greater than human density, resilience and biological efficiency of his musculature. His strength is more an act of conscious will on energy fields than actual physical strength. It is this act of conscious will that enables him to perform physical feats that are beyond the mere application force, such as moving a mountain top without said rock crumbling under its own mass.
- Superhuman Speed: Zod is able to move at incredible speed by sheer force of will. This extends to his perceptions and allows for feats such as catching bullets in mid flight as well as covering vast distances in little or no time.
This also confers:
- Super-Breath: Zod is able to create hurricane force winds by exhaling air from his lungs. He can chill the air as it leaves his lungs to freeze targets. He can also reverse the process to pull large volumes of air or vapor into his lungs.
- Hand-to-Hand Combat (Advanced): General Zod has trained in the ways of combat for many years. He has fought creatures twice his size and armored men with only his hands. He is a trained soldier and is not above killing.
- Science: Ever since Zod was a child he was trained to have an analytic mind, growing and raising small genetic animals. He used this knowledge to fool Krypton into a war.
- Survival: When Zod was a child, his parents were killed on a scientific expedition into Krypton's wilderness. He was forced to survive on his own for a year before being rescued.
- Weaponry: Zod is as trained with his fists as he is with weapons. He used primitive bows and arrows as a child, small arms as a soldier and various other Kryptonian weapons throughout his military career.
- Multilingualism: Zod can speak fluent Kryptonian and English.
- Kryptonian Physiology: Under the effects of a "yellow" sun, Zod possesses the same potential weaknesses as an average Kryptonian. These include:
- Solar Energy Dependancy
- General Zod was created by Robert Bernstein and George Papp, first appearing in Adventure Comics #283. However, in the Prime Earth continuity General Zod first appeared as part of the New 52 DC Universe in Action Comics (Volume 2) #23.2: Zod by Greg Pak and Ken Lashley.
- 44 Appearances of Dru-Zod (Prime Earth)
- 23 Images featuring Dru-Zod (Prime Earth)
- 7 Quotations by or about Dru-Zod (Prime Earth)
- Character Gallery: Dru-Zod (Prime Earth)
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This character is or was primarily an enemy of the Green Lantern of Earth, or the Green Lantern Corps as a whole. This template will categorize articles that include it into the category "Green Lantern Villains."