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Flash Comics Vol 1 28

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"The Flash Goes to Hollywood": When the Flash stops a night club robbery, gang leader and movie producer Patrick Mount pretends that the crime was a publicity stunt for his movie. To prevent the Flash from interfering further with his operations, Mount lures Flash and Joan to Hollywood, where he



Appearing in "The Flash Goes to Hollywood"

Featured Characters:

Supporting Characters:

Villains:

  • Patrick Mount
  • Tough Tony Tonelli and his gang

Other Characters:

  • Sherman Bellamy (a night club manager)
  • Jonas (a doorman)
  • Artie Hale and Cam Shott (studio publicity men)
  • Clark Gable and Marlene Dietrich (Single appearance)

Locations:

Items:


Vehicles:




Synopsis for "The Flash Goes to Hollywood"

When the Flash stops a night club robbery, gang leader and movie producer Patrick Mount pretends that the crime was a publicity stunt for his movie. To prevent the Flash from interfering further with his operations, Mount lures Flash and Joan to Hollywood, where he tries to kill the speedster. Flash escapes the assassination attempts, which Mount again claims are merely publicity stunts. Flash eventually discovers the truth about Mount's gang connections and turns him in to the authorities.

Appearing in Johnny Thunder: "Peachy Pet's Plane Ride"

Featured Characters:

Supporting Characters:

Villains:

  • Dagwood Derringer (former president of Flyhi Airlines)

Other Characters:

  • Philbert K. Awfulcoffee (president of Flyhi Airlines)
  • Two pilots

Locations:


Items:


Vehicles:



Synopsis for Johnny Thunder: "Peachy Pet's Plane Ride"

Peachy Pet stows away on a plane with Daisy Darling. Also on board is the disgruntled former president of the airline, Dagwood Derringer. Johnny orders his Thunderbolt to take him aboard the plane, where Derringer has knocked out the pilots. Johnny attempts to regain control of the plane, but succeeds only in breaking it. He then orders the Thunderbolt to help them land safely.

Appearing in The King: "The Witch"

Featured Characters:

Supporting Characters:


Villains:

  • Witch
  • Bucketshop Briggs (a con man)

Other Characters:

  • Mrs. Popover
  • Delancy Dolly and Bummy

Locations:


Items:


Vehicles:



Synopsis for The King: "The Witch"

The Witch and her partner Bucketshop Briggs run a stock swindle operation in the bowery. Both are worried about the King finding the racket and shutting them down, so they plant a trap for him. The King outsmarts them and disguises himself as a Bowery resident. He then tricks the Witch out of her money and returns it to the citizens who were cheated.

Appearing in The Whip: "Uncle Sharp"

  • Appearances not yet listed

Synopsis for The Whip: "Uncle Sharp"

Two hold-up men rob a bank messenger of his delivery. When they take the stolen bonds to their fence, they discover that any attempt to cash the bonds would reveal them to the police. Instead, Uncle Sharp, the fence, plants the bonds in the coat of Rod Gaynor. When they fall out, he threatens to turn Rod in to the police. Rod agrees to pay off Sharp in exchange for his silence. Sharp then repeats the process on another unsuspecting victim. However, Rod is really the Whip, who follows Sharp and watches him try the routine again. The Whip intervenes, stopping Sharp. He recovers the evidence and turns Sharp over to the police.

Appearing in Hawkman: "The Mechanical Master"

Featured Characters:

Supporting Characters:


Villains:

  • Karl Mangam (last name also spelled Mangum in this story)

Other Characters:

  • A mechanical duplicate of Shiera Sanders (destroyed in this story; no further appearances)

Locations:


Items:


Vehicles:



Synopsis for Hawkman: "The Mechanical Master"

Shiera Sanders is abducted by a giant mechanical bird. Hawkman sends his bird friends to follow the giant bird to the home of Karl Mangam. A master of mechanics, Mangam has created the bird, and now creates a living duplicate of Shiera. When Hawkman arrives to rescue Shiera, he gets the duplicate instead.
- Hawkman then returns to Mangam's house where he finds the real Shiera, whose appearance has been altered. He falls into a trap and becomes stuck to the floor. Meanwhile, Mangam alters the appearance of several crooks, to prevent the police from recognizing them. The alteration to Shiera's appearance eventually wears off, and Hawkman breaks free. He then captures Mangam. The crooks are also caught, when their altered appearances wear off.

Notes

  • This issue's Flash story is set partly in New York City rather than Keystone City.

Trivia

  • No trivia.



See Also


Recommended Reading

  • None.


Links and References

Flash Comics #28 index entry

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