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Foster McClane (Earth-50)

From DC Database

Character TemplateCharacter Template
Flashpoint

[[Image:|200px|center|Foster McClane (Earth-50)]]
Real Name
Foster McClane
Current Alias
Flashpoint

Identity

Alignment

Affiliation

Universe

Base Of Operations
Skywatch

Characteristics
Gender

Height


Hair

Status
Citizenship

Marital Status

Occupation
Terrorist Double Agent, former U.N. Operative

Origin
Origin
Born a seedling

Place of Birth
South Central Australia

First appearance
Last appearance


Contents

History

Foster McClane was born in South-Central Australia, a hard country that bred hard men. He grew up strong, arrogant, racist, and sexist in a society that not only accepted such attitudes, but prized them. Being recruited into Stormwatch meant having to work with men and women from all over the world on a more less equal level, which required some attitude adjustments that were hard for Foster to make. As Flashpoint, he was in the running for leadership of Stormwatch Prime, but his hot-headedness got in the way of his ambition and the position fell to the more level-headed Battalion. Flashpoint, along with teammates Nautika and Sunburst, was believed dead by Skywatch after a disastrous mission in Kuwait. It was then believed that he was held captive by Deathtrap in his penthouse fortress in Gammora. It was reveled some time later that Flashpoint was in fact working with Deathtrap and that he was never captured, unlike his two teammates who were induced to programming at the hands of Defile. While in Gammora during Fire From Heaven, Flashpoint reveled his true colors and attacked Battalion, who he claimed used his psionic powers to make himself leader(Battalion did no such thing). Choking Battalion and preparing to kill him, Flashpoint gave Battalion no choice but to kill him first.

Powers and Abilities

Powers

Optic Beams: can project powerful optic energy beams. He can control the speed and intensity of his blasts, as well as the direction, making him able to blast around corners or people and in tight spots where conventional weapons might prove useless.

Abilities

Expert Combatant

Skilled Tracker

Swordsmanship

Skilled Marksman

Stealth




See Also

Links and References

  • None.

Footnotes