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Four-Star Spectacular Vol 1 5

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"The Man Who Hunted Superboy": This story is reprinted from Adventure Comics #303.



Appearing in "The Man Who Hunted Superboy"

Featured Characters:

Supporting Characters:

  • Prince Mark (Single appearance)
  • Princess Zorina (Single appearance)

Villains:

  • Lord Hawke (Single appearance)
  • Durand (Single appearance)
  • Grimm (Single appearance)

Other Characters:

Locations:

  • Sardonia

Items:

Vehicles:

  • None

Synopsis for "The Man Who Hunted Superboy"

This story is reprinted from Adventure Comics #303.

Clark falls out of an airplane and lands in the country of Sardonia where he is mistaken for Prince Mark. Mark's fiancee, Zorina, breaks up with him because he is a weakling. Superboy spots the real Prince Mark, saves his life and uses his super senses to discover that Lord Hawke is trying to kill Prince Mark in order to ascend to the throne. After the two switch identities, Superboy (as Prince Mark) survives multiple attempts on his life (winning Zorina's heart in the process) accrediting some of his "rescues" to Superboy. Prince Mark, meanwhile, is secretly learning various fighting disciplines. Lord Hawke begins to suspect Mark and Superboy switched places and he devises a Kryptonite trap to kill Superboy. He throws Superboy and the kryptonite a pit. Mark attempts a rescue but is captured and thrown in the same pit after refusing to abdicate the throne. Mark manages to get the kryptonite out of the pit and he and Superboy switch clothing again. Prince Mark prevents Lord Hawke's coronation. Lord Hawke escapes and tries to loot the castle but Superboy stops him. Clark returns to Smallville telling everyone he was saved by Superboy.

Appearing in "The Unlucky Horseshoe"

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Synopsis for "The Unlucky Horseshoe"

This story is reprinted from Action Comics #194.

Three men break into the Wild West Museum and steal a horseshoe once belonging to Jesse James. There's a rumor that inside the horseshoe is a capsule containing a map to his hidden treasure. There's also a rumor that the horseshoe is unlucky. As they exit the museum they are spotted by Vigilante and Stuff who pursue them. The man holding the horseshoe trips and falls onto the tracks of an approaching elevated train and is killed. The two men grab the horseshoe and board the train while Vigilante and Stuff ride the roof to the next stop. Vigilante tells Stuff the legend of the horseshoe. At the next stop, the men sneak into line at a factory, losing the heroes, until the horseshoe activates a metal detector. The guards and heroes follow. The man with the horseshoe is captured but tosses it to his colleague. Believing the horseshoe is the cause of all the bad luck, the man tries to pitch it into the water by the dock but Vigilante snares it with his lasso. The man flees but is knocked out when the Vigilante throws the horseshoe at him. Back at the museum it is discovered that the capsule actually contains arsenic - it was a suicide pill.

Appearing in "The Rainbow Archer"

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Synopsis for "The Rainbow Archer"

This story is reprinted from Adventure Comics #246.

Albrecht Raines forms an underworld criminal gang, and begins printing counterfeit money. Green Arrow and his sidekick, Speedy, investigating the trail of phony money and quickly identify Raines' counterfeit bills by their inaccurate coloring. They capture Raines and send him to prison.

Some time later, Raines gets out of jail and declares vengeance against Green Arrow and Speedy. He dons a costume and begins calling himself the Rainbow Archer. On his first operation, he loots an armored car, slinging arrows of various colors. Due to his hatred of Green Arrow however, he refuses to use arrows that are colored green. Police officers arrive on the scene and the Rainbow Archer attempts to distract them. Green Arrow shows up and stops him once again. He returns Raines to prison ending his career as the Rainbow Archer once and for all.

Appearing in "Demon from the Depths"

Featured Characters:

Supporting Characters:

Villains:


Other Characters:

  • Aletra (Single appearance)
  • Don Alvardo (Cameo)
  • Gerta Von Gunther (Final appearance)
  • Kathra
  • Madame Aterg (Cameo)
  • Rena (Cameo)

Locations:

Items:

Vehicles:



Synopsis for "Demon from the Depths"

This story is reprinted from Wonder Woman #7.

Wonder Woman goes to an Amazonian school to collect student Gerta. The teacher informs her that, because the students have been inattentive, they must stay for another hour. Upon hearing this, Gerta throws a tantrum (and a piano) but Wonder Woman catches it before it can harm the teacher. Wonder Woman uses a Magic Sphere to see Gerta's future and learns that she becomes a ruthless tyrant, enslaving other women and forcing them to do as she commands. The future Gerta kidnaps an Argentinian diplomat. When Wonder Woman arrives to save the diplomat, Gerta is slain by a slave. In the present, Hippolyta placates Wonder Woman by saying the future can be changed and Wonder Woman vows to study Gerta at the upcoming festival to find a way of changing her for the better. Gerta and another child, Aletra, become tied in various contests and Gerta decides to prove herself by diving into a pool filled with dangerous creatures. Wonder Woman tells Paula (Gerta's mother) to go to the pool's edge and call her while Wonder Woman dives in to fight off a huge octopus. Because she must obey her mother, Gerta leaves the pool and Wonder Woman tells Paula to teach Gerta love and obedience thus saving Gerta's future.

Notes

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Trivia

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