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Helena Wayne (Earth 2)

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Helena Wayne is the crossbow-wielding vigilante known as Huntress. Born on Earth-Two, she is the daughter of Bruce Wayne and Selina Kyle. She has been a member of
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Information-silk Real Name
Information-silk Current Alias
Information-silk Relatives
Bruce Wayne (father, deceased), Selina Kyle (mother, deceased), Thomas Wayne (grandfather); Martha Wayne (grandmother, deceased)
Information-silk Base Of Operations
Gotham City; formerly Italy
Status
Information-silk Alignment
Information-silk Identity
Information-silk Race
Information-silk Citizenship
Information-silk Marital Status
Information-silk Occupation

Characteristics
Information-silk Gender
Information-silk Eyes
Information-silk Hair
Origin
Information-silk Universe
Information-silk Created by
First appearance


HistoryEdit

Origin

Helena Wayne Robin Earth 2 002
Helena Wayne as Robin
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Helena Wayne is the daughter of Bruce Wayne and Selina Kyle, and was raised to become Batman's eventual successor.

Helena fought alongside her father as Robin. During her father's final moments she defended him from the Batplane by firing upon attacking Parademons. She witnessed his death when the tower he was inside exploded. She and her best friend Supergirl entered a Boom Tube in pursuit of someone they thought was Darkseid, and ended up in another universe.

Prime Earth

Helena appears in Italy to combat the local mafia after hearing their role in recent kidnappings and slave trading. After doing some minor heroics to an effort to show off, flex and investigate she meets and enjoys the company of two journalists, Allesandro and Christina. Due in part to their reports and her own stolen police reports she tracks down a man called Moretti, who takes kidnapped women for slaves and sells them to the highest bidder.

Robbing Moretti of his fresh cargo and exploding his shipments, Huntress is forced to kill on a few occasions where she's put to the test and had no choice. Unabated she continues her mission to shut down Moretti and his new allies over the bored of Italy. The Chairman and Moretti ally to take down their combined threat and devise a plane to lure Huntress into their turf to finish her.

Failing to trick the Huntress, Moretti is killed by her after he fails to make amends for the women he's harmed. Setting her sights on the Chairman and his son, Huntress continues through Italy chasing the last wring in the chain of the mafia's extended connections. Finally, she finds the Chairman and takes him out of commission to which she uses this knowledge to manipulate the son. Telling him that he must leave Italy, return the women to their homes and never accost them or he would end up like his father.

Huntress returns to New York City where she runs into trouble with the local police officers who try to stop her plane from letting her off. Almost forced to shoot directly at the officers, Huntress is saved by Power Girl. The two share a few sorted words before they remark how they should ally once again to better each other's lives.

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Powers and AbilitiesEdit


Abilities

  • Peak Human Condition: Huntress works hard to keep her body in peak physical condition, using a training regimen installed by her father.
  • Archery: Huntress carries her trademark crossbows on her at all times.
  • Driving: Huntress is an effective driver, able to her own motorcycle at varying degrees of above-average driving situations (being shot at, accelerating to high speeds and over semi-separated bridges).
  • Investigation: Her father has mentioned Huntress's prowess during investigation situations. Following in his footsteps, she's one of her world's most prolific investigators.
  • Marksmanship: Training with Batarangs and bolts from her crossbows, Huntress has had years of training which has drastically improved her accuracy.
  • Martial Arts: One of the first steps on her adventuring career was to learn and enhance her fighting style. She learned various disciplines of martial arts.
  • Stealth: Huntress can be very stealthy when she needs to. With her specially outfitted suit and various toys in her utility belt she can sneak into a facility and learn whatever information she desires although she sometimes prefers to fight her way in.

ParaphernaliaEdit


Transportation

Weapons

Related


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Footnotes



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Batman Family member
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This character is or was an incarnation of or an ally of Batman, and a member of the Batman Family. This template will automatically categorize articles that include it into the "Batman Family members" category.

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Wonders of the World member
This character is or was a member of the Wonders of the World, sworn to use their skills and/or superpowers to protect Earth from both interstellar and domestic threats. This template will categorize articles that include it into the "Wonders of the World members" category.

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Power Girl Supporting Cast
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This character, team, or organization, is or was primarily supporting cast of Power Girl. This template will categorize articles that include it into the "Power Girl Supporting Cast category."

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