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"Elseworlds": In his plan to obtain ultimate power, The Key uses psychic drugs to lock each member of the JLA into a kind of virtual reality which drastically varies from the original one. The Key knows that the JLA members will break



Appearing in "Elseworlds"

Featured Characters:

Supporting Characters:


Villains:

  • The Key (Flashback and main story)

Other Characters:

Locations:

Items:

Vehicles:

  • Batcar (In dream sequence only)

Synopsis for "Elseworlds"

In his plan to obtain ultimate power, The Key uses psychic drugs to lock each member of the JLA into a kind of virtual reality which drastically varies from the original one. The Key knows that the JLA members will break out of it - and the psycho-electric power surge following that will fuel him to reach his goals.

But there is one man within the Watchtower who might still oppose The Key, and that is Green Arrow. And Connor Hawke has to take his father's old trick arrows out of the trophy room to defend himself against the robots of The Key.

Slowly but surely, the Leaguers are able to see through the virtual reality and Flash is the first hero to escape. But in the end it is not him, but the famous boxing glove arrow shot by Connor which defeats The Key. A little later, all other heroes have returned to reality as well and Green Arrow officially becomes a JLA member. Batman points out that they are still too vulnerable against psychic attacks and wants to change that. But the next challenge for the JLA has already lined up at the S.T.A.R. lab in space ... it is The "Revenge Squad"!



Notes

  • No special notes.

Trivia

Whereas the previous issue's title referenced the "Imaginary Stories" from the late 1950s to the mid-1980s, this issue's title is taken from the modern-day equivalent, Elseworlds.



See Also


Recommended Reading

  • None.


Links and References

  • No external links.