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Justice League: A New Beginning (Collected)

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"Born Again"

Cover for Justice League #

"Make War No More"

"Meltdown"

"Winning Hand"

"Gray Life, Gray Dreams"

"Massacre in Gray"

"Justice League... International!"




Contents

Appearing in "Born Again"

Featured Characters:

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Villains:

  • John Charles Collins (a terrorist) (Only appearance; dies)

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Synopsis for "Born Again"

Guy Gardner is the first member of the latest incarnation of the Justice League to arrive for work. As each of the new members file in to their headquarters, Guy snaps off offensive and smarmy remarks to each of them. A brawl breaks out between them until Batman enters the room and tells everyone to settle down. He calls their first official meeting and tells them of his desire to keep a low profile until they establish themselves as a more cohesive team, but fate (not the Doctor) has other plans.

A group of terrorists takes control of the United Nations general assembly and holds them hostage. One of the people in the assemblage is Kimiyo Hoshi, the new Doctor Light. She uses her recently acquired Justice League signal device to send an S.O.S.

Batman receives the call and mobilizes the team. They take Blue Beetle's bug to the UN and surreptitiously sneak into the building. Batman immediately realizes that something is wrong with these so-called terrorists. The League easily defeats them and leaves the leader to fend for himself.

The terrorists are actually low-rent thugs hired by entrepreneur Maxwell Lord IV, knowing that they would be easily defeated by the Justice League. As Max watches the television footage of the affair, he gloats while holding the firing pin to the terrorist's suicide bomb.

Appearing in "Make War No More"

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Locations:

  • Maxwell Lord's office

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Synopsis for "Make War No More"

The League interrogates Kimiyo Hoshi who was given a JLA signal device without the team's knowledge. Martian Manhunter studies the device and determines it to be superior to their own in design. Meanwhile, the three surviving Heroes of Angor return to our dimension and proceed to destroy the nuclear weapons of Bialya. The heroes are greeted by the country's dictator, Rumaan Harjavti, who welcomes them and allows them to use his country as a base of operations. The heroes then go to Israel to destroy their nuclear capabilities, an act which is televised. The Justice League flies off to the area to respond. At the same time, Maxwell Lord meets with another superhero to offer membership to the team and Dr. Fate visits with an entity called the Gray Man who seems to be discontent with his mission.

Guy Gardner's ring finds the heroes and, without alerting his colleagues, flies off to take them on. The rest of the League follows. Gardner proceeds to attack the heroes starting a fight when the heroes are hailed as violating Bialyan airspace and are ordered to retreat. They do and Rumaan proceeds to tell his guests about the nuclear stockpile in Russia.

Appearing in "Meltdown"

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Synopsis for "Meltdown"

Rumaan Harjavti convinces the Heroes of Angor to take out Russia's nuclear power sources next. Meanwhile the Justice League, inside Blue Beetle's bug, have been hovering just outside Bialyan airspace for 9.2 hours when the radar finds the three heading into Russian airspace. Worried that the attackers would be assumed to be Americans by the Russians, the Justice League pursues but are soon intercepted by a squad of Rocket Reds. Gardner immediately attacks and the other Leaguers try unsuccessfully to reign him in or convince the Rocket Reds of their peaceful intentions. Fortunately Maxwell Lord calls General Secretary Gorbachev who orders the Rocket Reds to intercept the three Heroes of Angor and ask the Justice League to assist. The Russian Nuclear Power Plant tries to shut down before the attackers can arrive but does it too fast causing imminent core meltdown. The Rocket Reds stop fighting and ask the Justice League for help. They arrive at the power plant where more Rocket Reds are trying to convince the heroes to leave. Just as they strike and the Justice League arrives, the plant begins rumble alerting all of the danger. Wandjina incapacitates everyone with a windstorm and bursts into the plant. He manages to safely shut the reactor down but succumbs to the radiation. The Rocket Reds take the Heroes of Angor for medical attention and confinement and order the Justice League to immediately depart. The League return to their headquarters where they meet Maxwell Lord who introduces them to their "new member"... Booster Gold.

Appearing in "Winning Hand"

Featured Characters:

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Locations:

  • Justice League Headquarters

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Synopsis for "Winning Hand"

While the League discuss the situation, Maxwell Lord, Kimiyo Hoshi and Booster Gold wait in the library. Kimiyo confronts Lord about pretending to represent the League and storms out. The League confront Lord and Booster storms out also. Booster sees reporters by the League's security fence and goes to talk to them creating the diversion the Royal Flush Gang needs. They deactivate the fence and rush inside but Booster spots them and pursues. They fight while the League watch, assessing Booster's performance. Booster single-handedly defeats the four human members of the Gang but then the android Ace arrives. The League joins the fight but Ace systematically takes the bulk of the team down. Booster and Beetle hatch a plan. Beetle deactivates the force-field dome around the headquarters and Booster flies Ace high into the air and drops him. As Ace reaches the dome area, Beetle reactivates it severing Ace in half. Impressed, Batman offers membership to Booster. They go to talk to Lord but find him already by the gate, claiming to represent the League to the press.

Appearing in "Gray Life, Gray Dreams"

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Synopsis for "Gray Life, Gray Dreams"

Gray Man has the ability (and the job assigned by the Lords of Order) to retrieve remaining dream energy from the deceased and return it to the Lords. Tiring of his job, he begins stealing it from the living and using it for his own purposes. He begins in Stone Ridge, Vermont. This action draws the attention of Dr. Fate who comes to Vermont but the Gray Man captures and immobilizes him as he recounts his history. Meanwhile Jack Ryder finishes his next show ranting about the Justice League when a coworker tells him about Dr. Fate being spotted in Stone Ridge. Ryder calls for a camera crew to meet him there. At the JL Headquaters Guy Gardner and Batman get into a heated argument about who should be leader. Guy attacks Batman but Batman knocks Guy out to the delight of the entire team. Oberon tells the League that the monitor is speaking. Dr. Fate is communicating through the device asking the League to come to his aid. Captain Marvel flies ahead as the rest (sans Guy) fly in the Blue Beetle's Bug). Marvel finds an injured camera crewman and flies him into the city. The rest of the League arrive and encounter the Creeper. He shows them the town which has been transformed into a bizarre, surreal version of itself.

Appearing in "Massacre in Gray"

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Synopsis for "Massacre in Gray"

Creeper and the free members of the Justice League enter the altered city of Stone Ridge and find the population comatose. Gray Man, who has captured Dr. Fate and Captain Marvel, decides to control Captain Marvel directly and sends him to fight the Justice League. Martian Manhunter fights him, keeping him busy, while the others track the Gray Man to a movie theater. Gray Man, however, has difficulty controlling Captain Marvel as his magical nature resists and Martian Manhunter uses his telepathy to fight his control as well. Eventually he is weakened enough that Captain Marvel regains control but not before Martian Manhunter knocks him out. Dr. Fate then breaks free and the two fight as the remaining members of the Justuce League arrive. Gray Man summons his army of controlled selves who attack the Creeper and the Justice League members stealing their energy and putting them all in a coma as well. Dr. Fate teleports the group and the Gray Man to to another dimension. Martian Manhunter is unable to find them so he takes the injured Captain Marvel for medical attention. Meanwhile Maxwell Lord and Hal Jordan discuss Lord's plans for the Justice League.

Appearing in "Justice League... International!"

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Synopsis for "Justice League... International!"

At Justice League headquarters, Guy Gardner searches for his Green Lantern ring. Blue Beetle had tossed it over his shoulder during Guy's recent one-punch fight with Batman and it had since rolled away. He finds it underneath a storage basin, but a mouse scurries by, causing Guy to bump his head on the underside of the bin. He is left unconscious for several hours.

Meanwhile, Doctor Fate takes the Gray Man to the home dimension of the Lords of Order. The Lords tell him that assuming the role of the Gray Man was intended as a high honor, not the punishment that the Gray Man believed it to be. The Gray Man begs them to take away this "honor", and they acquiesce, stripping him of his immortality and removing him from existence.

Doctor Fate returns to Stone Ridge, Vermont to consult with the rest of the League. They part company with the Creeper and return to their base of operations. Doctor Fate however goes elsewhere.

In New York City, Maxwell Lord labors to get the Justice League an international charter with the United Nations. Oberon is by his side and strongly supports Max's initiative. The Martian Manhunter however, has deep reservations about the plan, and fears that Max's work is done merely out of self interest.

At Justice League HQ, Batman places Mister Miracle on monitor duty. Miracle cannot locate Guy Gardner, who was supposed to have been taking care of things while the League dealt with the Gray Man. Miracle telephones his wife, Barda, and tells her that he won't be back for twenty-four hours. Barda is furious, and smashes the telephone.

Guy Gardner revives, but his personality is dramatically different from what the others are used to. Rather than his typical abrasive demeanor, Guy is now pleasant, polite and overly willing to help the team in any way he can. Guy's former colleague, Hal Jordan, stops by the HQ to check up on him, and is astounded at Guy's behavior. Even Mister Miracle and Captain Marvel can't explain why he is acting so strangely, but none of them are complaining.

In Washington, Superman consults with the President over the Justice League's pending international charter. President Reagan is concerned over the long term ramifications of such an act, but Superman gives a sterling testimonial, confident that the League can overcome any obstacle.

Meanwhile, a large, mysterious satellite hovers unseen above the Earth. Something activates from deep inside, and it suddenly discharges a gigantic, red death-ray that begins sweeping across the oceans of Earth. The crisis draws immediate media attention, and before long, the Justice League are ready to do what they can to save the Earth. S.T.A.R. Labs lends them one of their shuttle crafts and the team flies into outer space to deal with the satellite. The shuttle's onboard weapons systems prove ineffective, so the League is forced to space walk to the satellite to disable it manually. Batman is injured, and his space suit ruptures, but miraculously, he doesn't die. Witnessing this, Mister Miracle begins to suspect the true origins of the satellite. He flies directly into the path of the death-beam, but it doesn't harm him. He then flies inside of the satellite and turns it off from the inside. Returning to his teammates, Miracle reveals that the satellite is originally from New Genesis and is typically used as a training module for warriors. The machine has a failsafe which prevents it from actually harming another living being. However, someone else must have reprogrammed it to attack Earth.

Returning to the United States, the Justice League are hailed as heroes once again. The success of their mission convinces the United Nations Security Council to grant them an international charter. However, the charter comes with two provisions. The team must accept American military hero, Captain Atom, into their ranks, as well as the Russian soldier, Rocket Red #7. Captain Marvel decides that he cannot commit himself to full-time status and regrettably leaves the team. Doctor Fate telephones in and likewise tells the League that he must remove himself from the team as well. The final change in the roster takes place when Batman steps down as team-leader. Batman prefers to operate in the shadows and is uncomfortable with the prospective media attention that the League will earn, so he recommends the Martian Manhunter as the new team leader. Being an alien, the Martian Manhunter is the most objective League member when it comes to matters of international diplomacy.

Notes

This trade paperback collects the following issues of Justice League and Justice League International:

  • This trade paperback was also re-released in 1991.


Trivia

  • No trivia.

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