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"Justice League of America: War With the One-Man Justice League!": To regain the half of their powers lost in the battle with Libra, the Justice League, at the Atom's suggestion, revives th



Appearing in "Justice League of America: War With the One-Man Justice League!"

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  • Trophy Room

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Synopsis for "Justice League of America: War With the One-Man Justice League!"

To regain the half of their powers lost in the battle with Libra, the Justice League, at the Atom's suggestion, revives the android Amazo, redesigning him so that his body, when engaged in battle against them, will attract the molecules of their lost powers from space. They fight Amazo in teams: first, Flash, Black Canary, and Elongated Man, then Superman, Aquaman, and Green Arrow, and finally, Green Lantern, Atom, and Red Tornado, after which the android villain is automatically deactivated. Having absorbed Batman's deductive abilities along with the other heroes' powers, however, Amazo had realized that he was being used, and had arranged matters so that he would come to life again and destroy the League. He is defeated only through the efforts of Batman, who, despite having lost part of his razor-sharp intellect, is still able to outwit the android, causing him to lose his powers, so that Batman can singlehandedly defeat him. Amazo is once again deactivated, and the heroes regain their lost powers.

Appearing in "Seven Soldiers of Victory: The Black Star Shines! (Part 2)"

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  • Mister Xavier
  • Mister Yale
  • Mister Zinch

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  • Twin City

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Synopsis for "Seven Soldiers of Victory: The Black Star Shines! (Part 2)"

This story is reprinted from Leading Comics #2. Only the second half of the story is reprinted in this issue. Part 1 is reprinted in Justice League of America #111.

Appearing in "Starman: Starman's Lucky Star!"

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  • Hunch Haggard (Single appearance)
  • Muggsy (Single appearance)
  • Unnamed astrologer (Single appearance)

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  • Professor Leland Brown (Single appearance)
  • Ray Talbot (Single appearance)
  • Mr. Cord (Single appearance)
  • Rufus Cord (Single appearance)

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Synopsis for "Starman: Starman's Lucky Star!"

This story is reprinted from Adventure Comics #81.

Astronomy Professor Leland Brown meets, and decides to sponsor, promising young astronomy student Ray Talbot, for an education in Science. Meanwhile and elsewhere, superstitious lowlife Hunch Haggard and his dim henchman Muggsy, are consulting with an astrologer, about what kind of crime to do next. They pick: kidnapping.

That evening Ted Knight and Doris Lee attend a live broadcast of the Information Quiz Program, at which Prof. Brown introduces young Talbot to the audience. The kid does perfectly, nails every question, but when he wins the first prize, an expensive telescope, both the audience and Prof. Brown are shocked and saddened to learn that the boy is blind!

Two weeks later, Ray has been adopted by the wealthy Cord family, and receives private tutoring. Starman visits Ray. They chat. Ray reveals that he knows a way to stop the Gravity Rod from working. It's ultra-violet radiation, the same reason why the rod doesn't work in the daytime. Starman is impressed.

A week later, Hunch and Muggsy show up at the Cord Estate, looking to kidnap young Rufus Cord (now Ray's adoptive brother). They kidnap Ray by mistake, spirit him away to their hideout, and do a poor job of supervising him. Meanwhile Mr. Cord has alerted the Police who have alerted the FBI, causing Woodley Allen to covertly signal to Starman. After a quick conference with Allen, Starman starts searching for the missing blind boy. At the hideout, by very good luck, Ray finds an ultra-violet sun lamp, and that night he uses it to signal Starman, by deactivating and reactivating the Gravity Rod. Starman is in mid-flight as this happens, but he recovers adroitly, and flies in to the rescue. There's a mishap; while confronting Muggsy and his handgun, Starman snags his foot in a drapery and stumbles. Muggsy still gets punched out, but Ray receives a glancing bulletwound across the rim of his skull, which knocks him out. Starman pounces on Hunch and subdues him, while Ray wakes back up. The bulletwound has very luckily relieved the pressure on his optic nerve, and Ray recovers his vision.

Weeks later, as Ray is entering prep school and Hunch Haggard is starting a long prison sentence, Hunch meets his new cellmate. It's the astrologer who gave him that bad advice about his next crime.

Appearing in "Justice League of America: The Super-Exiles of Earth!"

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  • An unnamed judge

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  • Gotham City Art Museum
  • A United States mint

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Synopsis for "Justice League of America: The Super-Exiles of Earth!"

This story is reprinted from Justice League of America #19.

Each of the Justice League members are shocked to find when doppelgangers who make the drop on them. While the real Justice League are knocked out, the impostors commit crimes which the real Leaguers are blamed. When the real Justice League revives and tries to clear their name with the help of Jean Loring, the court finds them guilty, thanks in part to testimony of the fakes who appear in their civilian guises.

As punishment, they are exiled into space where the League begins to figure out how they can return to Earth and clear their name. Deciding to return to the Earth in their civilian guises, the Justice League reveal their true identities to each other for the first time. Battling their doppelgangers, the League manage to defeat their impostors.

Clearing their names, the League soon learns that Dr. Destiny had created a device that in conjunction with the evil side of their minds, created the duplicate League members. After destroying Destiny's device, the Atom performs a surgery on all the League members' minds so that this weakness cannot be exploited again. In order to protect their loved ones, each of the League members agree to be exposed to Amnesium from Superman's Fortress of Solitude in order to forget their memory of their true identities from one another.

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