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Justice League of America Vol 1 178

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"The Chess-Master of Mars": Yet another giant chess piece materializes in Justice League headquarters, downing Green Arrow, Superman, Batman, and Atom, before Aquaman and Black Canary, protected by Zatanna's magic, destroy it. When Atom's analysis of its fragments proves the chessman to be of ex



Appearing in "The Chess-Master of Mars"

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Synopsis for "The Chess-Master of Mars"

Yet another giant chess piece materializes in Justice League headquarters, downing Green Arrow, Superman, Batman, and Atom, before Aquaman and Black Canary, protected by Zatanna's magic, destroy it. When Atom's analysis of its fragments proves the chessman to be of extra-terrestrial origin, Zatanna discovers a clue planted secretly by J'onn J'onzz in the memory bank of the JLA computer. Despero's chess game, in which the captive Martian Manhunter is being forced to participate lest his people die by fire, comes to an abrupt end when the Justice League locates the villain's starship orbiting Mars II. They defeat him and his animated chessmen, and free J'onn J'onzz.



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