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Justice League of America Vol 1 48

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"Challenge of the Weapons Master!": This story is reprinted from Brave and the Bold #29.



Appearing in "Challenge of the Weapons Master!"

Featured Characters:

Supporting Characters:

Villains:

Other Characters:

  • General Morgan Anderson (Single appearance)
  • Civilian Chief Warner Hunter (Single appearance)

Locations:

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Vehicles:

Synopsis for "Challenge of the Weapons Master!"

This story is reprinted from Brave and the Bold #29.

In the year 11,960 A.D. the super-criminal known as Xotar is fleeing the interstellar police. Having found the tattered remains of Wonder Woman's diary which documented the adventures of the Justice League, Xotar knows that he is destined to travel into the past and battle them where he believes that at least one of his super-weapons from the future will defeat the Justice League.

Traveling to the past, Xotar targets the Leagues honorary member, Snapper Carr. Using him as a pawn at the next Justice League meeting, Xotar immobilizes the group and has them challenge him to see if they are able to defeat him. The arriving members are Aquaman, Green Lantern, Flash, Batman, Martian Manhunter and Wonder Woman. He first challenges the Flash, who is able to destroy Xotar's shrink ray. Next he challenges Aquaman and Martain Manhunter to destroy his de-evolution ray, which the duo manage to destroy. Next Xotar challenges Batman, Wonder Woman and Green Lantern to try and stop his magneto-bubble device, which they succeed in destroying. Believing that his final weapon, an illusion caster will destroy the Justice League, he allows them all to attack at once.

Having the upper hand at first, the timely arrival of Superman turns the tide, the Man of Steel destroys Xotar's weapons and the heroes return Xotar to his own time and turn him over to the authorities. As history would have it, the words in Wonder Woman's diary which were rubbed out over the centuries indicated that none of Xotar's weapons would defeat the League.

Appearing in "Secret of the Sinister Sorcerers!"

Featured Characters:

Supporting Characters:

Villains:

  • Simon Magus, The Evil Magician (Single appearance)
  • Saturna, the Lord of Misrule (Single appearance)
  • Troll King (Single appearance)

Other Characters:

Locations:

  • Magic-Land
  • Camelot
  • Asgard
  • Olympia
  • Oceana
    • Simon Magus Flying Air Castle
    • Forest Perilous

Items:

Vehicles:

  • None

Synopsis for "Secret of the Sinister Sorcerers!"

This story is reprinted from Justice League of America #2.

When all man-made objects on Earth stop working, the Justice League band together to try and figure out the cause of this latest crisis and soon learn that magic has become the dominant force in their universe. Meanwhile in the other worldly dimension known as Magic-Land, the evil magician Simon Magnus has used his magic to transport items of science to that realm to try and over throw it's ruler and his great magician Merlin.

While back in the Earth dimension, the JLA realize that magic spells now work, and so they get a number of books on sorcery to summon Merlin to aid them. When they realize what has happened, Merlin uses his now restored magical powers to transport the Justice League members to the realm of Magic while Snapper and Merlin stay behind on Earth.

The Justice League pair off into groups to stop Magnus and his two cohorts, using their super powers and cunning to get past all their traps and easily destroy whichever scientific device they are using as defense. Afterwards, they capture Magnus and demand that he return to their world and restore everything to normal. However, when traveling to the gate between worlds they have to fight a giant, but with the help of Snapper and Merlin the giant is defeated. Returning to Earth, Merlin is able to reverse the damage done by Magnus and he bids the Justice League farewell.

Appearing in "The Slave Ship of Space!"

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Synopsis for "The Slave Ship of Space!"

This story is reprinted from Justice League of America #3.

As the various Justice League of America members are out stopping various Earthly disasters, their JLA contact devices suddenly break down prompting them all to return to their headquarters and find out what's going on. There they are all immobilized by the space tyrant known as Kanjar-Ro, who has also immobilized the entire planet. In order to free their world, the Justice League are forced into helping Kanjar-Ro in defeating his enemies: Hyathis, Kromm and Sayyar.

Using Batman and Snapper Carr as bait to trap Superman in Kryptonite gas, Kanjar Ro has Aquaman, Martain Manhunter, Wonder Woman, Flash and Green Lantern aboard his space boat to stop his enemies. Martain Manhunter captures Kromm, while Aquaman and Wonder Woman are used to capture Hyathis, and finally Green Lantern and Flash are used to capture Sayyar.

With his opponents captured, Kanjar Ro refuses to free the Justice League unless they promise not to attack him. However, the League members have recorded all of Ro's foes saying his name (having all three say his name at once would free the Justice League from Kanjar Ro's power) and manage to free themselves, capture Kanjar Ro, and save Superman before the Kryptonite gas kills him. After the battle has ended, the group banish Kanjar Ro and his opponents on a meteor planet, with Green Lantern using his power ring to make it impossible for them to escape.

Notes

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Trivia

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