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Justice League of America Vol 1 58

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"The World of No Return!": This story is reprinted from Justice League of America #1.



Appearing in "The World of No Return!"

Featured Characters:

Supporting Characters:

Villains:

Other Characters:

  • Jasonar (Single appearance) (an alien from Kalanor)
  • Saranna (Single appearance) (Jasonar's daughter)

Locations:

  • Thanakon (Single appearance)
  • Narx (Single appearance)

Items:

Vehicles:

Synopsis for "The World of No Return!"

This story is reprinted from Justice League of America #1.

While out on a drive, Barry Allen investigates a strange blue glow coming from a house, and ends up encountering Jasonar and Saranna, beings from the dimension known as Kalanor. Changing into the Flash, Barry learns that these aliens come from another dimension which has been under the rule of Despero, a despotic ruler who has access to super weapons. Jasonar and Saranna had come to Earth to build a device which would absorb the weapons' power source. Offering to help, the Flash calls the Justice League together for a meeting in order to help Jasonar and Saranna in their mission to stop Despero.

When Saranna is kidnapped by Despero, Flash rushes to JLA headquarters to find the rest of the team under Despero's power. Despero offers the Flash a chance to save his friends by planning a version of chess which involves using cards to move the pieces. Each chess piece represents a different JLA member, if they land on a free square each member is set free and Despero will leave Earth and give up his conquest. However, if the pieces were to land on a disaster square, the Flash would have to leave Despero alone to complete his conquest of Kalanor.

Flash eventually loses due to Despero's tampering and is forced to leave in Jasonar's dimensional traveler, while each JLA member was transported to a different world. As Despero gloats over his victory, he is totally unaware that the he has been observed by Snapper Carr.

While in the furthest reaches of the universe pairs of JLA members escape from their various perils: Wonder Woman and Superman escape from a world of prehistoric dinosaurs; Green Lantern and Aquaman save an aquatic planet from a super weapon before escaping in a power ring spawned rocket; Martian Manhunter and Batman save another planet from being destroyed by a missile. Afterwards, all the JLA members reunite and are determined to track down and stop Despero.

Meanwhile Jasonar had completed his energy absorber weapon to use against Despero, but the villain shows up and uses his powers to immobilize Jasonar. When all seems lost, Snapper emerges from Despero's dimensional transporter (having stowed himself away on it) and uses the energy absorber on Despero, rendering him inert. The Justice League arrives shortly after to find that the villain had been defeated by their honorary member. Jasonar thanks the JLA for their help (who also congratulate Snapper) and Jasonar returns to his home dimension with the inert Despero.

Appearing in "The Wheel of Misfortune!"

Featured Characters:

Supporting Characters:

Villains:

  • Amos Fortune Next (First appearance)
  • Charles Hobart (Single appearance)

Other Characters:

  • August Jones (Single appearance)
  • Hazel Deeping (Single appearance)

Locations:

Items:

Vehicles:

Synopsis for "The Wheel of Misfortune!"

This story is reprinted from Justice League of America #6.

As the various members of the Justice League preform various super-feats before a public audience, each hero has to face a different superstition, who apparently comes true and causes them to have a bit of bad luck. Witnessing each even is Amos Fortune, who has spent the better part of his life studying luck, and how to manipulate it to his own ends. Having discovered that luck can be manipulated biologically through the "luck gland", Fortune created the Stimoluck device to this end. Having succeeded in his test of these devices on the Justice League, Fortune is confident enough to cash in on his inventions.

While at the Justice Leagues headquarters, the League members join for their regular meeting where they all discuss their recent bouts with bad luck. With no dire threats presently at large the group decides to answer some mail requesting for the Leagues assistance. Green Arrow, Martian Manhunter and Flash decide to help a girl who's searching for a hidden family treasure, the only clue to it's location being a riddle based poem. While Aquaman, Wonder Woman, and Green Lantern go to the town of Sand Dune to investigate reports of an invisible thief.

Green Arrow, Manhunter and Flash arrive at the girls home and begin searching her property for the hidden treasure. While they are doing so, Amos Fortune arrives and purchases fence posts on the property, which reveal to have the treasure in it, however since Fortune just bought the posts he claims the treasure as his own. The girl is devastated, however the heroes reveal that while looking for the treasure they also found a priceless painting, as well as fortune in oil and Uranium on the property. Leaving Fortune is puzzled that the Justice League members were able to have extraordinary good luck in finding those unknown treasures.

Meanwhile Wonder Woman, Aquaman and Green Lantern investigate the invisible thief's handiwork. A castle full of priceless artifacts have been stolen as late, so the League has been hired to try and catch the culprit. Using his power ring to coat the remaining items in the castle, Green Lantern makes it so that he is alerted if any of the items are stolen. When they are later, the JLA goes out to find that the thief is actually a master fisherman who has been casting his line into the castle to grab items. When brought to the secret location where the stolen goods were hidden, they arrive just as Fortune has finished putting them in the trunk of his car. Fortune uses a gas to knock them out, hoping to take them to his lair and find out how they've been able to be so lucky when he's used his device to ruin their luck.

Capturing the other League members as well, Fortune attaches them to his Wheel of Misfortune, a device which will eventually burn out their good luck glands giving them nothing but bad luck. However, Martian Manhunter breaks free and defeats Fortune. When the shocked Fortune inquires as how how the Manhunter was able to break free, J'onn explains that his Martian physiology made him immune to the Stimoluck, and that his recent bout of misfortune as sheer coincidence.

Appearing in "For Sale - the Justice League!"

Featured Characters:

Supporting Characters:

Villains:

  • Pete Rickets (Single appearance)

Other Characters:

  • Caleb West (Single appearance)

Locations:

Items:


Vehicles:



Synopsis for "For Sale - the Justice League!"

This story is reprinted from Justice League of America #8.

While fleeing the police, common crook Peter Rickets manages to escape when he trips over a device that causes those who are exposed to it's rays to do the bidding of the devices holder. Seeing the potential of such a weapon, Rickets uses the weapon to capture Justice League members Aquaman, Flash, Green Lantern, Green Arrow, Martian Manhunter and Wonder Woman. Rickets then meets up with a number of high power criminals and sells off the Justice Leagues services for their criminal gain. To make things interesting, the criminals gather send two JLA members to collect the same items to see which one will be able to make it back first.

And so, Green Lantern and the Flash are sent to steal a Napoleonic tiara, Aquaman and Green Arrow to collect the money from a gambling ship, and Wonder Woman and Martian Manhunter to steal uranium from a science lab. While this is going on, Snapper Carr checks the JLA's mail and finds a letter from a Professor Caleb West who invented the device and is seeking the Justice Leagues aid in retrieving it. When the League signal goes off, Snapper decides to find out what's going on, taking Dr. Destiny's anti-gravity disc so that he can travel around faster and find his comrades.

While at each location, the two pairs of heroes who would vie for the intended loot would battle each other, but when the fight is over they'd find that what they had come to steal was nowhere to be found. Returning to the crooks empty handed, the crooks then decide to kill the JLA members, however they suddenly break free from their traps and round everyone up. Snapper appears with the device in hand and reveals how he managed to foil the criminals plots: He was able to find the Justice League members because while each member was commanded not to use their call signal to summon for help, they were not told they couldn't use another JLA member's communicator. This allowed Snapper to find each member and able to move the loot away to prevent it from being stolen. Then it was a matter for following the JLA back to the criminals hide out, steal the device and use it to free his friends.

Notes

  • This book was first published on October 21, 1967.
  • This issue is an 80-Page Giant special edition.

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