Ambush Bug 07
DC Rebirth Logo

This is an in-universe article with out-of-universe material.
This article covers information about something that exists within the DC Universe, and should not contain out-of-universe material. Please remove all out-of-universe material, or include it in a separate section at the bottom of the article. And take off that silly costume.

"Justice Riders": Set in the Wild West, Felix Faust is imprisoned for a drunken disturbance in the town of Paradise's jail and overwatched by Sheriff Oberon. Faust warns Oberon to release him as something will come and destroy Paradise. Oberon ignores Faust's threats until a loud rumbling and br

Appearing in "Justice Riders"

Featured Characters:

Supporting Characters:


Other Characters:




Synopsis for "Justice Riders"

Set in the Wild West, Felix Faust is imprisoned for a drunken disturbance in the town of Paradise's jail and overwatched by Sheriff Oberon. Faust warns Oberon to release him as something will come and destroy Paradise. Oberon ignores Faust's threats until a loud rumbling and bright lights engulf the jail.

The next day, Sheriff Diana Prince leads two horse thieves to Paradise and finds the town destroyed. She lets the thieves go as they are no concern to her now. She then finds a barely alive Oberon under the jail's rubble. Following Oberon's death, Diana bury him and swears to avenge him and Paradise.

In Diablo Wells, Wallace West, under the identity of Kid Flash, serves as the town's bouncer and meets with Diana. At the local saloon, Kid Flash hears from Diana of Paradise's fate and needing his help. The two are then met by Booster Gold who offers to assist in their cause. After some doubt of Kid Flash's age, the speedster demonstrate his fast shooting with Gold's bullets, forcing Gold to need more "talents".

Diana and Kid Flash rides to the Indian Territories in recruiting Katar Johnson. While riding Diana acknowledge Kid Flash's incident with Barry Allen's death. The two meet with Katar Johnson who suits up as the Hawkman.

Meanwhile, Booster Gold arrives at Ted Kord's machine shop for a gun "in the speed category" which Kord have one in the back of his shop.

Elsewhere, Felix Faust is berated by his boss Maxwell Lord for delaying him for rescuing him from Paradise and his project in expanding a railway across Arizona in a desolate running region. Seeing how Faust is useless in comparison to his "men," he then talks of dealing with Diana Prince.

In a saloon, Diana, Katar, and Kid Flash discuss of what happened to Paradise. Diana explain that the debris of the buildings in the town were glazed with glass, the water seem to have evaporated completely from the town, and that every animal and human were stripped to the bone. Furthermore, she explain that before Oberon died, he told her that Faust works for Maxwell Lord. The three are beset by Lord's men and a gunfight erupts between them. In the fight they discover that these "men" are machines. They are then save by machine-gun fire from Booster Gold, who is armed with a portable Gatling gun, and accompanied by Ted Kord, along with his steam wagon.

The group inspects the automatons which Kord find out that they are clockwork and more sophisticated than he have ever seen. Diana suspects Lord is behind this which Kord elaborate of Lord's background to be a robber baron who operates in a town call "Helldorado". Kord and Gold joins Diana and her team as they head for Helldorado.

Meanwhile, the bounty hunter Guy Gardner, known widely as "Kid Baltimore," arrives in the west with the intent in killing Wallace West for the murder of Marshal Barry Allen.

That night, Diana and her posse settle down in a campfire. Kord tells that from where they are going the town deserve to have that name. They are encounter by the mysterious John Jones who joins in their quest, not because of Lord but who he is allied with...

Meanwhile, Lord is alerted by Faust of the destruction of his clockwork robots and knowing that Diana would come for him. Lord assures Faust that he have something that will help him as he shows the undead cowboy crates containing advanced machine parts that are originated "not this part of the universe."

Diana and the riders finds a destroyed sod house and its dead inhabitants, much similar to Paradise and marking the sixth similar discovery they come across. The riders continue on as Guy Gardner watches them from afar.

The riders follow a train track to Helldorado while noticing that after traveling for fifty miles, there isn't any sign of either life nor train stop for a train to refuel. Hawkman returns to the group and shouts his discovery of Helldorado. The riders ride to where the town is and finds it to be a industrial complex litter with robots. Diana decides to confront Lord in full daylight.

Diana, Kid Flash, John Jones, and Hawkman confronts the town's "denizens" in bringing Lord to justice. In another part of Helldorado, Gold and Kord readies their machine-gun but are then held at gunpoint by Guy Gardner.

The riders are met by Felix Faust and Lord. Diana demands Lord why he destroyed Paradise. Lord explain that Paradise was impeding his progress in building his railway to California. Since he possess an army of robot workers, Lord can profit without the need of human workers, and even suggesting of conquering the Golden State. Diana then ask where did he obtains the machines which Lord claims that he 'borrowed' from someone he met. Hearing enough, Diana have a showdown with Lord but find him that he isn't Lord, but a robot. Immediately all hell broke loose in a gun battle between the riders and Lord's machines.

In the alleyway, Guy is surprised of what is happening and is convinced to help Gold and Kord after hearing from the two that losing Kid Flash to the machines would spoil his (Guy's) reputation.

Justice Riders Lord Havoc

Lord Havoc

The riders are almost defeated, but Faust decides that their end must come in grandeur, and introduces the real Maxwell Lord driving a steam-powered robot known as "Lord Havoc." A power crazed Lord fires his weapons upon the riders as they fled and later makes a last stand against the robot. Fortunately, Gold, Kord and Gardner rides on Kord's steam schooner at high speed and rams it at Lord Havoc, destroying the machine for good.

From the remains of Lord Havoc, Maxwell emerges and is arrested by the riders. As the riders arrest Lord, Kid Flash catches Faust for escaping and is confronted by Gardner who warrants for his arrest over Barry Allen's death. Kid Flash angrily points out to him that he mercy kill Barry, and that wasn't counted as murder. This doesn't matter to Guy, who still wants his arrest either the easy way or the hard way. As they argue, Faust grabs a shotgun and prepares to shoot the two, but is quickly shot by both Flash and Gardner. The two then points their gun at each other until the riders vouches Flash's protection, forcing Guy to find another day to get back at Kid Flash.

Though still unfinished and on advice from Jones, Diana coerces Lord as to where he got the technology in which he directs them to a rail barn. The riders gather at the rail barn and finds Lord's partner, a Dominator alien. Jones reveals that he has been searching for the Dominator for sometime until hearing news of Lord's technological accomplishments way beyond Earth's standards. He then decides to return the Dominator to where it came from.

Much later, the riders decides to separate (Kid Flash fleeing to Mexico because of Guy, Hawkman has life in the Indian Nations, John Jones needing to return to his home, and Booster Gold deciding to police Denver, Colorado). Kord, however, is dismayed in the breakup and was hoping that the team would continue to fight for "truth, justice and the American way" as (what Lord had called them) the "Justice Riders." This cause Kord to receive skeptical stares from the riders, thus abandoning his suggestions. After the riders depart Helldorado, Faust survives his death and wonders if the machine town have a watering hole for his thirst.

The issue ends with Ted Kord talking to writer Clark Kent of his adventures with the riders, in order to sell his story to purchase materials for a new schooner. Though Clark has to leave out the "strange visitor from another planet." The writer then ask if there is any other adventures with the Justice Riders. Kord respond that there aren't and that their adventure in Helldorado was their only adventure together. However, with Kent's writing talents the Justice Riders can continue to ride together as legends.



  • No trivia.

See Also

Recommended Reading

Links and References

Elseworlds logo
DC Rebirth Logo

This comic issue, event, or limited series takes place in its own separate continuity as an Elseworlds story; although it may exist within a larger Elseworlds continuity as part of its series. This includes both titles with the Elseworlds Logo, and titles retroactively declared as Elseworlds Stories. This template will categorize articles that include it into the Elseworlds category.

Elseworlds Batman Chronicles #11Batman Chronicles #21Batman of ArkhamBatman: BloodstormBatman: The Blue, the Grey, and the BatBatman: Book of the DeadBatman: Brotherhood of the BatBatman: Castle of the BatBatman: Crimson MistBatman: Dark AllegiancesBatman: Dark Knight DynastyBatman: Dark Knight of the Round TableBatman: Detective No. 27Batman: The Doom That Came to GothamBatman: The Golden Streets of GothamBatman: Gotham by GaslightBatman: Gotham NoirBatman: Haunted GothamBatman: Hollywood KnightBatman: Holy TerrorBatman: I, JokerBatman: In Darkest KnightBatman: League of BatmenBatman: ManbatBatman: MasqueBatman: Master of the FutureBatman: NevermoreBatman: Nine LivesBatman: NosferatuBatman: The Order of BeastsBatman: Red RainBatman: Reign of TerrorBatman: Scar of the BatBatman: ThrillkillerBatman: Two FacesBatman: Year 100Batman/Dark Joker: The WildBatman/Demon: A TragedyBatman/Houdini: Devil's WorkshopBatman/LoboCatwoman: Guardian of GothamConjurorsElseworlds 80-Page Giant #1Elseworld's FinestElseworld's Finest: Supergirl & BatgirlFlashpointGolden AgeGreen Lantern: 1001 Emerald NightsGreen Lantern: Evil's MightJLA: Act of GodJLA: Age of WonderJLA: Created EqualJLA: DestinyJLA: Island of Dr. MoreauJLA: Riddle of the BeastJLA: Secret Society of Super-HeroesJLA: Shogun of SteelJSA: The Liberty FilesJustice League: The NailJustice League: Another NailJustice RidersKamandi: At Earth's EndKingdom ComeThe KingdomLeague of JusticePlanetary/JLA: Terra OccultaRobin 3000Son of SupermanSuperboy's LegionSupergirl: WingsThe Superman MonsterSuperman, Inc.Superman: A Nation DividedSuperman: At Earth's EndSuperman: The Dark SideSuperman: Distant FiresSuperman: KalSuperman: Last Family of KryptonSuperman: Last Son of EarthSuperman: Last Stand on KryptonSuperman: Red SonSuperman: Speeding BulletsSuperman: True BritSuperman: War of the WorldsSuperman's MetropolisSuperman/Tarzan: Sons of the JungleSuperman/Wonder Woman: Whom Gods DestroySuperman & Batman: Doom LinkSuperman & Batman: GenerationsSuperman and Batman: World's FunnestTitans: Scissors, Paper, StoneWonder Woman: AmazoniaWonder Woman: The Blue Amazon
Annuals Action Comics Annual #6Adventures of Superman Annual #6Batman Annual #18Batman: Legends of the Dark Knight Annual #4Batman: Shadow of the Bat Annual #2Catwoman Annual (Volume 2) #1Deathstroke the Terminator Annual #3Detective Comics Annual #7Flash Annual (Volume 2) #7Green Lantern Annual (Volume 3) #3Justice League America Annual #8Justice League International Annual #5L.E.G.I.O.N. Annual #5Legionnaires Annual #1Legion of Super-Heroes Annual (Volume 4) #5Lobo Annual (Volume 2) #2New Titans Annual #10Robin Annual (Volume 4) #3Steel Annual (Volume 2) #1Superboy Annual (Volume 4) #1Superman Annual (Volume 2) #6Superman: Man of Steel Annual #3Team Titans Annual #2
Related Alternate TimelinesAmalgam UniverseImaginary StoriesIntercompany CrossoversJust ImagineMultiversePossible FuturesRealworlds
This box: view  talk  edit