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Quote1 I might have not been here long, but I learned one thing: Everything you told me about humans is wrong. They're good people and they are worth defending. Quote2
-- Kara Kent src

Kara Zor-El was born as the daughter of Zor-El and his wife. When Krypton was facing its ultimate destruction, Zor-El sent Kara to Earth with a crystal, that he told her to protect. However, as the Council had closed all portals (the Kryptonians preferred method of transportation for interstellar travel), Kara had no choice but to take the much longer path of traveling by a spaceship. As this meant the journey to Earth would take about three years, the ship placed Kara in suspended animation.[4]

Kara arrived on Earth in October 1989. However, unlike her cousin, her ship landed in Reeve's Dam. Due to it being submerged in water, the ship kept Kara in suspended animation, until 2007, when a battle between Kal-El and an escaped prisoner from the Phantom Zone, caused the dam to break.[5] Upon release, she saved the life of Lex Luthor, before setting off to find her cousin, expecting him to still be a child. However, in her search, she was confronted by a 20-year-old man named Clark Kent, who soon revealed himself to be Kal-El.[6]

Clark invited her into his home and set her up as his cousin, Kara Kent.[1] However, Kara struggled to fit in and was more determined to find the crystal her father given her. When Clark and the Martian J'onn J'onzz confronted her about the truth about her father, Kara refused to believe them and ran off.[7] Going on a quest to find the crystal, Kara found herself captured by DDS Agent Carter, who subjected her to a memory technology, that unearthed memories that her father had erased from her mind. Revealing to her that Clark and J'onzz had been right. Her father had been evil. Clark and Lionel Luthor saved her from Carter, but what she didn't realize was that Clark had acquired the crystal.[4]

When Clark placed the crystal in his Fortress of Solitude, it created clones of both her father and aunt Lara. Wanting to believe that he had changed, Kara was easily manipulated by him, but she tried to stop him, once she realized that he was planning to wipe out humanity. After Clark destroyed the crystal, which erased the clones, Kara found herself teleported to Detroit, without her powers and suffering from amnesia.[8] Taken in by a waitress, she started calling herself "Linda" and began working at a diner, until she was found and returned to Smallville.[2]

However, her return wasn't easy, due to her amnesia. Clark and his friends were afraid of what might happen, if she regained her memories.[9] It wasn't until Clark was kidnapped, that Chloe Sullivan took Kara to the Fortress, where Jor-El restored both her memories and her powers. Allowing her to save Clark.[10]

Soon after, Kara found herself confronted by Brainiac, who blackmailed Kara into going with him.[11] Using her bracelet, she created a portal, that took them back to Krypton, right before it was destroyed. Brainiac intended to kill the infant Kal-El, but Kara managed to signal Clark in the present, prompting the grown Clark to travel back in time and stop Brainiac together with Kara and returned to 2008. What neither of them realized, was that Brainiac had infected her body, when she thought that she had destroyed him. He banished her to the Phantom Zone, while taking over her identity.[12][13]

She was trapped in the Phantom Zone for months, until she escaped, after Clark and Lois Lane had been sent there, by an unknown person. But, rather than returning to her life as "Kara Kent", Kara chose to leave Earth. While in the Phantom Zone, she had rumors about Kandor surviving the destruction of Krypton, so she set out to look for it.[14] Unfortunately, Kara had been misinformed. The truth was that an Orb had been sent to Earth, to create hundreds of Kryptonian clones.[15]

After her search came up empty, Kara gave up and returned to Earth, where Jor-El seemed to give her a mission. Darkseid had arrived on Earth and he claimed that he didn't trust Clark to be able to handle it. To draw Darkseid out, Kara revealed herself to the public, but quickly realized that she couldn't stop Darkseid.[3] She looked for a weapon against him, but after a few months, Jor-El summoned her to the Fortress, where he revealed to her that only Clark (who had been put before trials for ten years and learned to overcome the darkness within him) could defeat Darkseid. Furthermore, he adviced her to leave, as her presence could endanger the whole planet.[16] Using a Legion Ring, Kara traveled to the 31st Century, where she joined the Legion as "Supergirl". However, during her six months there, a war broke out between Earth and New Krypton. And war that ended, after Clark, now known as "Superman", traveled to the 21st Century and helped the Legion.[17][18][19] Sometime after this, Kara returned to the 21st Century and continued her activities as a superhero.[20][21]

Powers

  • Kryptonian Physiology: Under the effects of a "yellow" sun, Kara possesses the same potential powers as an average Kryptonian. These include:
    • Solar Energy Absorption: Under optimal conditions, this is the main source of Kara's super powers as they are contingent upon exposure to solar radiation from a yellow sun star system. Her biological make up includes a number of organs which lack analogues in humans and whose functions are unknown. It is believed that between one or more of these and her bio-cellular matrix, "yellow" solar energy is stored for later use. This allows for the use of these powers to fade when yellow solar radiation is not available instead of immediate failure.
    • Heat Vision: Kara can, as a conscious act, fire beams of intense heat at a target by looking at it. She can vary the heat and area affected.
    • Super-Hearing: Kara's hearing is sensitive enough to hear any sound at any volume or pitch. With skill and concentration, she can block out ambient sounds to focus on a specific source or frequency.
    • Enhanced Vision Kara's vision processes the entire electromagnetic spectrum as well as allowing vast control over selective perception and focus.
      This umbrella ability includes the following:
      • Electromagnetic Spectrum Vision: Kara can see well into most of the electromagnetic spectrum. She can see and identify radio and television signals as well as all other broadcast or transmitted frequencies. Using this ability, she can avoid detection by radar or satellite monitoring methods. This also allows her to see the aura generated by living thing.
      • Telescopic Vision: This is the ability to see something at a great distance, without violating the laws of physics. Though limited, the exact extent of the ability is undetermined. In function, it is similar to the zoom lens on a camera.
      • X-Ray Vision: This is the ability to see through any volume of matter except lead. Karas can see things behind a solid, opaque object as if it were not there. She can focus this ability to "peel back" layers of an object, allowing hidden image or inner workings to be observed. The exact type of energy perceived - such as x-rays, cosmic rays, or some other energy invisible to normal humans - is unclear. This ability perceives an ambient energy source though, it does not involve the eye projecting a concentrated, possibly toxic, beam to be reflected back from objects.
      • Microscopic Vision: This is the ability to see extremely small objects and images down to the atomic level.
      • Infrared Vision: Kara can see with better acuity in darkness, and to a degree in total darkness.
    • Flight: Kara is able to manipulate graviton particles to defy the forces of gravity and achieve flight. This ranges from hovering to moving in any posture, in any direction.
    • Invulnerability: Due to the interaction of her dense molecular structure and supercharged bio-electric aura, Kara is nigh-invulnerable to extreme energy forces. In addition, her extends this protection against toxins and diseases.
    • Superhuman Stamina: Kara is able to maintain continuous strenuous physical action for an indefinite period of time. This based on her body converting yellow solar radiation directly to energy, but is limited by physiological and psychological needs to eat, drink, and sleep.
    • Superhuman Strength: Kara's strength is augmented by yellow solar radiation interacting with the greater than human density, resilience and biological efficiency of her musculature. Her strength is more an act of conscious will on energy fields than actual physical strength. It is this act of conscious will that enables her to perform physical feats that are beyond the mere application force, such as moving a mountain top without said rock crumbling under its own mass.
    • Superhuman Speed: Kara is able to move at incredible speed by sheer force of will. This extends to her perceptions and allows for feats such as catching bullets in mid flight as well as covering vast distances in little or no time.
      This also confers:
    • Super-Breath: Kara is able to create hurricane force winds by exhaling air from her lungs. She can chill the air as it leaves her lungs to freeze targets. She can also reverse the process to pull large volumes of air or vapor into her lungs.

Weaknesses

  • Power Instability: As Kara draws her power from the sun, solar flares can cause her powers to fluctuate. Resulting in her becoming stronger or weaker.[22]

Equipment

  • Kryptonian Bracelet: Kara owns a bracelet that is able to open portals.[3]
  • Kara's age was never established.

Related


Footnotes


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This character is exclusive to the continuity of the Smallville television series. This template will categorize articles that include it into Category: Smallville Characters.
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Superman Family member
This character is or was an incarnation of or an ally of Superman, and a member of the Superman Family. This template will categorize articles that include it into the "Superman Family members" category.

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Legion of Super-Heroes member
This character is or was a member of the Legion of Super-Heroes from the 30th/31st Century, in any one of their various continuities. Including but not limited to, Original Legion, the Reboot Legion, and the Prime Legion.
This template will categorize articles that include it into the "Legion of Super-Heroes members" category.