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Key (New Earth)

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Information-silk Real Name
Information-silk Current Alias
Information-silk Affiliation
Information-silk Base Of Operations
Mobile
Status
Information-silk Alignment
Information-silk Identity
Information-silk Marital Status
Information-silk Occupation
Professional Criminal, former Chemist

Characteristics
Information-silk Gender
Information-silk Eyes
Information-silk Hair
Origin
Information-silk Universe


Contents

HistoryEdit

Originally a chemist with Intergang, the man who would be known as the Key develops mind-expanding "psycho-chemicals" that activate his ten senses and help him plan crimes mere humans can never hope to understand. Armed with these plans, a series of henchmen known as the "Key-Men", and a "key blaster", the Key has several failed run-ins with the JLA.

The Key returns, after spending years in hibernation. The psycho-chemicals he has been ingesting have altered his appearance into a pale, cadaverous form, and heightened his mental abilities. He manages to infiltrate the JLA headquarters, and traps the team in a fantasy realm of their own creation, intending to siphon off the energies of their inevitable victory in order to increase his power. He almost succeeds if not for the intervention of Connor Hawke, who beams up to the JLA headquarters while the Key is present due to a pre-arranged meeting to discuss him becoming a member of the League. He eventually returns to fight the Batman, attempting to provoke the Dark Knight into murdering him so he could escape life itself, but the plan proves unsuccessful.

Now with telepathic powers thanks to a cybernetic implant, he tries to destroy the League. After a long battle with Batman, Green Arrow, Black Canary, and Manitou Dawn, he is beaten and sent to "the dream realm", a place for telepaths, where he can think in peace. He somehow escapes, as he is later seen fighting in the Battle of Metropolis.

He appears as leader of a group of villains seeking to avoid being sent to the prison planet. He was last seen being a prisoner on the JLA Watchtower in the holding cells; unable to escape.

Powers and AbilitiesEdit

Powers

Telepathy

Extrasensory Input: Possesses over 11 senses

  • Sense #10: Able to "feel" the surge of psycho-electricity that opens the doorway (called the Negative Space Gate) as it starts to drain ambient radiation from its host space.


Abilities

Genius-Level Intellect: His intellect has since been enhanced by the "Psycho-chemicals" he administered to himself.


Weaknesses

Degraded Physical Body: The psycho-chemicals he has been ingesting have altered his appearance into a pale, cadaverous form

ParaphernaliaEdit

Equipment

  • Psycho-chemicals: Gives him more special senses and increases his intellect.

Transportation

N/A

Weapons

Key gun

NotesEdit

  • Although this character was originally introduced during DC's Earth-One era of publication, their existence following the events of the 1985-86 limited series Crisis on Infinite Earths remains intact. However, some elements of the character's Pre-Crisis history may have been altered or removed for Post-Crisis New Earth continuity, and should be considered apocryphal.

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Footnotes


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Justice League Villain
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This character is or was primarily an enemy of the Justice League, in any of its various incarnations. This template will categorize articles that include it into the category "Justice League Villains."

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