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Marshal (Earth-One)

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Information-silk Real Name
Information-silk Current Alias
Information-silk Relatives
Bel Juz (lover)
Information-silk Base Of Operations
Mars; later, Mars II
Status
Information-silk Alignment
Information-silk Identity
Information-silk Race
Information-silk Marital Status
Information-silk Occupation
Military leader; insurrectionist

Characteristics
Information-silk Gender
Information-silk Eyes
Information-silk Hair
Information-silk Skin
Origin
Information-silk Universe
Information-silk Place of Birth
Information-silk Created by


Contents

HistoryEdit

Surviving Martians, forced to flee their doomed home world, immigrated to a planet in the Cygnus system known as Mars II. There they established a democratic government, with the Martian Manhunter acting as one of their administrative leaders. The military commander known only as the Marshal came to learn that an Earth vessel called the Viking II had landed on Mars in the 1970s. He believed that this craft was a robotic slave sent to pillage Martian resources and declared the Earth mission as an unforgivable act of war. The Marshal proved charismatic enough that many other Martians believed in his words, and formed a coalition known as the Red Brotherhood.

Several years ago, the Marshal and his Red Brotherhood staged a coup against the Mars II elders, many of whom were forced into exile. J'onn J'onzz, learned that the Marshal had intended on invading the planet Earth, and fled Mars II with plans of giving the people of Earth an advanced warning.

The Marshal, as well as J'onn's former lover, J'en, learned of the Manhunter's treachery and sent a squad of warships after him. They followed him back to Earth, but it was actually the U.S. Air Force that ultimately brought J'onn's craft out of the sky. The Martian Manhunter alerted his old colleagues in the Justice League of America, who in turn, warned the United Nations and the President.

The Marshal meanwhile, sent his robotic valet, the Challenger, to the U.N. to address terms of surrender. He declared that in exchange for complete control of the planet, Earth's human population would be allowed to live, albeit in supervised concentration camps. Refusal to submit to Martian rule would result in annihilation of the Terran species.

The world leaders stood in agreement, and refused to submit to the Martian invaders. The Marshal sent a fleet of ships to maintain a steady orbit around the Earth, destroying all of the planet's communication satellites. They even succeeded in destroying the satellite headquarters of the Justice League of America. The Justice League fought back, but were only able to disable the Challenger robot and a handful of fighter craft.

It was the Martian Manhunter who ultimately brought the war to a close. Borrowing a Justice League shuttlecraft, he flew to the fleet's mother ship and challenged the Marshal to trial by combat. Their fight was broadcast across the entire Martian fleet. During the fight, the Marshal used his powers of invisibility to gain an advantage – a practice frowned upon during trials of honor. His tactics proved fruitless however, and the Martian Manhunter was able to successfully defeat him.

The failure of the Marshal to win the combat represented a tremendous loss of face for the remainder of the fleet. The Martian Manhunter convinced them to abandon their quest to conquer the Earth, and return to Mars II. The Marshal remained in their company.

What became of the Marshal upon returning to Mars II remains unknown.

Powers and AbilitiesEdit

Powers

  • Martian Physiology: Marshal possesses the same powers as an average Martian. These include:
    • Extrasensory Input: Nine different senses.
    • Martian Vision: Eyesight which extends the visible spectrum, visual acuity, and allows sight through most objects and barriers. Martian Vision is also similar to Kryptonian heat vision in that it can cause combustible objects to explode.
    • Flight: The ability defy gravity and fly through sheer force of will. This ability is psionic in nature, and functions similarly to tactile telekinesis.
    • Invulnerability: With the exception of fire, he is invulnerable to nearly all physical attacks. This is due primarily to their shape-shifting talents and the ability to increase the density of his molecular structure.
    • Malleable Form: Psionic control over his physical form, even down to the molecular level. As a form of shape-shifting, this power enables Marshal to contort his physical structure to adopt human form, elongate limbs, grow to immense size, and so on. He can also change the substance and material from which his body is made of. This allows him to produce weapons and clothing on ant type. He can maintain the selected form for an indeterminate amount of time without undue risk or strain. This ability allows for the folowing powers:
      • Intangibility: The ability to decrease his molecular density to become incorporeal and thus able to pass through solid objects, as well as increase it to become tougher and stronger.
      • Invisibility: The ability to bend light waves around his body, rendering his invisible to most forms of human detection. Through this byproduct of shape-shifting, he can also alter their body's temperature, allowing his to become invisible to most forms of electronic detection.
      • Size Alteration
    • Regeneration: The ability to rapidly heal wound, from minor cuts to regrowing lost limbs. This include the regrowth of major body parts such as the head, heart, or similar primary organs.
    • Self-Sustenance: Negating the need to consume food or drink. This also eliminates the need to produce waste.
    • Superhuman Speed: Either through flight or natural movement, he can maintain the speed and reflexes far in excess to that of a standard Earth human.
      This also allows:
    • Superhuman Endurance: His endurance is just as formidable as his strength or invulnerability. When not in the presence of fire, he can operate under extreme conditions for an indeterminate period of time without showing signs of fatigue. The exact range of this power is unknown. When in the presence of fire, this endurance diminishes greatly.
    • Superhuman Strength: He possesses a strength comparable to that of a Kryptonian under a yellow sun.
    • Telepathy: The ability to read the minds of others and project his thoughts to varying degrees. He can also project their mental essences into a gestalt community known as the "Great Mind". Through this, the community can enhance the telepathic strength of other Martians. This power can also enable him to reverse the effects of amnesia or psychological brainwashing.
      • Mind Control: As an extension of his telepathic powers, he can also use the ability to alter a subject's psychological profile, enabling him to manipulate, and in some cases, outright control his chosen target. This practice is greatly discouraged however, and only rarely used.


Weaknesses

  • Martian Physiology: Marshal possesses the same weaknesses as an average Martian. These include:
    • Vulnerability to Fire: Martians are much more vulnerable to fire than the average Earth human. At times this has been portrayed as physical, psychological, or a combination of the two. The effect of this is to strip any Martian of their powers as they involuntarily lose control of their body.

NotesEdit

  • This version of Marshal (Earth-One), including all history and corresponding appearances, was erased from existence following the collapse of the Multiverse in the 1985-86 Crisis on Infinite Earths limited series and is now considered apocryphal.
  • The Marshal's existence is exclusive to the continuity of Pre-Crisis, Earth-One. No Post-Crisis counterpart to the Marshal has been introduced.

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