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Dr. Mid-Nite has Power Girl at the labs of JSA Headquarters where he runs her through a gauntlet of tests. Recently, Power Girl has displayed feats of power that are exclusively Kryptonian traits, such as heat vision. Power Girl fantasizes about the time when she believed that she was the cousin of


Quote1 But even as a member of the J.S.A., with friends that have become like family, I still feel, in the pit of my stomach-- alone. Complete and utterly alone. I tell myself I'm okay with that. Maybe one day, I actually will be. Quote2
-- Power Girl src

Synopsis

Dr. Mid-Nite has Power Girl at the labs of JSA Headquarters where he runs her through a gauntlet of tests. Recently, Power Girl has displayed feats of power that are exclusively Kryptonian traits, such as heat vision. Power Girl fantasizes about the time when she believed that she was the cousin of Superman, late of the planet Krypton. However, she has since discovered that she is in fact the grand-daughter of Arion, the sorcerer of pre-Cataclysmic Atlantis. Now, even that origin is being called in to question.

Power Girl leaves the HQ and discovers Garn Daanuth, the Atlantean nemesis of Arion tearing up the streets of Manhattan. Power Girl launches herself at him and begins beating him mercilessly into the ground. Several members of the JSA show up to try and calm her down. Apparently, she has only been fighting an illusion.

Meanwhile, a shadowy menace operates from behind the scenes in an effort to torment Power Girl even further. He has the three founding members of the Legion of Super-Heroes at his disposal to aid him.

Flash and Mr. Terrific go to S.T.A.R. Labs in Kansas City to inspect the rocket that allegedly brought Power Girl to Earth all those years ago. When they arrive they find that Mister Bones and agents of Checkmate are keeping the rocket closely guarded.

In Metropolis, Power Girl sits on top of the Daily Planet where she encounters Jimmy Olsen. Moments later, Saturn Girl, Cosmic Boy and Lightning Lad of the Legion of Super-Heroes arrive from 31st century. They confront Power Girl and tell her that she is actually a Daxamite from their era by the name of Laurel Gand. She was sent back in time as part of a pre-emptive measure to fight Mordru – a wizard who threatens both the modern era and the 31st century.

Power Girl notices an airplane in danger of crashing into the city. She flies to rescue them, but members of the Legion actually try to prevent her from doing so. They claim that they are threatening the timestream by doing so. Power Girl tries to save the plane anyway, but the aircraft is saved by the prompt intervention of Superman and Supergirl.

Supergirl flies off and Superman stays behind to talk to Power Girl. She tells him about the Legion, but it appears as if the Legion has entirely disappeared. Superman detects no trace of their presence at all. Power Girl begins to wonder if she is going mad.

Meanwhile, "Jimmy Olsen" and members of the "Legion of Super-Heroes" return to the lair of the Psycho-Pirate. They are all part of his carefully crafted plan to drive Power Girl insane.

The Huntress is fighting the villain known as Houngan in Gotham City. She delivers a crushing kick to him that knocks him off of a balcony. Houngan's comrade in the Brotherhood of Evil, Plasmus, arrives and melts the end of her crossbow with his acid touch. Power Girl arrives and plows through Plasmus, cutting him in half. After the fight, Power Girl seems troubled and wants to confide in the Huntress. The Huntress doesn't understand why Power Girl would come to her – they know so little of one another. Power Girl is at a loss to explain why she felt the need to confide in the Huntress.

In Kansas City, Missouri, Director Bones and several Checkmate agents recover Kara's space ship from S.T.A.R. Labs. The Justice Society are present and question Director Bones' motives. The ship opens up and a ring is discovered. The ring quickly transforms into the Medusa Mask of the Psycho Pirate. Psycho Pirate appears and uses his emotion-controlling powers to force the JSA to fight Checkmate.

Back in Gotham City, numerous super-villains begin to attack the Huntress and Power Girl. The Huntress doesn't see anything, but Power Girl dives into the fight. Each new adversary that appears claims to know the truth of Power Girl's origin. The Crime Syndicate of Amerika claims that she came from the Antimatter Universe while the Kryptonian versions of Nightwing and Flamebird state that she is in fact Kryptonian. Superman and Wonder Woman from an alternate timeline come and claim Power Girl as their daughter. Captain Marvel arrives and claims parentage over Power Girl. Even the Phantom Zone criminals show up and claim that Kara is a Phantom Zone refugee. Power Girl forces all of the phantasms out of her mind, until only one foe is left standing – the Psycho-Pirate. Psycho-Pirate captures Power Girl and then reports back to his true master, Lex Luthor.

Psycho Pirate is holding her captive in her star ship in Kansas City. He entertains her by delivering a retelling of his own origin, then follows it up by revealing Power Girl's true origin. Power Girl is actually from the pre-Crisis, Earth-Two reality. She is the daughter of Zor-L and Allura In-Z of the city of Kandor on Krypton, making her the cousin of the Superman of Earth-Two. Since the event known as the Crisis, Power Girl's body has been displaced from one reality to this one and she was provided with false memories of her origin. Her subconscious mind however maintains a mental tether to the Earth-Two reality. Power Girl begins experiencing a wash of Earth-Two memories including her friendship with the Earth-Two versions of Robin and the Huntress.

Power Girl freaks out and disperses Psycho Pirate's influence from her mind. She destroys the Medusa Mask ending his threat. Psycho Pirate returns to his lair to lick his wounds and consult with Lex Luthor. According to Luthor, everything is going according to plan.

Power Girl returns to JSA headquarters to have a talk with Ma Hunkel. After which, she flies off into the afternoon sky in search of her identity.

Issues

Paraphernalia Appearing

Items:

Vehicles: None known.
Weapons: None known.

Notes

This storyline connects with Infinite Crisis.

Trivia

  • No trivia.

Recommended Reading



Links and References

Superman Our Worlds At War Book One
Superman Family Storyline
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This event or storyline is specifically related to Superman, or to members of the Superman Family. This template will automatically categorize articles that include it into the Superman Storylines category.

Supergirl v.5 38
Supergirl Storyline
DC Rebirth Logo

This event or storyline is specifically related to the character of Supergirl and/or her supporting cast. This template will automatically categorize articles that include it into the Supergirl Storylines category.