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Resistance Vol 1 3

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"Fool's House": The issue picks up with Team Alpha making it to Fort Anchorage that is housing the atomic bomb. Upon arrival, they find that the hanger doors are open. They enter into the hanger, only to find a giant Grim nest. As they make their way into the base, they find Dr. J. Robert Oppenh



Appearing in "Fool's House"

Featured Characters:

  • Sentinel Team Alpha
  • Lieutenant Murphy
  • Sergeant Joseph Capelli
  • Sergeant Benjamin Warner
  • Corporal Hank Leavitt
  • Specialist Waldron

Supporting Characters:

  • J. Robert Oppenheimer

Villains:

  • Chimera
  • Grims
  • Hybrids
  • Spinners

Locations:

Synopsis for "Fool's House"

The issue picks up with Team Alpha making it to Fort Anchorage that is housing the atomic bomb. Upon arrival, they find that the hanger doors are open. They enter into the hanger, only to find a giant Grim nest. As they make their way into the base, they find Dr. J. Robert Oppenheimer, who reveals that he survived by staying in a bunker (which was also used as a lab for the researchers making the atomic bomb), and that the Chimera invaded the base to gain control of the weapon. After four days of hiding he left the bunker to search for food and found the base mostly empty, but soon discovered the Grims' nest in the hanger; he then entered a nearby lab to make an acid to kill the cocoons. The Sentinels then raises the question as to how the Chimera, in large massive forces, were able to enter into Alaska undetected by radar. Oppenheimer explained that the Chimera's weather-control technology in creating deep cold environments recreated the Bering land-bridge, allowing large massive ground forces to easily cross into North America, which Oppenheimer fears that they will conquer America within an estimate of four days. Suddenly, a Grim runs into the room and leaps upon Oppenheimer. The soldiers try to get the Grim off him without shooting, as they may hit the doctor with a stray bullet if they try to shoot the Grim. Eventually, one of the Sentinels pulls a gun out and sticks it in the Grim's mouth, making short work of it. Oppenheimer then realizes that it must be too late to use the acid on the cocoons, and that all the Grims must have hatched.

Appearing in the 2nd Story

Featured Characters:

  • Johnny Grayson
  • James Grayson

Villains:

  • Chimera

Locations:

Items:


Vehicles:



Synopsis for the 2nd Story

In the issue's side-story, it begins with Johnny Grayson and his gunner crash-landing, after which Johnny pulls his gunner away from the crash site and later sets up camp. After the gunner awakes they continue moving to avoid the Chimera, and soon find a group of survivors who explain to them that they are heading deeper into Chimera-controlled territory. Johnny eventually becomes their leader. Weeks later there are complaints of freezing because of Johnny's "no fire rule" which is to avoid detection from the Chimera. Some of the group start a fire causing Johnny to run out and yell at them to put it out, in which they refuse to do. Soon after this, a Chimeran patrol finds them, killing most of the group. Johnny then tells the survivors to run and set fire to the woods behind them to both cover their tracks and slowdown the Chimera. The story then focuses back to James Grayson's point of view. He is in basic training and getting yelled at by his sergeant. James is eventually sent to guard the camp for a week, during which he says to himself how he's lost his family and his friends, and that maybe all hope is lost.

Notes

  • Resistance is published by WildStorm Productions and is based upon the alternate history first-person shooter game developed by Insomniac Games and published by Sony Computer Entertainment.
  • The events from this six-issue story-arc takes before the events of Resistance: Fall of Man, Resistance 2, and preludes to Resistance: Retribution.

Trivia

  • No trivia.



See Also


Recommended Reading

  • None.


Links and References

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