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Powers

  • Vampirism: In addition to the various mental and physical benefits that vampires are heir to, they also possess the ability to turn others into vampires as well. Each new vampire is traditionally subservient to the one who "turned" them, but some strong-willed vampires have been known to rebel against their masters.
    • Enhanced Senses: A vampire's senses are enhanced far beyond those of a normal human being.
    • Immortality: So long as vampires continue to consume blood, they will not age beyond the physical state they were in when they first became a vampire.
    • Invulnerability: Vampires are invulnerable to most forms of injury (certain exceptions apply). Bullets, blades and blunt objects do little to no damage to a vampire's body.
    • Regeneration: In addition to being virtually indestructible, whatever damage a vampire does in fact suffer can be healed through the consumption of human blood.
    • Superhuman Strength: A vampire's strength level is several times that of a normal human being and they are considered superhuman.
    • Superhuman Stamina: So long as they continue to consume human blood, a vampire can function tirelessly without rest or relaxation. However, a vampire's stamina wanes the closer it is to sunrise.
    • Psychokinesis: Most vampires possess some form of psychokinesis. Some are clairvoyant, others can communicate telepathically, some possess mind control. Particularly powerful vampires can control the minds of several people at once.
    • Hypnosis
    • Transformation: Vampires often possess the ability to transform into a variety of creatures or effects such as bats, wolves, rats or even mist. While their physical attributes may fluctuate during such states, a vampire's mental acuity is the same as that when they are in their human shape. A vampire who transforms into an animal may also benefit from that particular animal's attributes including razor-sharp claws, fangs or the ability to fly.
    • Metamorphosis: Vampires often demonstrate the ability to alter their appearance at will.

Abilities

Weaknesses

Dicks's transformation made him vulnerable to traditional Vampiric weaknesses, such as garlic, the cross, and sunlight. He is also vulnerable to decapitation. A wooden stake through the heart can only place him into a coma-like state. Additionally, his mind degrades if he goes for long periods without feeding, reducing his tactical abilities while increasing his aggression.

  • Richard Grayson (Earth-43) appears as Nightmare Robin a playable character in the Infinite Crisis video game.

Related


Footnotes

  1. Countdown Presents: The Search for Ray Palmer: Red Rain #1


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Batman Family member
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This character is or was an incarnation of or an ally of Batman, and a member of the Batman Family. This template will automatically categorize articles that include it into the "Batman Family members" category.

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Batman Villain(s)
This character, team or organization, is or was primarily an enemy of the Batman, or the Batman Family as a whole. This template will categorize articles that include it into the category "Batman Villains."


Vampire Batman
Main Batman & Dracula: Red Rain | Batman: Bloodstorm | Batman: Crimson Mist
Others Search for Ray Palmer: Red Rain #1 | Infinite Halloween Special #1 | Countdown: Arena
See Also Detective Comics #455 | The Batman vs. Dracula | Elseworlds | Tales of the Multiverse: Batman - Vampire
Creators Doug Moench | Kelley Jones
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Elseworlds Character
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This character exists within an Elseworlds continuity, and as such is not a part of the mainstream DC Universe; they may also exist within the 52 Multiverse. This template will categorize articles that include it into the category "Elseworlds Characters."