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"Weird Adventures": ===Prologue: True Thomas===


Quote1 How do you know you're a super-hero and not a crazy fetish person with a death wish? Is it when the dream becomes real? Quote2
-- Shelly "the Whip" Gaynor



Appearing in "Weird Adventures"

Featured Characters:

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Vehicles:

  • "Air Scooters"

Synopsis for "Weird Adventures"

Prologue: True Thomas

In Slaughter Swamp, Tom Dalt, the legacy villain known as Alias the Spider, has been recruited by a shadowy group. He thinks he knows what's happening, but as the journey goes on, his ideas of time, space and reality become fungible. In the end, the seven people he is meeting convince him to wash away his identity, promising him "cool new clothes"

Part One: Shelly and the Super-Cowboys

Shelly Gaynor was a columnist for a major metropolitan newspaper, run down by the mundane nature of her life. A quest to train her body turned into a best-selling book, and alerted her to a family history of heroics. So, she became the Whip, the leather-clad adventuress of New York, and supported herself by writing about her adventures for her newspaper.

But now, she thinks she needs to take it further. Her adventures seem stale, and she wants to battle mad gods on alien moons. When 1940s adventurer the Vigilante posts an online ad recruiting a super hero team, she immediately makes contact and goes to meet him.

Part Two: Big Time Country

She is not initially impressed. The "Seven Soldiers of Victory" are short a member, and the nature of what Vigilante calls the 'super-cowboy lifestyle' attracts some singular people: Dyno-Mite Dan, who seems to be living in an idealized past; the television-obsessed Boy Blue, Gimmix, a venom-tongued woman with little heroism to her name... and the rockabilly archer known as I, Spyder. Shelly instantly dislikes the man, but ends up sleeping with him.

The next morning, the Vigilante makes them breakfast and explains that there is a local legend of 'the hunting ground of the gods', a butte in the desert called "Miracle Mesa", that only exists sometimes. He encountered it in the 1940s, and then again on a time-travel adventure in the 1870s. Both times he encountered a giant spider that killed people and then escaped. He wants his final act of heroism to be the death of the giant spider. Over his long life, he has acquired advanced technology to aid him, and tonight, the six of them will finish the job.

On the job that night, Dyno-Mite Dan rattles off a lot of ancillary numerology on the significance of the number 7, but the others tune this out. I, Spyder, in preparation for the job, arranged for a truck full of cattle to be passing by the place where the butte sometimes is, to act as bait.

Part Three: Midnight at Miracle Mesa

Despite the differences, despite the arguments, despite being a man down, the heroes come together as a group and bring down the beast. Shelly ties its legs together, and the other members use every trick at their disposal to shoot it dead.

What they did not expect was for the spider to fall apart on death, revealing advanced machinery. As the group realizes they were set up, I, Spyder spells it out: what else would the gods hunt, but super heroes?

The beings who emerge, the Sheeda, are led by Neh-Buh-Loh, the Huntsman. The slaughter is swift and bloody. There are no survivors.

Epilogue: Save Seven

In their secret home, the Seven Unknown Men who first hired Tom Dalt realize that they too are being set up. They leave their base just as Sheeda forces breach the doors, loudly proclaiming that nothing can stop the Harrowing!



Notes

Trivia

  • No trivia.



See Also


Recommended Reading

  • None.


Links and References

  • No external links.
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