Fandom

DC Database

Superman Annual (UK) Vol 1 31

97,003pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.


"The Key That Unlocked Chaos": This story is reprinted from DC Comics Presents #27.



Appearing in "The Key That Unlocked Chaos"

Featured Characters:

Supporting Characters:

Villains:

Other Characters:

  • Largas (alien race) (Flashback only)
  • Warzoon (alien race) (Flashback only)

Locations:

Items:

Vehicles:

  • Mongul's Spaceship

Synopsis for "The Key That Unlocked Chaos"

This story is reprinted from DC Comics Presents #27.

Mongul, an interplanetary conqueror, forces Superman to battle J’onn J’onzz for a crystal key that will give him control of Warworld, an artificial weapons-planet.

Appearing in "Warworld"

Featured Characters:

Supporting Characters:

Villains:

Other Characters:

  • Arkymandryte (Flashback only)

Locations:

Items:


Vehicles:



Synopsis for "Warworld"

This story is reprinted from DC Comics Presents #28.

Mongul has already laid claim to Warworld, and controls its sensors and war-making machinery (including incredibly-powerful missiles) from a headset in its command chair. Superman and Supergirl find Warworld and are beset by its missiles, sent by Mongul, any of which has the power to kill them. The two heroes defeat Mongul by forcing him to use all the weapons on Warworld against them, which causes him to pass out from the mental strain imposed by the headset. But the planet is still sending out weaponry against them, now that it has been activated. Supergirl flies out a great distance in space, then pours on full speed, achieves a velocity greater than she ever has before, and punches straight through Warworld, destroying its computer core and deactivating it. She comes out on the other side and hurtles headlong into space, unable to stop herself. Superman enters, discovers Mongul has somehow escaped Warworld, and programs the planet to destroy itself, which it does. But he still has to track down Supergirl, wherever she has gone.

Appearing in "Where No Superman Has Gone Before"

Featured Characters:

Supporting Characters:

Villains:

  • "Dark Superman"
  • Mongul (Flashback only)

Other Characters:

Locations:

Items:


Vehicles:



Synopsis for "Where No Superman Has Gone Before"

This story is reprinted from DC Comics Presents #29.

Superman calculates Supergirl's flight path and flies after her, building up speed to equal the unconscious Kara's, breaking through every barrier he has encountered before. Then, with Supergirl in sight, Superman is halted by The Spectre, who materializes before him. The Spectre warns Superman that he must stop, that the realm before him is one which no living mortal may enter. Unable to persuade the Spectre to let him by, Superman tries to fight his way past, but his powers are totally ineffectual against those of the Ghostly Guardian. Supergirl has already passed from sight. The Spectre, to teach Superman his limitations, reruns the explosion of Krypton and the death of Jonathan Kent for him in simulation, two tragedies that, despite his power, Superman was powerless to prevent. Finally, the Spectre conjures up a "dark Superman" to do battle with the Man of Steel. The Spectre calls the doppelganger (who pummels Superman unmercifully) "pure, unadulterated power...without conscience or remorse...power that can ultimately destroy you...if you allow it to run amok!" When Superman realizes the "evil Superman" is just a manifestation of the arrogant and headstrong attitude he has been displaying of late, it fades away. Superman asks for forgiveness, and The Voice, the Master of the Spectre, tells Superman that he has started on the path to true wisdom. The Spectre then tells Superman that Supergirl has gone beyond the boundaries of the living, into the Afterworld. Superman asks the Voice to restore his cousin to him. The Spectre, saying that all he had to do was ask, materializes an unconscious Supergirl in his arms, hands her to Superman, and departs. Superman admits that power without conscience is meaningless, and thanks the absent Spectre. Supergirl, who has been unconscious during her entire journey into the realms beyond death, wakes up. She asks what has happened to her, and, as they head for Earth, Superman begins to tell her.

Appearing in "The Slay-Away Plan"

Featured Characters:

Supporting Characters:

Villains:

  • Mr. Asherman (Single appearance)

Other Characters:


Locations:

Items:


Vehicles:

  • Ambulance
  • Motorcycle

Synopsis for "The Slay-Away Plan"

This story is reprinted from Superboy #197.

A crook fakes a shooting at a public rally, and quickly disappears. His real target wasn't a person in the crowd, but the rare art treasures displayed at the ceremony. He and his gang intend to track down and steal the art objects later, as the lodged bullet contains a homing device, but Superboy and Lana Lang discover the plot and capture them.

Notes

There is also a two page illustrated text feature on Lex Luthor

Trivia

  • No trivia.



See Also


Recommended Reading

  • None.


Links and References

  • No external links.
JLA v.1 21
DC Rebirth Logo

Multiversal Crossover
The events from this issue or series involve a Multiversal Crossover between Pre-Crisis worlds and characters. This template will categorize articles that include it into the Pre-Crisis Multiverse Crossover category.

See also Post-Crisis Multiverse Crossovers.

Also on Fandom

Random Wiki