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The Swordquest series was a series of pack-in comics developed by DC Comics to accompany the intended four-game Swordquest series for the Atari 2600. Each of the comics had hidden words embedded in the scenes that the players of the game would find from clues revealed in each of the games. Unfortunately, with the divestment of Atari from Warner Communications that took place around the time of the game series' publishing and the subsequent takeover by Jack and Sam Tramiel who got rid of the excess spending surrounding Atari's products, the game series was terminated with Swordquest: Waterworld and so also was the comic book series.
The story of the comic book series follows the adventures of twins Torr and Tara, children of the noble knight Tarr who was killed along with his wife at the command of the evil king Tyrannus, who feared a prophecy that the children would someday take over the throne. They stumble across a crystal that contains the spirits of Mentorr and Mentara, who lead them on a quest to find the Sword of Ultimate Sorcery, the only weapon powerful enough to defeat Tyrannus and his sorcerer Conjuro. The quest takes them (so far) to three of four different worlds, each based on the four primal elements: earth, fire, water, and air. On each of the worlds, Torr and Tara encounter various forms of dangers, weapons, items, and treasures. Their final journey, to Airworld (the intended final game of the series), remains unwritten to this day.