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Information-silk
Vampires

Vampires 002
Information-silk Name
Vampires
Information-silk Aliases
The Undead, The Damned
Information-silk Identity
Information-silk Base Of Operations
Mobile
Information-silk Body Type
Information-silk Number of Limbs
Information-silk Number of Fingers
Information-silk Number of Toes
Information-silk Special Adaptations
Fangs; flight (see powers)
Information-silk Unusual Features
Fangs
Origin
Information-silk Origin
Reanimated through either scientific or mystical means.
Information-silk Home Planet
Information-silk Place of Birth
First appearance

Contents

History

Vampires can be considered a sub-set (or sub-species) of Zombies. A zombie is a reanimated human corpse. The means by which one reanimates a corpse may vary, but traditionally it is accomplished through supernatural practices.

Vampires typically require sustenance from blood, are unable to move about in daylight (or are weakened during such conditions), and have an aversion to garlic and religious symbols.


Powers and Abilities

Powers

  • Immortality: So long as vampires continue to consume blood, they will not age beyond the physical state they were in when they first became a vampire.
  • Invulnerability: Vampires are invulnerable to most forms of injury (certain exceptions apply). Bullets, blades and blunt objects do little to no damage to a vampire's body.
  • Regeneration: In addition to being virtually indestructible, whatever damage a vampire does in fact suffer can be healed through the consumption of human blood.
  • Superhuman Strength: A vampire's strength level is several times that of a normal human being and they are considered superhuman.
  • Superhuman Stamina: So long as they continue to consume human blood, a vampire can function tirelessly without rest or relaxation. However, a vampire's stamina wanes the closer it is to sunrise.
  • Transformation: Vampires often possess the ability to transform into a variety of creatures or effects such as bats, wolves, rats or even mist. While their physical attributes may fluctuate during such states, a vampire's mental acuity is the same as that when they are in their human shape. A vampire who transforms into an animal may also benefit from that particular animal's attributes including razor-sharp claws, fangs or the ability to fly.
  • Psychokinesis: Most vampires possess some form of psychokinesis. Some are clairvoyant, others can communicate telepathically, some possess mind control. Particularly powerful vampires can control the minds of several people at once
  • Vampirism: In addition to the various mental and physical benefits that vampires are heir to, they also possess the ability to turn others into vampires as well. Each new vampire is traditionally subservient to the one who "turned" them, but some strong-willed vampires have been known to rebel against their masters.

Abilities

None known.

Average Strength level

Unknown.

Weaknesses

  • Sunlight: Yellow sun / Ultra violet radiation, this weakness may affect different vampires differently.
  • Garlic: Fresh garlic or cooked, this weakness may affect different vampires differently.
  • Religious Symbols: Mostly christian symbols, this weakness may affect different vampires differently.


Habitat

Habitat: Habitat of this race is unknown.
Gravity: Gravity of this race is unknown.
Atmosphere: Atmosphere of this race is unknown.
Population: Population of this race is unknown.


Miscellaneous

Type of Government: Government type unknown.
Level of Technology: Technology level unknown.
Cultural Traits: Cultural traits unknown.
Representatives: No Known representatives.


See Also


Links and References

  • None.

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