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World's Finest Vol 1 109

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"The Bewitched Batman": Clark Kent receives an emergency call from Dick Grayson and races to Gotham City as Superman to find that Batman is bound in the Batcave ranting about some mysterious curse. Superma



Appearing in "The Bewitched Batman"

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  • Beetles Bragan
  • Dumpy Evans
  • Dragon

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  • Fagan

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Synopsis for "The Bewitched Batman"

Clark Kent receives an emergency call from Dick Grayson and races to Gotham City as Superman to find that Batman is bound in the Batcave ranting about some mysterious curse. Superman learns from Robin that somehow Batman has been enchanted by the an ancient wizard named Fagan who lived over 800 years ago and that he must slay a dragon or perish.

Superman agrees to help and flies the Dynamic Duo to his Fortress of Solitude where he uses a device to give Batman powers that mirror Superman's own abilities and then, Superman brings a dragon from a world where dragons still exist. After Batman defeats the dragon, Superman flies off to return it to it's planet. While Superman is gone Batman wanders back to Gotham City and begins walking through the city dressed as a jester. When he runs into petty crook Dumpy Evans, Evans pleads being innocent. However, when Batman pledges to do whatever Evans tells him, he tells him to "go fight city hall", to his surprise Batman (using his super-abilities) does this in a very literal way. Realizing he can exploit this super-powered bat-jester, the crooks order Batman around until they ask him to reveal the secret identities of himself, Robin and Superman. Batman does so however not until after Superman coves him with a giant glass cylinder that blocks the sound.

Batman fights Superman

Batman fights Superman
With Batman back to normal, he explains that when he was clearing a wall in an ancient cave in England when he came across an ancient inscription of the wizard Fagan ordering whoever read the spell to fall under his enchantment, forcing them to carry out three tasks or perish. The first was to slay a dragon, the second was to be a jester and do the bidding of others for an hour, the third was obscured however leaving it a mystery. When Superman and Batman are told of a a city in danger of a wildfire, both race off to stop it. However, Batman is suddenly compelled to fight Superman, and ultimately Superman realizes what the third task is and allows Batman to beat him by letting the Dark Knight toss him into space. Snapping out of his trance, Batman is horrified and quickly saves the town with his remaining super powers.

Superman returns, with an ancient scroll written by Fagan that he found with his x-ray vision. Superman reveals that the third part of the enchantment was whoever was on it had to fight the worlds mightiest mortal. He also explains that the enchantment was for a specific knight named Sir Bohr. However the spell was lost for 800 years until Batman found it entirely by accident.

Appearing in "Amazing Asteroid Hideout"

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Synopsis for "Amazing Asteroid Hideout"

Batman 0585
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Summary Needed
This page is missing a well-written and detailed synopsis. If there is already a synopsis here, it might need to be modified or expanded. You can help the DC Database by adding a summary of the story.
Look at how sad this is making Batman. You did this.



Appearing in "Prisoners of the Giant Bubble"

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Synopsis for "Prisoners of the Giant Bubble"

Chasing after crooks who use near indestructible spheres as escape vehicles, Green Arrow and Speedy are hop on top of the escaping spheres to see where they go. Taken to the crooks lab, they are captured and put into a sphere that will be shot towards a US Military artillery testing range, where the weapons there can destroy the spheres. Launched towards the site, Green Arrow manages to usurp control of the sphere with an electric arrow and return it to it's launching site where he and Speedy make short work of the criminals there and turn them over to the authorities.

Notes

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See Also


Recommended Reading

  • None.


Links and References

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Superboy Vol 4 69
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