Fandom

DC Database

World's Finest Vol 1 145

97,020pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.


"Prison For Heroes": Alone in his mansion one day, Bruce Wayne hears a strange voice coming from the Batcave below. Going to investigate as Batman he finds a strange glowing sphere that calls him forward. Walking into the sphere, Batman finds him t



Appearing in "Prison For Heroes"

Featured Characters:

Supporting Characters:

Villains:

  • The Vorians (Single appearance)

Other Characters:

  • Robin (Mentioned only)
  • Electric Man (Single appearance)
  • Balloon Man (Single appearance)
  • The Freezer (Single appearance)
  • The Flame (Single appearance)

Locations:

Synopsis for "Prison For Heroes"

Alone in his mansion one day, Bruce Wayne hears a strange voice coming from the Batcave below. Going to investigate as Batman he finds a strange glowing sphere that calls him forward. Walking into the sphere, Batman finds him transported to an alien world where he is hypnotized into being a hard-case warden of an intergalactic prison for super-heroes. Under the control of alien forces, Batman tricks Superman into coming to the planet. When the Man of Steel arrives the aliens that are in charge place a filter over the sun that this world orbits around making it red, stripping Superman of his powers.

Forced into a prison cell, Superman would find that he is not alone as it is populated by other heroes from other worlds: Electric Man, Balloon Man, The Freezer and The Flame. They are only given rations of bread and water and forced by Batman to go out and toil in intensive labor. As Superman's powers completely fade, he grows to hate the cruel warden that Batman has become. With what little powers he has left, Superman helps free himself and his fellow prisoners and having his comrades secretly use their powers to make it look as though Superman has somehow regained his powers, they overpower Batman and force him to go out and toil.

All this is being watched by the two masterminds of this plot: two Vorians, aliens of criminal intent. Seeing their plan to imprison the universes heroes going to pot decide to go to the planet and investigate. While they are on their way, Superman finds the device that hypnotized Batman and reverse conditions him. With the Dark Knight restored to normal, he sends him on a mission to destroy the sun filter. When the Vorians arrive to see how Superman cheated their device they confront him just as Batman succeeds in his mission. With is powers fully restored, Superman captures the Vorians and turns them over to the authorities.

With the other heroes free, Superman and Batman return home to Earth.

Appearing in "The Underwater Archers"

Featured Characters:

Supporting Characters:

Villains:

  • Horace "The Wizard" Kates

Other Characters:

Locations:

Items:

Vehicles:

Synopsis for "The Underwater Archers"

This story is reprinted from Adventure Comics #267.

Arriving at his secret hideout, "The Wizard" informs his thugs that they will begin committing crimes at sea where they will be safe from Green Arrow. However, Green Arrow has been tipped off by this plot so he and Speedy begin developing bows and arrows that work underwater and begin training so that they can properly fight their foe at sea.

When "The Wizard" attempts to hijack a ship to steal it's gold, Green Arrow an Speedy arrive to stop the crooks, but they manage to escape in a miniature sub. Later Green Arrow and Speedy go to the rescue of a a ship that has crashed into an ice berg. They soon discover the ice berg is really a secret ship belonging to "The Wizard" and they use salt to dissolve it, but not before "The Wizard" and his main thugs get away once more.

Finally sick of Green Arrow interfering, "The Wizard" finds a giant undersea lizard that breaths fire that was awoken from it's slumber by recent nuclear tests. He goads the monster into attacking Green Arrow and Speedy, however the tides are turned when they see Aquaman's pet octopus Topo, who helps them turn the sea monster away. Green Arrow manages to capture "The Wizard" and send him off to jail. Returning to Star City, Green Arrow and Speedy are greeted by Aquaman who congradulates them for defeating "The Wizard"

Notes

  • No special notes.

Trivia

  • No trivia.



See Also


Recommended Reading

  • None.


Links and References

  • No external links.

Also on Fandom

Random Wiki